view Renderer/Application/title.cc @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
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#include "SceneGraphRoot.h"
#include "vacuum.h"
#include "SGList.h"

void
title_collision(SceneGraphPtr node, int w, int h,SceneGraphPtr tree)
{
  
  Pad *pad = sgroot->getController();
  
  if(pad->start.isPush()) {
    
    SceneGraphPtr vacuum;
    SceneGraphPtr back = sgroot->createSceneGraph(); 

    vacuum = sgroot->createSceneGraph(BIGCUBE);
    vacuum->xyz[0] = w/2;
    vacuum->xyz[1] = h*0.8;
    vacuum->set_move_collision(vacuum_move, vacuum_coll);
    
    back->addChild(vacuum);
    
    add_cubecollision_object(REDCUBE,vacuum,w,h);
    
    sgroot->setSceneData(back);
      
  }
}