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<h1>boss1_action.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &lt;math.h&gt;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include "SceneGraphRoot.h"</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include "SGList.h"</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> player_speed = 10.0f;
<a name="l00006"></a>00006 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> player_radius = 42.0f;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> boss_radius_x = 65.4f;
<a name="l00009"></a>00009 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> boss_radius_y = 130.8f;
<a name="l00010"></a>00010 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> first_boss1_speed = 10.0;
<a name="l00011"></a>00011 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> first_boss1_depth = 500.0;
<a name="l00012"></a>00012 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> return_boss1_depth_speed = 10.0;
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> shot_speed = 30.0f;
<a name="l00015"></a>00015 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> shot_radius = 42.4f;
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="comment">/*</span>
<a name="l00019"></a>00019 <span class="comment">static void</span>
<a name="l00020"></a>00020 <span class="comment">null_move(SceneGraphPtr node, int screen_w, int screen_h);</span>
<a name="l00021"></a>00021 <span class="comment">*/</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00024"></a>00024 null_collision(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h,
<a name="l00025"></a>00025                 SceneGraphPtr tree);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00028"></a>00028 boss1_move_right(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00031"></a>00031 boss1_move_left(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="comment">/*</span>
<a name="l00034"></a>00034 <span class="comment">static void</span>
<a name="l00035"></a>00035 <span class="comment">boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h);</span>
<a name="l00036"></a>00036 <span class="comment">*/</span>
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="comment">/*</span>
<a name="l00039"></a>00039 <span class="comment">static void</span>
<a name="l00040"></a>00040 <span class="comment">boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h);</span>
<a name="l00041"></a>00041 <span class="comment">*/</span>
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00044"></a>00044 player_move(SceneGraphPtr node,<span class="keywordtype">int</span> screen_2, <span class="keywordtype">int</span> screen_h);
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="comment">/*</span>
<a name="l00047"></a>00047 <span class="comment">static void</span>
<a name="l00048"></a>00048 <span class="comment">player_move_left(SceneGraphPtr node,int screen_2, int screen_h);</span>
<a name="l00049"></a>00049 <span class="comment">*/</span>
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00052"></a>00052 player_collision(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h,
<a name="l00053"></a>00053                 SceneGraphPtr tree);
<a name="l00054"></a>00054 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00055"></a>00055 shot_move(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00058"></a>00058 shot_collision(SceneGraphPtr node, <span class="keywordtype">int</span> screen_2, <span class="keywordtype">int</span> screen_h,
<a name="l00059"></a>00059                SceneGraphPtr tree);
<a name="l00060"></a>00060 <span class="keyword">static</span> <span class="keywordtype">void</span>
<a name="l00061"></a>00061 blast_move(SceneGraphPtr node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
</pre></div></div>
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