view old/simple_render/sys.cpp @ 507:735f76483bb2

Reorganization..
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 12 Oct 2009 09:39:35 +0900
parents TaskManager/Test/simple_render/sys.cpp@3f68b2ef4fb0
children
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line source

#include <iostream>
#include <math.h>
#include "sys.h"
using namespace std;

void noMoreMemory()
{
  cout << "can't allocate memory\n";
  exit(1);
}

void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16]
{
  for(int t=0; t<16; t+=4)
    {
      for(int i=0; i<4; i++)
	{
	  xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i];
	}
    }
}

void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack)
{
  float radx,rady,radz;
  radx = rxyz[0]*3.14/180;
  rady = rxyz[1]*3.14/180;
  radz = rxyz[2]*3.14/180;

  float sinx = sin(radx);
  float cosx = cos(radx);
  float siny = sin(rady);
  float cosy = cos(rady);
  float sinz = sin(radz);
  float cosz = cos(radz);

  matrix[0] = cosz*cosy+sinz*sinx*siny;
  matrix[1] =sinz*cosx;
  matrix[2] = -cosz*siny+sinz*sinx*cosy;
  matrix[3] = 0;
  matrix[4] = -sinz*cosy+cosz*sinx*siny;
  matrix[5] = cosz*cosx;
  matrix[6] = sinz*siny+cosz*sinx*cosy;
  matrix[7] = 0;
  matrix[8] = cosx*siny;
  matrix[9] = -sinx;
  matrix[10] = cosx*cosy;
  matrix[11] = 0;
  matrix[12] = txyz[0];
  matrix[13] = txyz[1];
  matrix[14] = txyz[2];
  matrix[15] = 1;

  float m[16];

  for(int i=0; i<16; i++)
    {
      m[i] = matrix[i];
    }

  if(stack)
    {
      matrix4x4(matrix, m, stack);
    }

}

void rotate_x(float *xyz, float r)
{
  float rad = r*3.14/180;

  xyz[0] = xyz[0];
  xyz[1] = xyz[1]*cos(rad) - xyz[2]*sin(rad);
  xyz[2] = xyz[1]*sin(rad) + xyz[2]*cos(rad);
}

void rotate_y(float *xyz, float r)
{
  float rad = r*3.14/180;

  xyz[0] = xyz[0]*cos(rad) + xyz[2]*sin(rad);
  xyz[1] = xyz[1];
  xyz[2] = -xyz[0]*sin(rad) + xyz[2]*cos(rad);
}

void rotate_z(float *xyz, float r)
{
  float rad = r*3.14/180;

  xyz[0] = xyz[0]*cos(rad) - xyz[1]*sin(rad);
  xyz[1] = xyz[0]*sin(rad) + xyz[1]*cos(rad);
  xyz[2] = xyz[2];
}

void rotate(float *xyz, float *matrix)
{
  float abc[4];
  abc[0] = xyz[0];
  abc[1] = xyz[1];
  abc[2] = xyz[2];
  abc[3] = xyz[3];

  for(int i=0; i<4; i++)
    {
      //xyz[i] = abc[0]*rot[i] + abc[1]*rot[i+4] + abc[2]*rot[i+8] + abc[3]*rot[i+12];
      xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
    }
}


void translate(float *xyz, float x, float y, float z)
{
  xyz[0] += x;
  xyz[1] += y;
  xyz[2] += z;
}