Mercurial > hg > Members > kono > Cerium
view Renderer/Test/player_action.h @ 1010:44b2c4cb539d
fix
author | yutaka@localhost.localdomain |
---|---|
date | Thu, 28 Oct 2010 17:40:13 +0900 |
parents | f6daf964f483 |
children |
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line source
void player_move_right(SceneGraphPtr node, int screen_w, int screen_h); void player_move_left(SceneGraphPtr node, int screen_w, int screen_h); void player_move_up(SceneGraphPtr node, int screen_w, int screen_h); void player_move_down(SceneGraphPtr node, int screen_w, int screen_h); void player_move_idle(SceneGraphPtr node); void player_move_all(SceneGraphPtr node, int screen_w, int screen_h); void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);