view Renderer/Engine/spe/spe-main.cc @ 678:e201be3f6897

add Load light info for some spe
author yutaka@henri.cr.ie.u-ryukyu.ac.jp
date Sun, 06 Dec 2009 07:40:26 +0900
parents c7b5c99252ad
children 3c05b9e518ac
line wrap: on
line source

#include "../Func.h"
#include "SchedTask.h"

SchedExternTask(DataLoad);
SchedExternTask(DataUpdate);

SchedExternTask(LoadTexture);
SchedExternTask(SetTexture);
SchedExternTask(DrawSpan);
SchedExternTask(DrawSpanEnd);
SchedExternTask(DrawSpanRenew);
SchedExternTask(DrawBack);

SchedExternTask(ChainCal);
SchedExternTask(ChainInit);

SchedExternTask(CreateSpan);
//SchedExternTask(CreatePolygonFromSceneGraph);

SchedExternTask(ShowTime);

SchedExternTask(InitKey);
SchedExternTask(UpdateKey);

void
task_init(Scheduler *s)
{

    SchedRegister( DataLoad);
    SchedRegister( DataUpdate);

    SchedRegister( LoadTexture);
    SchedRegister( SetTexture);
    SchedRegister( DrawSpan);

    SchedRegister( ChainCal);
    SchedRegister( ChainInit);
    SchedRegister( DrawBack);

    SchedRegister( CreateSpan);
    //SchedRegister( CreatePolygonFromSceneGraph);

    SchedRegister( ShowTime);

	SchedRegister( InitKey);
	SchedRegister( UpdateKey);
}