view Renderer/Test/back_action.cc @ 847:8c78d15ea999

replace rd() to wait_rd(). and if reply of wait_rd() is NULL, client request one more rd(). for wait_rd() cannot get last changed tuple.
author kazz <kazz@cr.ie.u-ryukyu.ac.jp>
date Sat, 05 Jun 2010 21:23:25 +0900
parents d0b8860c17f8
children
line wrap: on
line source

#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, void *sgroot_, int w, int h)
{
    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree)
{
    
}