view TaskManager/Test/simple_render/trash/pad.cpp @ 39:b6858e9fe2b4

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author gongo
date Wed, 13 Feb 2008 15:10:47 +0900
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#include <iostream>
#include <SDL.h>
#include <SDL_opengl.h>
#include "pad.h"
using namespace std;

int pad(int button)
{
  Uint8 *keys=SDL_GetKeyState(NULL);
  
  if(button==UP && keys[SDLK_UP]==SDL_PRESSED)
    {
      return 1;
    }
  if(button==DOWN && keys[SDLK_DOWN]==SDL_PRESSED)
    {
      return 1;
    }
  if(button==RIGHT && keys[SDLK_RIGHT]==SDL_PRESSED)
    {
      return 1;
    }
  if(button==LEFT && keys[SDLK_LEFT]==SDL_PRESSED)
    {
      return 1;
    }
  return 0;
}