view Renderer/Engine/spe/Load_Texture.cc @ 639:70c5c2d2eb24

fix
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 19 Nov 2009 18:45:24 +0900
parents 58cdb81f7f96
children f2497e0ecd7c
line wrap: on
line source

// #define DEBUG
#include "error.h"

#include <stdlib.h>
#include <string.h>
#include "Load_Texture.h"
#include "texture.h"
#include "Func.h"
#include "global_alloc.h"

SchedDefineTask(LoadTexture);

/**
 * 「Load」といいながら、結局 DrawSpan で使う
 * Hash の準備だけなので、名前変えないとなー
 */
static int
run(SchedTask *smanager, void *rbuf , void *wbuf)
{
    __debug_spe("LoadTexture\n");

    MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE);
    smanager->global_set(GLOBAL_TILE_LIST, (void *)ml);

    return 0;
}