view Renderer/Engine/SceneGraphRoot.h @ 558:b05bae017029

boss1_action
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 22 Oct 2009 18:38:07 +0900
parents 8148c81d2660
children a5fda4e51498
line wrap: on
line source

#ifndef INCLUDED_SCENE_GRAPH_ROOT
#define INCLUDED_SCENE_GRAPH_ROOT

#include "SceneGraph.h"
#include "SceneGraphArray.h"
#include "Camera.h"
#include "SceneGraphIterator.h"

class SceneGraphRoot {
public:
    /* Constructor, Destructor */
    SceneGraphRoot(float w, float h);
    ~SceneGraphRoot();

    /* Variables */
    // xml から読み込んだ、オリジナルの SceneGraph
    SceneGraphPtr sg_src;
    int sg_src_length;

    // move, collision 用の SceneGraph (tree)
    SceneGraphPtr sg_exec_tree;

    // 描画用の SceneGraph List (tree)
    SceneGraphPtr sg_draw_tree;

    // sg_exec_tree に対応する list
    SceneGraphPtr sg_available_list;

    // sg_draw_tree に対応する list
    // draw_tree は描画後削除される
    SceneGraphPtr sg_remove_list;

    SceneGraphArrayPtr sg_array1;
    SceneGraphArrayPtr sg_array2;
    SceneGraphArrayPtr sg_curArray;

    // コントローラーオブジェクト (Keyboard, Joystick, ..)
    Pad *controller;

    // カメラオブジェクト
    Camera *camera;

    // SceneGraphIterator
    SceneGraphIteratorPtr iterator;

    /**
     * Functions
     */
    /* User API */
    void createFromXMLfile(TaskManager *manager, const char *);
    SceneGraphPtr createSceneGraph(int id);
    SceneGraphPtr createSceneGraph();
    void setSceneData(SceneGraphPtr sg);
    Pad *getController();
    SceneGraphIteratorPtr getIterator();
    SceneGraphIteratorPtr getIterator(SceneGraphPtr list);
    CameraPtr getCamera();

    /* Other System API */
    void allExecute(int screen_w, int screen_h);
    void checkRemove();
    SceneGraphPtr getExecuteSceneGraph();
    SceneGraphPtr getDrawSceneGraph();
    void updateControllerState();

    void speExecute(int screen_w, int screen_h);

    /* System API */
    void registSceneGraph(SceneGraphPtr sg);
    void addNext(SceneGraphPtr sg);
    void allRemove(SceneGraphPtr list);
};

typedef SceneGraphRoot *SceneGraphRootPtr;

#endif

// 大域変数は無くすこと
// move に Controller を渡せば必要ないはず...
extern SceneGraphRootPtr sgroot;

/* end */