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<h1>SceneGraph.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INCLUDED_SCENE_GRAPH</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INCLUDED_SCENE_GRAPH</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef INCLUDED_POLYGON</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#  include "polygon.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#endif</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#ifndef INCLUDED_PAD</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">#  include "Pad.h"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#endif</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span>
<a name="l00012"></a>00012 <span class="keyword">class </span>SceneGraph;
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">typedef</span> void (*move_func)(SceneGraph* node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00015"></a>00015 <span class="keyword">typedef</span> void (*collision_func)(SceneGraph* node, <span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h,
<a name="l00016"></a>00016                                SceneGraph* tree);
<a name="l00017"></a>00017 <span class="keyword">typedef</span> SceneGraph* SceneGraphPtr;
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="keyword">class </span>SceneGraph : <span class="keyword">public</span> Polygon {
<a name="l00020"></a>00020 <span class="keyword">public</span>:
<a name="l00021"></a>00021     SceneGraph(<span class="keywordtype">void</span>);
<a name="l00022"></a>00022     SceneGraph(xmlNodePtr surface);
<a name="l00023"></a>00023     SceneGraph(SceneGraphPtr orig);
<a name="l00024"></a>00024     ~SceneGraph(<span class="keywordtype">void</span>);
<a name="l00025"></a>00025 
<a name="l00026"></a>00026     <span class="comment">// Node がもつ状態変数(というべきか否か</span>
<a name="l00027"></a>00027     <span class="comment">// xyz,angle ぐらいあればおk?</span>
<a name="l00028"></a>00028     <span class="keywordtype">float</span> stack_xyz[3];
<a name="l00029"></a>00029     <span class="keywordtype">float</span> stack_angle[3];
<a name="l00030"></a>00030 
<a name="l00031"></a>00031     <span class="comment">// xml ファイルから生成した時のオブジェクトリスト</span>
<a name="l00032"></a>00032     SceneGraphPtr next;
<a name="l00033"></a>00033     SceneGraphPtr prev;
<a name="l00034"></a>00034     SceneGraphPtr last;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036     <span class="comment">// Tree Structure</span>
<a name="l00037"></a>00037     SceneGraphPtr parent;
<a name="l00038"></a>00038     SceneGraphPtr brother;
<a name="l00039"></a>00039     SceneGraphPtr children;
<a name="l00040"></a>00040     SceneGraphPtr lastChild;
<a name="l00041"></a>00041 
<a name="l00042"></a>00042     <span class="comment">// Tree から削除されていたら 1 をセット。default = 0</span>
<a name="l00043"></a>00043     <span class="keywordtype">int</span> flag_remove;
<a name="l00044"></a>00044 
<a name="l00045"></a>00045     <span class="comment">// SceneGraph ID (SGList.h)</span>
<a name="l00046"></a>00046     <span class="keywordtype">int</span> sgid;
<a name="l00047"></a>00047 
<a name="l00048"></a>00048     <span class="comment">// この SceneGraph は描画するものかどうか (0:しない 1:する</span>
<a name="l00049"></a>00049     <span class="keywordtype">int</span> flag_drawable;
<a name="l00050"></a>00050 
<a name="l00051"></a>00051     <span class="comment">// anime frame num</span>
<a name="l00052"></a>00052     <span class="keywordtype">int</span> frame;
<a name="l00053"></a>00053 
<a name="l00054"></a>00054     <span class="comment">// 関数ポインタ</span>
<a name="l00055"></a>00055     move_func move;
<a name="l00056"></a>00056     collision_func collision;
<a name="l00057"></a>00057 
<a name="l00058"></a>00058     <span class="comment">// desutroctor で呼ばれる</span>
<a name="l00059"></a>00059     void (SceneGraph::*finalize)(void);
<a name="l00060"></a>00060 
<a name="l00061"></a>00061     <span class="keywordtype">void</span> init(<span class="keywordtype">void</span>);
