view Renderer/Application/ball_action.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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#include <iostream>
#include "SceneGraphRoot.h"
#include "SGList.h"
using namespace std;

void
ball_move(SceneGraphPtr node, int w, int h)
{
    node->xyz[0] += 4;
}

void
ball_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    if (node->xyz[0] > 600) node->remove();
}