# HG changeset patch # User akira # Date 1202379426 -32400 # Node ID 587baff06cbc2c5317e9f52dac472c47a3983bee # Parent 7aa4c006e4bec714eb6e000a0ff84d1b212e179b Initial revision diff -r 7aa4c006e4be -r 587baff06cbc Renderer/DataPack/Test/SpanPack/main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/DataPack/Test/SpanPack/main.cpp Thu Feb 07 19:17:06 2008 +0900 @@ -0,0 +1,28 @@ +#include +#include "polygonpack.h" + +int main(int argc, char *argv[]) { + Polygon_Pack *akira = new Polygon_Pack(); + PolygonPack *hoge; + SPANPACK *hoge2; + hoge->info.size =0; + hoge->tri[0].ver1.x = 34.345901; + hoge->tri[0].ver1.y = -26.347542; + hoge->tri[0].ver1.z = -1.079739; + hoge->tri[0].ver1.tex_x = 0.000000; + hoge->tri[0].ver1.tex_y = 1.000000; + + hoge->tri[0].ver2.x = -9.054828; + hoge->tri[0].ver2.y = -36.410835; + hoge->tri[0].ver2.z = 21.616213; + hoge->tri[0].ver2.tex_x = 0.000000; + hoge->tri[0].ver2.tex_y = 0.000000; + + hoge->tri[0].ver3.x = -33.877331; + hoge->tri[0].ver3.y = -19.684675; + hoge->tri[0].ver3.z = -18.434740; + hoge->tri[0].ver3.tex_x = 1.000000; + hoge->tri[0].ver3.tex_y = 0.000000; + akira->create_span((void*)hoge,(void*)hoge2); + return 0; +} diff -r 7aa4c006e4be -r 587baff06cbc Renderer/DataPack/Test/SpanPack/polygonpack.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/DataPack/Test/SpanPack/polygonpack.cpp Thu Feb 07 19:17:06 2008 +0900 @@ -0,0 +1,139 @@ +#include +#include "polygonpack.h" +using namespace std; + +static float calc(float f1, float f2,int i, float base){ + float ans; + ans = f1/f2*i + base; + return ans; +} + + +static vertex *vMid1(Vertex *vMid1,Vertex *vMin, Vertex *vMid, Vertex *vMax) { + float d,d1; + d = (int)vMax->y-(int)vMin->y; + d1 = (int)vMid->y - (int)vMin->y; + vMid1->tex_x = calc(vMax->tex_x - vMin->tex_x, d, (int)d1 , vMin->tex_x); + vMid1->tex_y = calc(vMax->tex_y - vMin->tex_y, d, (int)d1 , vMin->tex_y); + vMid1->x = calc(vMax->x - vMin->x, d, (int)d1 , vMin->x); + vMid1->y = vMid->y; + vMid1->z = calc(vMax->z - vMin->z, d, (int)d1 , vMin->z); + printf("x:%f y:%f z:%f tex_x:%f tex_y:%f\n",vMid1->x,vMid1->y,vMid1->z,vMid1->tex_x, vMid1->tex_y); + return vMid1; + +} + + +int Polygon_Pack::create_span(void *wbuf,void *rbuf) { + POLYGONPACK *polygon = (POLYGONPACK*)wbuf; + SPANPACK *span = (SPANPACK*)rbuf; + Vertex *vMin, *vMid, *vMax, *vMid10; + Vertex ver; + vMid10 = &ver; + if(polygon->tri[0].ver1.y <= polygon->tri[0].ver2.y) { + if(polygon->tri[0].ver2.y <= polygon->tri[0].ver3.y) { + vMin = &polygon->tri[0].ver1; + vMid = &polygon->tri[0].ver2; + vMax = &polygon->tri[0].ver3; + } else if(polygon->tri[0].ver3.y <= polygon->tri[0].ver1.y) { + vMin = &polygon->tri[0].ver3; + vMid = &polygon->tri[0].ver1; + vMax = &polygon->tri[0].ver2; + } else { + vMin = &polygon->tri[0].ver1; + vMid = &polygon->tri[0].ver3; + vMax = &polygon->tri[0].ver2; + } + } else { + if(polygon->tri[0].ver1.y <= polygon->tri[0].ver3.y) { + vMin = &polygon->tri[0].ver2; + vMid = &polygon->tri[0].ver1; + vMax = &polygon->tri[0].ver3; + } else if(polygon->tri[0].ver3.y <= polygon->tri[0].ver2.y) { + vMin = &polygon->tri[0].ver3; + vMid = &polygon->tri[0].ver2; + vMax = &polygon->tri[0].ver1; + } else { + vMin = &polygon->tri[0].ver2; + vMid = &polygon->tri[0].ver3; + vMax = &polygon->tri[0].ver1; + } + } + + cout << vMid->y << endl; + + vMid1(vMid10,vMin,vMid,vMax); + + half_triangle(polygon->tri[0].tex_addr,polygon->tri[0].tex_width,polygon->tri[0].tex_height,vMin,vMid,vMid10); + half_triangle(polygon->tri[0].tex_addr,polygon->tri[0].tex_width,polygon->tri[0].tex_height,vMax,vMid,vMid10); + return 