view TaskManager/Test/test_render/SGList.h @ 365:f8769040a5df

modify types.h
author aaa
date Fri, 24 Jul 2009 18:08:43 +0900
parents a64a6c34868f
children eab18aa0c7f6
line wrap: on
line source

#ifndef INCLUDED_SGLIST
#define INCLUDED_SGLIST

/* xml_file/Ball.xml */
#define Ball	 0

/* xml_file/LongCube.xml */
#define LongCube	 1

/* xml_file/Venus.xml */
#define Venus000	 2
#define Venus001	 3
#define Venus002	 4
#define Venus008	 5
#define Venus003	 6
#define Venus007	 7
#define Venus006	 8
#define Venus004	 9
#define Venus005	 10
#define Venus009	 11

/* xml_file/blast.xml */
#define BLAST8	 12
#define BLAST7	 13
#define BLAST6	 14
#define BLAST5	 15
#define BLAST4	 16
#define BLAST3	 17
#define BLAST2	 18
#define BLAST1	 19

/* xml_file/boss1.xml */
#define BOSS1	 20
#define BOSS1_L	 21
#define BOSS1_R	 22

/* xml_file/cube.xml */
#define Cube	 23

/* xml_file/cube_big.xml */
#define BigCube	 24

/* xml_file/cube_split.xml */
#define Plane	 25
#define SmallCube	 26

/* xml_file/direction.xml */
#define Diry	 27
#define Dirz	 28
#define Dirx	 29

/* xml_file/gamecube.xml */
#define LOCK	 30
#define ENEMY	 31
#define REDCUBE	 32
#define BIGCUBE	 33

/* xml_file/gameover.xml */
#define GAMEOVER	 34

/* xml_file/gap_plane_test.xml */
#define arm_L_D	 35
#define foot_L_B	 36
#define foot_L_E	 37
#define foot_L_C	 38
#define shield_L_C	 39
#define arm_L_G	 40
#define arm_L_E	 41
#define arm_R_F	 42
#define arm_R_A	 43
#define arm_R_E	 44
#define shoulder_R_C	 45
#define shoulder_R_B	 46
#define chest_L_A	 47
#define shoulder_R_A	 48
#define head_E	 49
#define shield_L_E	 50
#define shield_L_D	 51
#define shield_R_D	 52
#define shield_L_A	 53
#define arm_R_C	 54
#define arm_R_B	 55
#define arm_L_C	 56
#define eye	 57
#define booster_B	 58
#define booster_A	 59
#define chest_R_A	 60
#define chest_center_A	 61
#define shoulder_L_A	 62
#define body_A	 63
#define body_B	 64
#define body_C	 65
#define chest_center_B	 66
#define chest_R_C	 67
#define chest_L_C	 68
#define chest_L_B	 69
#define chest_R_B	 70
#define west_D	 71
#define west_A	 72
#define west_B	 73
#define body_L_A	 74
#define body_R_A	 75
#define chest_center_C	 76
#define chest_B	 77
#define head_C	 78
#define head_F	 79
#define head_D	 80
#define head_R_B	 81
#define head_L_B	 82
#define head_L_A	 83
#define head_R_A	 84
#define head_B	 85
#define head_A	 86
#define shoulder_L_B	 87
#define shoulder_L_C	 88
#define arm_L_A	 89
#define arm_L_B	 90
#define arm_R_D	 91
#define arm_L_F	 92
#define arm_R_G	 93
#define shield_R_C	 94
#define shield_R_E	 95
#define shield_L_B	 96
#define shield_R_B	 97
#define shield_R_A	 98
#define west_C	 99
#define foot_L_D	 100
#define foot_R_D	 101
#define foot_L_F	 102
#define foot_R_F	 103
#define foot_R_C	 104
#define foot_R_E	 105
#define foot_R_A	 106
#define foot_R_B	 107
#define chest_A	 108
#define foot_L_A	 109

/* xml_file/ieboss.xml */
#define IEBOSS	 110

/* xml_file/iejiki.xml */
#define IEJIKI	 111

/* xml_file/ietama.xml */
#define IETAMA	 112

/* xml_file/mcube.xml */
#define MCUBE_BACK	 113
#define MCUBE	 114
#define BIGMCUBE	 115
#define CUBE	 116

/* xml_file/nendoLoid.xml */
#define arm	 117
#define skirt	 118
#define leg	 119
#define hand	 120
#define right_eye	 121
#define left_eye	 122
#define twin_tail	 123
#define hair_band	 124
#define hair	 125
#define body	 126

/* xml_file/p_shot.xml */
#define P_SHOT1	 127

/* xml_file/panel_1024.xml */
#define PANEL_1024	 128

/* xml_file/panel_2048.xml */
#define PANEL_2048	 129

/* xml_file/panel_512.xml */
#define PANEL_512	 130

/* xml_file/player.xml */
#define BACK	 131
#define BULEBULLET	 132
#define E_PLANE	 133
#define IDLE	 134

/* xml_file/player1.xml */
#define PLAYER	 135
#define PLAYER_L	 136
#define PLAYER_LL	 137
#define PLAYER_R	 138
#define PLAYER_RR	 139

/* xml_file/sphere.xml */
#define Sphere	 140

/* xml_file/sphere_big.xml */
#define BigSphere	 141

/* xml_file/test_eye.xml */
#define Cube	 142

/* xml_file/title.xml */
#define TITLE	 143

/* xml_file/universe.xml */
#define Earth	 144
#define Moon	 145

/* Number of Scene */
#define SGLIST_LENGTH 146

/* Scene Table */
extern const char *sglist_table[SGLIST_LENGTH];

#endif