view TaskManager/Test/test_render/SceneGraphRoot.cpp @ 199:eb20274baa7c

add SceneGraph(ieshoot), add SystemSceneGraph(Camera)
author gongo@gendarme.cr.ie.u-ryukyu.ac.jp
date Mon, 26 Jan 2009 14:02:45 +0900
parents 932a05a7a1db
children b257e27d995c
line wrap: on
line source

#include <SDL.h>
#include <SDL_image.h>
#include <libxml/parser.h>
#include "SceneGraphRoot.h"
#include "xml.h"
#include "sys.h"
#include "TextureHash.h"
#include "texture.h"
#include "SGList.h"

SceneGraphRoot::SceneGraphRoot(void)
{
    sg_src = new SceneGraphPtr[SGLIST_LENGTH];
    camera = new Camera;

    sg_exec_list = NULL;
    sg_draw_list = NULL;
    sg_available_list = NULL;

    // TODO
    //   今はとりあえず camera を Root にしています
    sg_exec_list = camera;
}

SceneGraphRoot::~SceneGraphRoot(void)
{
    SceneGraphPtr p = sg_available_list;

    while (p) {
	SceneGraphPtr tmp = p->next;
	delete p;
	p = tmp;
    }

    delete [] sg_src;
    delete camera;
}

void
SceneGraphRoot::registSceneGraph(SceneGraphPtr sg)
{
    for (int i = 0; i < SGLIST_LENGTH; i++) {
	if (strcmp(sg->name, sglist_table[i]) == 0) {
	    sg_src[i] = sg;
	    return;
	}
    }

    fprintf(stderr, "error: (%s:%3d) Can't find Scene \"%s\"\n",
	    __FUNCTION__, __LINE__, sg->name);
}

void
SceneGraphRoot::addNext(SceneGraphPtr sg)
{
    SceneGraphPtr last = sg_available_list;

    if (!last) {
	sg_available_list = sg;
    } else {
	while (last->next) {
	    last = last->next;
	}
	last->next = sg;
	sg->prev = last;
    }
}

/* XMLファイルからポリゴンを作成  */
void
SceneGraphRoot::createFromXMLfile(const char *xmlfile)
{
    xmlDocPtr doc;
    xmlNodePtr cur;
    SceneGraphPtr tmp;
    
    /* パース DOM生成 */
    doc = xmlParseFile(xmlfile);
    cur = xmlDocGetRootElement(doc);

    /* ??  */
    xmlStrcmp(cur->name,(xmlChar*)"OBJECT-3D");

    /* XMLのノードを一つずつ解析  */
    for (cur=cur->children; cur; cur=cur->next) {
	/* 扱うのはsurfaceオンリー  */
	if (xmlStrcmp(cur->name,(xmlChar*)"surface") != 0) {
	    continue;
	}

	/* ポリゴン(SceneGraph)生成  */
	tmp = new SceneGraph(cur);

	registSceneGraph(tmp);
    }

    xmlFreeDoc(doc);
}

SceneGraphPtr
SceneGraphRoot::createSceneGraph(int id)
{
    SceneGraphPtr src;
    SceneGraphPtr p;

    if (id < 0 || id > SGLIST_LENGTH) {
	return NULL;
    }

    /* オリジナルの SceneGraph */
    src = sg_src[id];

    /* ユーザーにはオリジナルの clone を返す */
    p = src->clone();

    addNext(p);

    return p;
}

void
SceneGraphRoot::allExecute(int screen_w, int screen_h)
{
    SceneGraphPtr top = sg_exec_list;
    SceneGraphPtr t = top;

    while (t) {
	t->move_execute(screen_w, screen_h);
	t->collision_check(screen_w, screen_h, top);

	t->frame++;

	if (t->parent != NULL) {
	    get_matrix(t->matrix, t->angle, t->xyz, t->parent->matrix);
	} else {
	    get_matrix(t->matrix, t->angle, t->xyz, NULL);
	}

	if (t->children != NULL) {
	    t = t->children;
	} else if (t->brother != NULL) {
	    t = t->brother;
	} else {
	    while (t) {
		if (t->brother != NULL) {
		    t = t->brother;
		    break;
		} else {
		    if (t->parent == NULL) {
			t = NULL;
			break;
		    } else {
			t = t->parent;
		    }
		}
	    }
	}
    }
}

void
SceneGraphRoot::checkRemove(void)
{
    SceneGraphPtr p = sg_available_list;
    SceneGraphPtr p1;

    while (p) {
	p1 = p->next;
	if (p->isRemoved()) {
	    sg_exec_list = p->realRemoveFromTree(sg_exec_list);
	    sg_available_list = p->realRemoveFromList(sg_available_list);
	}
	p = p1;
    }

    // 現在、exec と draw は別で処理できてないので、一緒にする
    sg_draw_list = sg_exec_list;
}

SceneGraphPtr
SceneGraphRoot::getExecuteSceneGraph(void)
{
    return sg_exec_list;
}

SceneGraphPtr
SceneGraphRoot::getDrawSceneGraph(void)
{
    return sg_draw_list;
}

void
SceneGraphRoot::updateControllerState(void)
{
    controller->check();
}

void
SceneGraphRoot::setSceneData(SceneGraphPtr sg)
{
    //sg_draw_list = sg_exec_list = sg;
    sg_exec_list->addChild(sg);
    sg_draw_list = sg_exec_list;
}

Pad*
SceneGraphRoot::getController(void)
{
    return controller;
}