0; +} + + +void Polygon_Pack::half_triangle(long *tex_addr,long tex_width,long tex_height,Vertex *vMin, Vertex *vMid, Vertex *vMid1) { + float tmp_z,tmp_tex1, tmp_tex2 ,tmp_tey1,tmp_tey2; + float tmp_xpos,tmp_end,tmp_zpos; + int i,j; + float div_y; + float start_z,end_z; + float start_tex_x,end_tex_x,start_tex_y,end_tex_y; + int x,y,length; + int k =0; + int l = 1; + int start_y = (int)vMid->y; + int end_y = (int)vMin->y; + + if (start_y 0 + + for(i = k; i < div_y+1; i++) { + //ここでspanの左端と右端のx,zを求めてる + tmp_xpos = calc(vMid1->x - vMin->x ,div_y, i, vMin->x); + tmp_end = calc(vMid->x - vMin->x ,div_y, i, vMin->x); + tmp_z = calc(vMid1->z - vMin->z ,div_y, i, vMin->z); + tmp_zpos = calc(vMid->z - vMin->z ,div_y, i, vMin->z); + //printf("x:%f end:%f z:%f zpos:%f\n",tmp_xpos,tmp_end,tmp_z,tmp_zpos); + //ここからspanの左端と右端に対応するテクスチャを計算する + tmp_tex1 =((i/(div_y)) * vMid1->tex_x) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_x); + tmp_tex2 =( (i/(div_y)) * vMid->tex_x) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_x); + + tmp_tey1 =( (i/(div_y)) * vMid1->tex_y) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_y); + tmp_tey2 =( (i/(div_y)) * vMid->tex_y) + \ + ( ((div_y - i)/(div_y)) * vMin->tex_y); + if(tmp_xpos > tmp_end) { + x = (int)tmp_end; + y = (int)vMin->y + i*l; + length = (int)(tmp_xpos)-(int)(tmp_end)+1; + start_z = tmp_zpos; + end_z = tmp_z; + start_tex_x = tmp_tex2; + end_tex_x = tmp_tex1; + start_tex_y = tmp_tey2; + end_tex_y = tmp_tey1; + } else { + x = (int)tmp_xpos; + y = (int)vMin->y + i*l; + length = (int)(tmp_end)-(int)(tmp_xpos)+1; + start_z = tmp_z; + end_z = tmp_zpos; + start_tex_x = tmp_tex1; + end_tex_x = tmp_tex2; + start_tex_y = tmp_tey1; + end_tex_y = tmp_tey2; + } + printf("x:%d y:%d end:%d z:%f zpos:%f\n",x,y,length,start_z , end_z); + printf("start_tex_x:%f end_tex_x:%f start_tex_y:%f end_tex_y:%f\n",start_tex_x,end_tex_x,start_tex_y,end_tex_y); + + //add(tex_addr,tex_width,tex_height,x,y,length,start_z,end_z,start_tex_x,end_tex_x,start_tex_y,end_tex_y); + } +} + + diff -r 7aa4c006e4be -r 587baff06cbc Renderer/DataPack/Test/SpanPack/polygonpack.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Renderer/DataPack/Test/SpanPack/polygonpack.h Thu Feb 07 19:17:06 2008 +0900 @@ -0,0 +1,57 @@ +#ifndef INCLUDE_POLYGON_PACK +#define INCLUDE_POLYGON_PACK + + +typedef struct vertex { + float x; + float y; + float z; + float tex_x; + float tex_y; +}Vertex, *Vertex_ptr; + +typedef struct Triangle { + long *tex_addr, tex_width, tex_height; + Vertex ver1; + Vertex ver2; + Vertex ver3; + //float x1, y1, z1, tex_x1, tex_y1; + //float x2, y2, z2, tex_x2, tex_y2; + //float x3, y3, z3, tex_x3, tex_y3; +} TRIANGLEPACK, *TRIANGLEPACK_PTR; + +typedef struct PolygonPack { + struct PORIGON_INFO { + int size; + int light_pos[3]; + int light_rgb[3]; + }info; + TRIANGLEPACK tri[16]; +} POLYGONPACK,*POLYGONPACK_PTR; + +typedef struct Span { + long tex_addr, tex_width, tex_height; + int x, y, length_x; + float start_z, end_z; + float tex_x1, tex_x2, tex_y1, tex_y2; +} SPAN, *SPNA_PTR; + +typedef struct SpanPack { + struct PORIGON_INFO { + int size; + int light_pos[3]; + int light_rgb[3]; + } info; + SPAN span[16]; +} SPANPACK, *SPANPACK_PTR; + + + +class Polygon_Pack { + public: + int create_span(void *wbuf, void *rbuf); + void half_triangle(long *tex_addr,long tex_width,long tex_height,Vertex *vMin, Vertex *vMid, Vertex *vMid1); +}; + +#endif +