changeset 959:66cddab9fa76

success alpha blending
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Wed, 04 Aug 2010 18:02:04 +0900
parents 58ff7b6fdbce
children 6945fb810ce3
files Renderer/Engine/viewerGL.cc Renderer/Engine/viewerGL.h
diffstat 2 files changed, 1 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/Renderer/Engine/viewerGL.cc	Wed Aug 04 17:42:36 2010 +0900
+++ b/Renderer/Engine/viewerGL.cc	Wed Aug 04 18:02:04 2010 +0900
@@ -141,7 +141,6 @@
     glLightfv(GL_LIGHT0, GL_SPECULAR, OPENGL_PARAM::lightSpecular);
     glLightfv(GL_LIGHT0, GL_POSITION, OPENGL_PARAM::lightPosition);
     
-    glEnable(GL_DEPTH_TEST);
     glDepthFunc(GL_LESS);
     glShadeModel(GL_SMOOTH);
 }
--- a/Renderer/Engine/viewerGL.h	Wed Aug 04 17:42:36 2010 +0900
+++ b/Renderer/Engine/viewerGL.h	Wed Aug 04 18:02:04 2010 +0900
@@ -28,7 +28,7 @@
     static const GLfloat lightAmbient[] = {0.25f, 0.25f, 0.25f};
     static const GLfloat lightDiffuse[] = {1.0f, 1.0f, 1.0f};
     static const GLfloat lightSpecular[] = {1.0f, 1.0f, 1.0f};
-    static const GLfloat lightPosition[] = {0.5f, 0.5f, 1.0f, 0.0f};
+    static const GLfloat lightPosition[] = {0.5f, 0.5f, -1.0f, 0.0f};
 }
 
 class ViewerGL : public Viewer {