view Renderer/Engine/spe/spe-main.cc @ 772:e53ae444ac6f

Test/property_chain is work
author hiroki@henri.cr.ie.u-ryukyu.ac.jp
date Mon, 15 Feb 2010 13:33:29 +0900
parents 2a00c1f470b7
children 4455e7b0caf3
line wrap: on
line source

#include "../Func.h"
#include "SchedTask.h"

SchedExternTask(DataLoad);
SchedExternTask(DataUpdate);

SchedExternTask(LoadTexture);
SchedExternTask(DrawSpan);
SchedExternTask(DrawSpanEnd);
SchedExternTask(DrawSpanRenew);
SchedExternTask(DrawBack);

SchedExternTask(ChainCal);
SchedExternTask(ChainInit);

SchedExternTask(CreateSpan);
//SchedExternTask(CreatePolygonFromSceneGraph);

SchedExternTask(ShowTime);

SchedExternTask(InitKey);
SchedExternTask(UpdateKey);

SchedExternTask(PropertyTask);
SchedExternTask(UniverseTask);
SchedExternTask(ChainTask);

void
task_init(Scheduler *s)
{

    SchedRegister( DataLoad);
    SchedRegister( DataUpdate);

    SchedRegister( LoadTexture);
    SchedRegister( DrawSpan);

    SchedRegister( ChainCal);
    SchedRegister( ChainInit);
    SchedRegister( DrawBack);

    SchedRegister( CreateSpan);
    //SchedRegister( CreatePolygonFromSceneGraph);

    SchedRegister( ShowTime);

    SchedRegister( InitKey);
    SchedRegister( UpdateKey);

    SchedRegister( PropertyTask);
    SchedRegister( UniverseTask);
    SchedRegister( ChainTask);
}