view Renderer/test_render/spe/DrawSpanRenew.cpp @ 283:55ea4465b1a2

fix test_render
author e065746@localhost.localdomain
date Fri, 05 Jun 2009 16:49:12 +0900
parents
children 58fd16298954
line wrap: on
line source

#include <stdlib.h>
#include <string.h>
#include <spu_mfcio.h>
#include "DrawSpanRenew.h"
#include "polygon_pack.h"
#include "SpanPack.h"
#include "texture.h"
#include "viewer_types.h"
#include "Func.h"

#define SPAN_PACK_LOAD 0
#define TEX_LOAD 1
#define FB_STORE 2

SchedDefineTask(DrawSpanRenew);

void
DrawSpanRenew::reboot(SpanPackPtr spack, int cur_span_x)
{
    TaskPtr renew_task = smanager->create_task(TASK_DRAW_SPAN2);

    renew_task->add_param((int)args);

    SpanPackPtr curr = (SpanPackPtr)smanager->allocate(sizeof(SpanPack));
    memcpy(curr, spack, sizeof(SpanPack));
    renew_task->add_param((int)curr);
    renew_task->add_param(cur_span_x);

    // linebuf と zRow も引き継がせる
    renew_task->add_param((int)linebuf);
    renew_task->add_param((int)zRow);

    //fprintf(stderr, "[%p] start %u\n", curr, spu_readch(SPU_RdDec));

    /**
     * 再起動したタスクを待つ
     */ 
    smanager->wait_task(renew_task);

    // next_spack は free() するので wait する
    smanager->dma_wait(SPAN_PACK_LOAD);
}

int
DrawSpanRenew::run(void *rbuf, void *wbuf)
{
    SpanPackPtr spack = (SpanPackPtr)smanager->get_param(1);
    SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack));
    SpanPackPtr free_spack1 = spack;
    SpanPackPtr free_spack2 = next_spack;
    Span *span;

    args = (DrawSpanArgPtr)smanager->get_param(0);
    uint32 display   = args->display;
    int screen_width = args->screen_width;
    int rangex_start = args->rangex_start;
    int rangex_end   = args->rangex_end;

    // このタスクが担当する x の範囲
    int rangex = rangex_end - rangex_start + 1;

    // y の範囲 (render_y + rangey - 1)
    int rangey = args->rangey;

    hash = (TileHashPtr)smanager->global_get(GLOBAL_TEXTURE_HASH);
    tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST);
    
    linebuf = (int*)smanager->get_param(3);
    zRow = (float*)smanager->get_param(4);

    doneWrite = 0;

    // span->length_x の処理での再起動位置
    int js_cont = smanager->get_param(2);

    //fprintf(stderr, "[%p] end   %u\n", spack, spu_readch(SPU_RdDec));

    smanager->dma_wait(TEX_LOAD);

    do {
	/**
	 * SpanPack->next が存在する場合、
	 * 現在の SpanPack を処理してる間に
	 * 次の SpanPack の DMA 転送を行う
	 */
	if (spack->next != NULL) {
	    smanager->dma_load(next_spack, (uint32)spack->next,
			       sizeof(SpanPack), SPAN_PACK_LOAD);
	} else {
	    next_spack = NULL;
	}

	for (int t = spack->info.start; t < spack->info.size; t++) {	  
	    span = &spack->span[t];

	    uint32 rgb = 0x00ff0000;
	    float tex1 = span->tex_x1;
	    float tex2 = span->tex_x2;
	    float tey1 = span->tex_y1;
	    float tey2 = span->tex_y2;

	    /**
	     * Span が持つ 1 pixel 毎の
	     * テクスチャの座標
	     */
	    int tex_xpos;
	    int tex_ypos;

	    /**
	     * (tex_xpos, tex_ypos) の、ブロック内(上の図参照)での座標と
	     * そのブロックのアドレス(MainMemory)
	     */
	    int tex_localx;
	    int tex_localy;
	    uint32 *tex_addr;

	    int x = span->x;
	    int y = span->y;
	    int x_len = span->length_x;
	    float z = span->start_z;
	    float zpos = span->end_z;

	    // 座標が [0 .. split_screen_w-1] に入るように x,y を -1
	    int localx = getLocalX(x-1);
	    int localy = getLocalY(y-1);

	    if (x_len == 1) {
		if (x < rangex_start || rangex_end < x) {
		    continue;
		}

		tex_xpos = (int)((span->tex_width-1) * tex1);
		tex_ypos = (int)((span->tex_height-1) * tey1);

		if (zpos < zRow[localx + (rangex * localy)]) {
		    tex_addr = getTile(tex_xpos, tex_ypos,
				       span->tex_width, span->tex_addr);
		    tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
		    tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;

		    if (!isAvailableTile(tex_addr)) {
			set_rgb(tex_addr, 0);
			smanager->dma_wait(0);
		    }
		    
		    rgb = get_rgb(tex_localx, tex_localy, tex_addr);

		    zRow[localx + (rangex*localy)] = zpos;
		    linebuf[localx + (rangex*localy)] = rgb;
		}
	    } else {
		int js = (x < rangex_start) ? rangex_start - x : 0;
		int je = (x + x_len > rangex_end) ? rangex_end - x : x_len;
		float tex_x, tex_y, tex_z;
		
		/**
		 * 一回比較すれば、以後再起動するまでは
		 * js_cont は使わないから 0 にしてるわけだけど、
		 * 最初の一回のためだけにこれはめんどくさいのー。
		 */
		js = (js < js_cont) ? js_cont : js;
		js_cont = 0;

		for (int j = js; j <= je; j++) {
		    localx = getLocalX(x-1+j);

		    tex_z = z*(x_len-1-j)/(x_len-1) + zpos*j/(x_len-1);

		    tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1);
		    tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1);
		    if (tex_x > 1) tex_x = 1;
		    if (tex_x < 0) tex_x = 0;
		    if (tex_y > 1) tex_y = 1;
		    if (tex_y < 0) tex_y = 0;
		    tex_xpos = (int)((span->tex_width-1) * tex_x);
		    tex_ypos = (int)((span->tex_height-1) * tex_y);
		    
		    if (tex_z < zRow[localx + (rangex*localy)]) {
			tex_addr = getTile(tex_xpos, tex_ypos,
					   span->tex_width, span->tex_addr);
			tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
			tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;

			if (!isAvailableTile(tex_addr)) {
			    spack->info.start = t;
#if 0
			    set_rgbs(tex_addr,
				     getTile(span->tex_width-1, tex_ypos,
					     span->tex_width, span->tex_addr));
			    reboot(spack, j);
			    goto FINISH;
#else
			    set_rgb(tex_addr, TEX_LOAD);
			    smanager->dma_wait(TEX_LOAD);
#endif
			}
			
			rgb = get_rgb(tex_localx, tex_localy, tex_addr);
		    
			zRow[localx + (rangex*localy)] = tex_z;
			linebuf[localx + (rangex*localy)] = rgb;
		    }
		}
	    }
	}

	smanager->dma_wait(SPAN_PACK_LOAD);

	SpanPackPtr tmp_spack = spack;
	spack = next_spack;
	next_spack = tmp_spack;
    } while (spack);

    writebuffer(display, rangex, rangey, screen_width);

    free(zRow);
    free(args);

    /**
     * linebuf, zRow, args は RenewTask が引き継ぐ
     */
    free(free_spack1);
    free(free_spack2);

    return 0;
}