view Renderer/test_render/direction.cpp @ 283:55ea4465b1a2

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
parents
children
line wrap: on
line source

#include "SceneGraphRoot.h"
#include "SGList.h"

static void
x_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    node->xyz[0] = w/2;
    node->xyz[1] = h/2;

    if (pad->circle.isPush() || pad->circle.isHold()) {
	node->angle[1] += 10.0f;
	if (node->angle[1] > 360.0f) node->angle[1] = 0.0f;
    }

    if (pad->triangle.isPush() || pad->triangle.isHold()) {
	node->angle[0] += 10.0f;
	if (node->angle[0] > 360.0f) node->angle[0] = 0.0f;
    }    

    if (pad->start.isPush()) {
	node->angle[0] = 0.0f;
	node->angle[1] = 90.0f;
    }
    
}

static void
y_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    node->xyz[0] = w/2;
    node->xyz[1] = h/2;

    if (pad->cross.isPush() || pad->cross.isHold()) {
	node->angle[2] += 10.0f;
    }

    if (pad->square.isPush() || pad->square.isHold()) {
	node->angle[0] += 10.0f;
    }

    if (pad->start.isPush()) {
	node->angle[0] = 90.0f;
	node->angle[1] = 0.0f;
    }
    
}

static void
z_move(SceneGraphPtr node, int w, int h)
{
    node->xyz[0] = w/2;
    node->xyz[1] = h/2;
}

static void
dir_collision(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
}

void
direction_init(void)
{
    SceneGraphPtr dx;
    SceneGraphPtr dy;
    SceneGraphPtr dz;
    SceneGraphPtr back;

    sgroot->createFromXMLfile("xml_file/direction.xml");

    dx = sgroot->createSceneGraph(Dirx);
    dy = sgroot->createSceneGraph(Diry);
    dz = sgroot->createSceneGraph(Dirz);
    back = sgroot->createSceneGraph();
    
    back->addChild(dx);
    back->addChild(dy);
    back->addChild(dz);

    dx->set_move_collision(x_move, dir_collision);
    dx->angle[1] = 90.0f;
    dy->set_move_collision(y_move, dir_collision);
    dy->angle[0] = 90.0f;
    dz->set_move_collision(z_move, dir_collision);

    back->angle[0] = 30.0f;
    back->angle[1] = -30.0f;

    sgroot->setSceneData(back);
}