view Renderer/Test/player_action.h @ 974:d1700a13513f

add OSC demo
author kazz <kazz@cr.ie.u-ryukyu.ac.jp>
date Fri, 01 Oct 2010 18:52:13 +0900
parents f6daf964f483
children
line wrap: on
line source

void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);