view Renderer/Test/back_action.cc @ 578:a068627a0bc6

ps3 move
author game@localhost.localdomain
date Fri, 23 Oct 2009 18:36:43 +0900
parents a5fda4e51498
children d0b8860c17f8
line wrap: on
line source

#include <iostream>
#include "SceneGraphRoot.h"
#include "ball_action.h"
using namespace std;

void
back_move(SceneGraphPtr node, int w, int h)
{
    Pad *pad = sgroot->getController();

    if (pad->triangle.isPush()) {
	SceneGraphPtr ball = sgroot->createSceneGraph("Ball");
	ball->xyz[0] = -100;
	ball->set_move_collision(ball_move, ball_coll);
	node->addChild(ball);
    }
}

void
back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
{
    
}