<a name="l00062"></a>00062     <span class="keywordtype">void</span> finalize_original(<span class="keywordtype">void</span>);
<a name="l00063"></a>00063     <span class="keywordtype">void</span> finalize_copy(<span class="keywordtype">void</span>);
<a name="l00064"></a>00064     <span class="keywordtype">void</span> move_execute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00065"></a>00065     <span class="keywordtype">void</span> collision_check(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h, SceneGraphPtr tree);
<a name="l00066"></a>00066     <span class="keywordtype">void</span> all_execute(<span class="keywordtype">int</span> screen_w, <span class="keywordtype">int</span> screen_h);
<a name="l00067"></a>00067 
<a name="l00068"></a>00068     <span class="keywordtype">void</span> add_next(SceneGraphPtr next);
<a name="l00069"></a>00069     SceneGraphPtr addChild(SceneGraphPtr child);
<a name="l00070"></a>00070     SceneGraphPtr addBrother(SceneGraphPtr bro);
<a name="l00071"></a>00071     SceneGraphPtr clone(<span class="keywordtype">void</span>);
<a name="l00072"></a>00072     SceneGraphPtr clone(<span class="keywordtype">void</span> *buf);
<a name="l00073"></a>00073     SceneGraphPtr searchSceneGraph(<span class="keyword">const</span> <span class="keywordtype">char</span> *name);
<a name="l00074"></a>00074     <span class="keywordtype">void</span> set_move_collision(SceneGraphPtr node,
<a name="l00075"></a>00075                             move_func new_move, collision_func new_collision);
<a name="l00076"></a>00076     <span class="keywordtype">void</span> set_move_collision(move_func new_move, collision_func new_collision);
<a name="l00077"></a>00077     <span class="keywordtype">void</span> <span class="keyword">remove</span>(void);
<a name="l00078"></a>00078     SceneGraphPtr realRemoveFromTree(SceneGraphPtr tree);
<a name="l00079"></a>00079     SceneGraphPtr realRemoveFromList(SceneGraphPtr list);
<a name="l00080"></a>00080     <span class="keywordtype">int</span> isRemoved(<span class="keywordtype">void</span>);
<a name="l00081"></a>00081 
<a name="l00082"></a>00082     <span class="keyword">static</span> <span class="keywordtype">void</span> createFromXMLfile(<span class="keyword">const</span> <span class="keywordtype">char</span> *);
<a name="l00083"></a>00083     <span class="keyword">static</span> SceneGraphPtr createSceneGraph(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);
<a name="l00084"></a>00084 
<a name="l00085"></a>00085     <span class="keywordtype">void</span> translate(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);
<a name="l00086"></a>00086     <span class="keywordtype">void</span> translateX(<span class="keywordtype">float</span> x);
<a name="l00087"></a>00087     <span class="keywordtype">void</span> translateY(<span class="keywordtype">float</span> y);
<a name="l00088"></a>00088     <span class="keywordtype">void</span> translateZ(<span class="keywordtype">float</span> z);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 
<a name="l00091"></a>00091     <span class="keywordtype">void</span> tree_check(<span class="keywordtype">void</span>);
<a name="l00092"></a>00092     <span class="keywordtype">void</span> print_member(<span class="keywordtype">void</span>);
<a name="l00093"></a>00093     <span class="keywordtype">void</span> get_data(xmlNodePtr cur);
<a name="l00094"></a>00094     <span class="keywordtype">void</span> delete_data(<span class="keywordtype">void</span>);
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="preprocessor">#endif</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>
<a name="l00099"></a>00099 <span class="comment">// オリジナル (Linked List)</span>
<a name="l00100"></a>00100 <span class="keyword">extern</span> SceneGraphPtr scene_graph;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102 <span class="comment">// 描画用 (同じオブジェクトが複数ある) Tree</span>
<a name="l00103"></a>00103 <span class="keyword">extern</span> SceneGraphPtr scene_graph_view;
</pre></div></div>
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