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view TaskManager/Test/test_render/SGList.h @ 324:a664dbe0b870
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 11 Jun 2009 13:47:37 +0900 |
parents | f64d75473f95 |
children | a64a6c34868f |
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#ifndef INCLUDED_SGLIST #define INCLUDED_SGLIST /* xml_file/Ball.xml */ #define Ball 0 /* xml_file/LongCube.xml */ #define LongCube 1 /* xml_file/Venus.xml */ #define Venus000 2 #define Venus001 3 #define Venus002 4 #define Venus008 5 #define Venus003 6 #define Venus007 7 #define Venus006 8 #define Venus004 9 #define Venus005 10 #define Venus009 11 /* xml_file/blast.xml */ #define BLAST8 12 #define BLAST7 13 #define BLAST6 14 #define BLAST5 15 #define BLAST4 16 #define BLAST3 17 #define BLAST2 18 #define BLAST1 19 /* xml_file/boss1.xml */ #define BOSS1 20 #define BOSS1_L 21 #define BOSS1_R 22 /* xml_file/cube.xml */ #define Cube 23 /* xml_file/cube_big.xml */ #define BigCube 24 /* xml_file/cube_split.xml */ #define Plane 25 #define SmallCube 26 /* xml_file/direction.xml */ #define Diry 27 #define Dirz 28 #define Dirx 29 /* xml_file/gap_plane_test.xml */ #define arm_L_D 30 #define foot_L_B 31 #define foot_L_E 32 #define foot_L_C 33 #define shield_L_C 34 #define arm_L_G 35 #define arm_L_E 36 #define arm_R_F 37 #define arm_R_A 38 #define arm_R_E 39 #define shoulder_R_C 40 #define shoulder_R_B 41 #define chest_L_A 42 #define shoulder_R_A 43 #define head_E 44 #define shield_L_E 45 #define shield_L_D 46 #define shield_R_D 47 #define shield_L_A 48 #define arm_R_C 49 #define arm_R_B 50 #define arm_L_C 51 #define eye 52 #define booster_B 53 #define booster_A 54 #define chest_R_A 55 #define chest_center_A 56 #define shoulder_L_A 57 #define body_A 58 #define body_B 59 #define body_C 60 #define chest_center_B 61 #define chest_R_C 62 #define chest_L_C 63 #define chest_L_B 64 #define chest_R_B 65 #define west_D 66 #define west_A 67 #define west_B 68 #define body_L_A 69 #define body_R_A 70 #define chest_center_C 71 #define chest_B 72 #define head_C 73 #define head_F 74 #define head_D 75 #define head_R_B 76 #define head_L_B 77 #define head_L_A 78 #define head_R_A 79 #define head_B 80 #define head_A 81 #define shoulder_L_B 82 #define shoulder_L_C 83 #define arm_L_A 84 #define arm_L_B 85 #define arm_R_D 86 #define arm_L_F 87 #define arm_R_G 88 #define shield_R_C 89 #define shield_R_E 90 #define shield_L_B 91 #define shield_R_B 92 #define shield_R_A 93 #define west_C 94 #define foot_L_D 95 #define foot_R_D 96 #define foot_L_F 97 #define foot_R_F 98 #define foot_R_C 99 #define foot_R_E 100 #define foot_R_A 101 #define foot_R_B 102 #define chest_A 103 #define foot_L_A 104 /* xml_file/ieboss.xml */ #define IEBOSS 105 /* xml_file/iejiki.xml */ #define IEJIKI 106 /* xml_file/ietama.xml */ #define IETAMA 107 /* xml_file/mcube.xml */ #define MCUBE_BACK 108 #define MCUBE 109 #define BIGMCUBE 110 #define CUBE 111 /* xml_file/p_shot.xml */ #define P_SHOT1 112 /* xml_file/panel_1024.xml */ #define PANEL_1024 113 /* xml_file/panel_2048.xml */ #define PANEL_2048 114 /* xml_file/panel_512.xml */ #define PANEL_512 115 /* xml_file/player.xml */ #define BACK 116 #define BULEBULLET 117 #define E_PLANE 118 #define IDLE 119 /* xml_file/player1.xml */ #define PLAYER 120 #define PLAYER_L 121 #define PLAYER_LL 122 #define PLAYER_R 123 #define PLAYER_RR 124 /* xml_file/sphere.xml */ #define Sphere 125 /* xml_file/sphere_big.xml */ #define BigSphere 126 /* xml_file/universe.xml */ #define Earth 127 #define Moon 128 /* Number of Scene */ #define SGLIST_LENGTH 129 /* Scene Table */ extern const char *sglist_table[SGLIST_LENGTH]; #endif