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<h1>polygon.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &lt;libxml/parser.h&gt;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 <span class="preprocessor">#ifndef INCLUDED_POLYGON</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_POLYGON</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span>
<a name="l00006"></a>00006 <span class="preprocessor">#ifndef INCLUDED_VIEWER</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#include "viewer.h"</span>
<a name="l00008"></a>00008 <span class="preprocessor">#endif</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH_PACK</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include "scene_graph_pack.h"</span>
<a name="l00012"></a>00012 <span class="preprocessor">#endif</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef INCLUDED_POLYGON_PACK</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#include "polygon_pack.h"</span>
<a name="l00016"></a>00016 <span class="preprocessor">#endif</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef INCLUDED_SPAN_PACK</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include "SpanPack.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#endif</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="keyword">class </span>Polygon{
<a name="l00025"></a>00025  <span class="keyword">public</span>:
<a name="l00026"></a>00026   <span class="keywordtype">int</span> size;
<a name="l00027"></a>00027   <span class="keywordtype">char</span> *name;
<a name="l00028"></a>00028   <span class="keywordtype">char</span> *parent_name;
<a name="l00029"></a>00029   <span class="keywordtype">float</span> *data;        <span class="comment">//"vertex" and "normal" and "texture"</span>
<a name="l00030"></a>00030   <span class="keywordtype">float</span> xyz[4];          <span class="comment">// position</span>
<a name="l00031"></a>00031   <span class="keywordtype">float</span> angle[4];        <span class="comment">// angle</span>
<a name="l00032"></a>00032   <span class="keywordtype">float</span> c_xyz[4];        <span class="comment">// center of rotation</span>
<a name="l00033"></a>00033   <span class="keywordtype">float</span> matrix[16];
<a name="l00034"></a>00034   <span class="keywordtype">float</span> *anim;
<a name="l00035"></a>00035   <span class="keywordtype">int</span> frame;         <span class="comment">// anime frame num</span>
<a name="l00036"></a>00036   <span class="comment">//int *texture;         // pointer of this surface's texture</span>
<a name="l00037"></a>00037   <span class="keyword">static</span> SDL_Surface* texture_image;      <span class="comment">// pointer of this surface's texture</span>
<a name="l00038"></a>00038   <span class="comment">//SDL_Surface *screen;</span>
<a name="l00039"></a>00039   <span class="comment">//char image_name[20];     // texture image name</span>
<a name="l00040"></a>00040   Polygon *next;
<a name="l00041"></a>00041   Polygon *child;
<a name="l00042"></a>00042   Polygon *parent;
<a name="l00043"></a>00043   Polygon *brother;
<a name="l00044"></a>00044   Viewer *viewer;
<a name="l00045"></a>00045   <span class="comment">//SceneGraphPack *sgp;</span>
<a name="l00046"></a>00046 
<a name="l00047"></a>00047   Polygon();
<a name="l00048"></a>00048   <span class="keywordtype">void</span> tree_check();
<a name="l00049"></a>00049   <span class="keywordtype">void</span> print_member();
<a name="l00050"></a>00050   <span class="keywordtype">void</span> parameter_change(<span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> ax, <span class="keywordtype">float</span> ay, <span class="keywordtype">float</span> az);
<a name="l00051"></a>00051   <span class="comment">//void load_texture(char *image_name);</span>
<a name="l00052"></a>00052   <span class="keywordtype">void</span> draw(<span class="keywordtype">float</span> *stack);
<a name="l00053"></a>00053   <span class="keywordtype">void</span> draw(SceneGraphPack *sgp);
<a name="l00054"></a>00054   <span class="keywordtype">void</span> draw(PolygonPack *pp);
<a name="l00055"></a>00055   <span class="keywordtype">void</span> draw(SpanPack *sp);
<a name="l00056"></a>00056   <span class="keywordtype">void</span> draw(SpanPackList *sp);
<a name="l00057"></a>00057   <span class="keywordtype">void</span> delete_data();
<a name="l00058"></a>00058   <span class="keywordtype">void</span> tree_draw();
<a name="l00059"></a>00059   <span class="keywordtype">void</span> get_data(xmlNodePtr cur);
<a name="l00060"></a>00060   <span class="keywordtype">void</span> pickup_coordinate(<span class="keywordtype">char</span> *cont);
<a name="l00061"></a>00061   <span class="keywordtype">void</span> pickup_normal(<span class="keywordtype">char</span> *cont);
<a name="l00062"></a>00062   <span class="keywordtype">void</span> pickup_model(<span class="keywordtype">char</span> *cont);
<a name="l00063"></a>00063   <span class="keywordtype">void</span> pickup_texture(<span class="keywordtype">char</span> *cont);
<a name="l00064"></a>00064   Uint32 get_rgb(<span class="keywordtype">int</span> tx, <span class="keywordtype">int</span> ty);
<a name="l00065"></a>00065   <span class="comment">//void sgp_update();</span>
<a name="l00066"></a>00066   <span class="comment">//void sgp_draw();</span>
<a name="l00067"></a>00067   <span class="comment">//void create_scene_graph_pack();</span>
<a name="l00068"></a>00068   <span class="keywordtype">void</span> create_data(xmlNodePtr doc);
<a name="l00069"></a>00069   <span class="keywordtype">void</span> set_data(<span class="keywordtype">char</span> *file_name);
<a name="l00070"></a>00070   <span class="keywordtype">void</span> add_next();
<a name="l00071"></a>00071   <span class="keywordtype">void</span> create_tree();
<a name="l00072"></a>00072 
<a name="l00073"></a>00073   <span class="comment">/* added by kent. */</span>
<a name="l00074"></a>00074   Polygon(xmlNodePtr);
<a name="l00075"></a>00075   Polygon *addChild(Polygon *);
<a name="l00076"></a>00076   Polygon *children;
<a name="l00077"></a>00077   Polygon *lastChild;
<a name="l00078"></a>00078   Polygon *searchPolygon(<span class="keywordtype">char</span> *);
<a name="l00079"></a>00079   <span class="keyword">static</span> Polygon *createFromXMLfile(<span class="keywordtype">char</span> *);
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081 <span class="preprocessor">#endif</span>
</pre></div></div>
<hr size="1"><address style="text-align: right;"><small>Generated on Fri Jun 5 18:05:15 2009 for Cerium by&nbsp;
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