view Renderer/Test/player_action.h @ 991:5418d809dc6a akira

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sat, 02 Oct 2010 04:16:23 +0900
parents f6daf964f483
children
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void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);