# HG changeset patch # User yutaka@henri.cr.ie.u-ryukyu.ac.jp # Date 1265798637 -32400 # Node ID 984e6aa17174957b3ced41b86bafbeb235b4b2d8 # Parent dc26593f8c4013478695f3363692b07135a442ad task/DrawSpan fix diff -r dc26593f8c40 -r 984e6aa17174 Renderer/Engine/task/DrawSpan.cc --- a/Renderer/Engine/task/DrawSpan.cc Wed Feb 10 19:33:27 2010 +0900 +++ b/Renderer/Engine/task/DrawSpan.cc Wed Feb 10 19:43:57 2010 +0900 @@ -387,13 +387,17 @@ int world_x, int world_y, float world_z) { + + unsigned char rgb[4]; int light_rgb; int flag; float normal_vector[4] = {normal_x,normal_y,normal_z,0}; - // 光のベクトル,きめうちしちゃった。どうにかする - float light_vector[4] = {0,0,-1,0}; + float light_vector[4]; float inner_product; + float *light_xyz = (float*)smanager->global_get(Light); + + normalize(normal_vector, normal_vector); // 引数で受け取った color の rgb 情報の抜き出し #if LITTLEENDIAN @@ -408,15 +412,41 @@ rgb[0] = (color & 0x000000ff); #endif - // 法線ベクトルと光源ベクトルとの内積をとる - inner_product = innerProduct1(normal_vector,light_vector); - // 内積がマイナスの場合は色がない。 - flag = (inner_product > 0); + int tmp_rgb[3] = {0,0,0}; + int light_num = 4; + for (int i = 0; i < light_num; i++) { + + light_vector[0] = world_x - light_xyz[i*4]; + light_vector[1] = world_y - light_xyz[i*4+1]; + light_vector[2] = light_xyz[i*4+2] - world_z; + light_vector[3] = light_xyz[i*4+3]; + + normalize(light_vector, light_vector); + + // 法線ベクトルと光源ベクトルとの内積をとる + inner_product = innerProduct1(normal_vector,light_vector); + + //printf("inner_product %f\n",inner_product); - // 内積を rgb にかけていく - rgb[0] = (unsigned char)(rgb[0]*inner_product*flag); - rgb[1] = (unsigned char)(rgb[1]*inner_product*flag); - rgb[2] = (unsigned char)(rgb[2]*inner_product*flag); + // 内積がマイナスの場合は色がない。 + flag = (inner_product > 0); + + // 内積を rgb にかけていく + tmp_rgb[0] += (unsigned char)(rgb[0]*inner_product*flag); + tmp_rgb[1] += (unsigned char)(rgb[1]*inner_product*flag); + tmp_rgb[2] += (unsigned char)(rgb[2]*inner_product*flag); + + } + + int rgb_flag[3]; + for (int i = 0; i < 3; i++) { + rgb_flag[i] = (tmp_rgb[i] > 255); + } + + rgb[0] = tmp_rgb[0]*(1 - rgb_flag[0]) + 255*(rgb_flag[0]); + rgb[1] = tmp_rgb[1]*(1 - rgb_flag[1]) + 255*(rgb_flag[1]); + rgb[2] = tmp_rgb[2]*(1 - rgb_flag[2]) + 255*(rgb_flag[2]); + //計算した rgb を light_rgb にまとめる。 #if LITTLEENDIAN @@ -426,6 +456,7 @@ #endif return light_rgb; + }