view Renderer/Test/back_action.cc @ 728:4f77768d7a7f

add Engine/ViewerDevice , SgRootChange not work
author aaa
date Sat, 19 Dec 2009 20:32:02 +0900
parents d0b8860c17f8
children
line wrap: on
line source

#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, void *sgroot_, int w, int h)
{
    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree)
{
    
}