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view Renderer/Engine/fb.h @ 895:bed529c55eda
add alignment of classes in SPU
width and height are automatically set in frame buffer API
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Fri, 16 Jul 2010 17:23:49 +0900 |
parents | 735f76483bb2 |
children | 3d19bc6424d0 |
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#ifndef FB_H #define FB_H #if defined(__linux__) #include <unistd.h> #include <stdio.h> #include <fcntl.h> #include <linux/fb.h> #include <linux/fs.h> #include <sys/mman.h> #include <sys/ioctl.h> #include <stdlib.h> #include <iostream> using namespace std; /* function prototype */ void send_current_error_msg(const char *ptr); void send_current_information(const char *ptr); /* Don't put real function in a header... */ typedef struct screen_info { int xres,yres,vbpp,line_len; char *fbptr; } ScreenInfo , *ScreenInfoPtr; #endif extern ScreenInfo get_fbdev_addr(void); #endif