view Renderer/test_render/ball_bound.cpp @ 283:55ea4465b1a2

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
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#include <math.h>
#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "SGList.h"

// prototype
static void ball_move(SceneGraphPtr node, int screen_w, int screen_h);
static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree);
static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree);


static float vy = 0.0f; // y 方向速度
static float dt = 1.0/1.0f; // frame rate 

static float e = -0.8f;  // 反発係数
static float g = 9.8f;  // 重力加速度
//static float v0 = 0.0f; // 初速は 0

static float h0; // 初期高さ
static float ball_radius = 100.0f;

static int speed = 10.0f;

static void
ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isHold()) {
	if (pad->left.isHold()) {
	    node->xyz[0] -= speed;
	    if(node->xyz[0] < ball_radius)
	        node->xyz[0] = ball_radius;
	} else if (pad->right.isHold()) {
	    node->xyz[0] += speed;
	    if(node->xyz[0] > screen_w  - ball_radius)
  	        node->xyz[0] = screen_w - ball_radius;
	}

	if (pad->up.isHold()) {
	    node->xyz[1] -= speed;
	} else if (pad->down.isHold()) {
	    node->xyz[1] += speed;
            if(node->xyz[1] > screen_h - ball_radius)
	        node->xyz[1] = screen_h - ball_radius;
	}
    } else {
	node->set_move_collision(ball_move, ball_collision);
    }
}

static int time = 0;

static void
ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h)
{
    Pad *pad = sgroot->getController();

    if (pad->circle.isPush()) {
	node->set_move_collision(ball_move_idle2, ball_collision_idle);
	time = 0;
    }

    time++;

    if (time > 90) {
      float w = (float)random();
      
      w = fmodf(w, screen_w - ball_radius*2);
      node->xyz[0] = w + ball_radius;
      node->xyz[1] = h0;
      node->set_move_collision(ball_move, ball_collision);
      time = 0;
    }
}

static void
ball_move(SceneGraphPtr node, int screen_w, int screen_h)
{
    vy += g * dt;
    node->xyz[1] += vy * dt;
    //    node->xyz[0] += 10.0f;
}

static void
ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree)
{
}

static void
ball_collision(SceneGraphPtr node, int screen_w, int screen_h,
	       SceneGraphPtr tree)
{
    if (node->xyz[1] > screen_h - ball_radius) {
	node->xyz[1] = screen_h - ball_radius;

	vy *= e;
	if (vy > -g && vy < 0) {
	    vy = 0.0;
	    node->set_move_collision(ball_move_idle, ball_collision_idle);
	}
    }
}


void
ball_bound_init(int screen_w, int screen_h)
{
    SceneGraphPtr ball;

    srandom(100);

    sgroot->createFromXMLfile("xml_file/Ball.xml");
    ball = sgroot->createSceneGraph(Ball);
    ball->set_move_collision(ball_move, ball_collision);

    h0 = screen_h/2;
    h0 = -1000;

    ball->xyz[0] = screen_w/2;
    //ball->xyz[0] = 0.0f;
    ball->xyz[1] = h0;
    ball->xyz[2] = 30.0f;

    sgroot->setSceneData(ball);
}