view TaskManager/Test/test_render/SGList.h @ 324:a664dbe0b870

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 11 Jun 2009 13:47:37 +0900
parents f64d75473f95
children a64a6c34868f
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#ifndef INCLUDED_SGLIST
#define INCLUDED_SGLIST

/* xml_file/Ball.xml */
#define Ball	 0

/* xml_file/LongCube.xml */
#define LongCube	 1

/* xml_file/Venus.xml */
#define Venus000	 2
#define Venus001	 3
#define Venus002	 4
#define Venus008	 5
#define Venus003	 6
#define Venus007	 7
#define Venus006	 8
#define Venus004	 9
#define Venus005	 10
#define Venus009	 11

/* xml_file/blast.xml */
#define BLAST8	 12
#define BLAST7	 13
#define BLAST6	 14
#define BLAST5	 15
#define BLAST4	 16
#define BLAST3	 17
#define BLAST2	 18
#define BLAST1	 19

/* xml_file/boss1.xml */
#define BOSS1	 20
#define BOSS1_L	 21
#define BOSS1_R	 22

/* xml_file/cube.xml */
#define Cube	 23

/* xml_file/cube_big.xml */
#define BigCube	 24

/* xml_file/cube_split.xml */
#define Plane	 25
#define SmallCube	 26

/* xml_file/direction.xml */
#define Diry	 27
#define Dirz	 28
#define Dirx	 29

/* xml_file/gap_plane_test.xml */
#define arm_L_D	 30
#define foot_L_B	 31
#define foot_L_E	 32
#define foot_L_C	 33
#define shield_L_C	 34
#define arm_L_G	 35
#define arm_L_E	 36
#define arm_R_F	 37
#define arm_R_A	 38
#define arm_R_E	 39
#define shoulder_R_C	 40
#define shoulder_R_B	 41
#define chest_L_A	 42
#define shoulder_R_A	 43
#define head_E	 44
#define shield_L_E	 45
#define shield_L_D	 46
#define shield_R_D	 47
#define shield_L_A	 48
#define arm_R_C	 49
#define arm_R_B	 50
#define arm_L_C	 51
#define eye	 52
#define booster_B	 53
#define booster_A	 54
#define chest_R_A	 55
#define chest_center_A	 56
#define shoulder_L_A	 57
#define body_A	 58
#define body_B	 59
#define body_C	 60
#define chest_center_B	 61
#define chest_R_C	 62
#define chest_L_C	 63
#define chest_L_B	 64
#define chest_R_B	 65
#define west_D	 66
#define west_A	 67
#define west_B	 68
#define body_L_A	 69
#define body_R_A	 70
#define chest_center_C	 71
#define chest_B	 72
#define head_C	 73
#define head_F	 74
#define head_D	 75
#define head_R_B	 76
#define head_L_B	 77
#define head_L_A	 78
#define head_R_A	 79
#define head_B	 80
#define head_A	 81
#define shoulder_L_B	 82
#define shoulder_L_C	 83
#define arm_L_A	 84
#define arm_L_B	 85
#define arm_R_D	 86
#define arm_L_F	 87
#define arm_R_G	 88
#define shield_R_C	 89
#define shield_R_E	 90
#define shield_L_B	 91
#define shield_R_B	 92
#define shield_R_A	 93
#define west_C	 94
#define foot_L_D	 95
#define foot_R_D	 96
#define foot_L_F	 97
#define foot_R_F	 98
#define foot_R_C	 99
#define foot_R_E	 100
#define foot_R_A	 101
#define foot_R_B	 102
#define chest_A	 103
#define foot_L_A	 104

/* xml_file/ieboss.xml */
#define IEBOSS	 105

/* xml_file/iejiki.xml */
#define IEJIKI	 106

/* xml_file/ietama.xml */
#define IETAMA	 107

/* xml_file/mcube.xml */
#define MCUBE_BACK	 108
#define MCUBE	 109
#define BIGMCUBE	 110
#define CUBE	 111

/* xml_file/p_shot.xml */
#define P_SHOT1	 112

/* xml_file/panel_1024.xml */
#define PANEL_1024	 113

/* xml_file/panel_2048.xml */
#define PANEL_2048	 114

/* xml_file/panel_512.xml */
#define PANEL_512	 115

/* xml_file/player.xml */
#define BACK	 116
#define BULEBULLET	 117
#define E_PLANE	 118
#define IDLE	 119

/* xml_file/player1.xml */
#define PLAYER	 120
#define PLAYER_L	 121
#define PLAYER_LL	 122
#define PLAYER_R	 123
#define PLAYER_RR	 124

/* xml_file/sphere.xml */
#define Sphere	 125

/* xml_file/sphere_big.xml */
#define BigSphere	 126

/* xml_file/universe.xml */
#define Earth	 127
#define Moon	 128

/* Number of Scene */
#define SGLIST_LENGTH 129

/* Scene Table */
extern const char *sglist_table[SGLIST_LENGTH];

#endif