changeset 553:ac9fb0d5a997

fix
author aaa
date Thu, 22 Oct 2009 21:26:19 +0900
parents a307e33178e7 (current diff) ce2517c622bb (diff)
children 356bebf02461
files TaskManager/Test/test_render/Application/dynamic_create.cc TaskManager/Test/test_render/SceneGraphRoot.cc TaskManager/Test/test_render/viewer.cc
diffstat 11 files changed, 248 insertions(+), 80 deletions(-) [+]
line wrap: on
line diff
--- a/TaskManager/Test/test_render/Application/Chain.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/Chain.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -213,8 +213,7 @@
     // 未実装
     char *data = {"1"};
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
-    //sgroot->createFromXMLmemory(manager, "xml_file/chain.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/chain.xml");
 
     /* SPE に送る property の配列の領域確保 */
     properties[0] = (ChainPropertyPtr)manager->allocate(sizeof(ChainProperty)*CHAIN_LEN);
--- a/TaskManager/Test/test_render/Application/ball_bound.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/ball_bound.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -111,12 +111,10 @@
     // random な値が欲しいなら、man random に方法が書いてあります。
     srandom(100);
 
-    // 未実装
     char *data = {"1"};
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
 
-    //sgroot->createFromXMLmemory(manager, "xml_file/Ball.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/Ball.xml");
     ball = sgroot->createSceneGraph("Ball");
     ball->set_move_collision(ball_move, ball_collision);
 
--- a/TaskManager/Test/test_render/Application/dynamic_create.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/dynamic_create.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -6,11 +6,14 @@
 #include <sys/mman.h>
 #include <sys/stat.h>
 #include <unistd.h>
+#include <arpa/inet.h>
 #include "SceneGraphRoot.h"
 #include "lindaapi/lindaapi.h"
 
 #define PORT 10000
 
+#define SERIAL_REGIST_TUPLE_NO 1
+
 /*
 typedef struct {
     caddr_t file_mmap;
@@ -18,12 +21,63 @@
 } st_mmap_t;
 */
 
+typedef struct client_ {
+	int id;
+	SceneGraphPtr sgp;
+	struct client_ *next;
+} client_t;
+
 typedef struct {
     int tid;
+	int sid;
     int read_id;
     SceneGraphPtr node;
+	TaskManager *manager;
+	client_t *clist;
 } callback_arg;
 
+
+void
+client_list_init(TaskManager* manager, client_t *clist)
+{
+	clist->id = -1;
+	clist->next = clist;
+}
+
+void
+client_list_update(TaskManager *manager, client_t *clist, int id, SceneGraphPtr sgp)
+{
+	//client_t *c;
+	// for (c = clist->next; c != clist; c = c->next) {
+	// 	if (c->id == id) {
+	// 		c->sgp = sgp;
+	// 		return;
+	// 	}
+	// }
+	
+	// c->next = (client_t *)manager->allocate(sizeof(client_t));
+	// c->next->id = id;
+	// c->next->sgp = sgp;
+	// c->next->next = clist;
+}
+
+void
+client_list_delete(TaskManager *manager, client_t *clist, int id)
+{
+	client_t *c, *prev;
+	for (c = clist->next, prev = clist; c->next != clist; c = c->next) {
+		if (c->id == id) {
+			prev->next = c->next;
+			return;
+		}
+		prev = clist;
+	}
+	if (c->id == id) {
+		prev->next = c->next;
+		return;
+	}
+}
+
 int
 fix_byte(int size,int fix_byte_size)
 {
@@ -79,7 +133,7 @@
 static void
 moon_move(SceneGraphPtr node, int screen_w, int screen_h)
 {
-    node->angle[0] += 3.0f;
+    //node->angle[0] += 3.0f;
     node->xyz[1] += 1.0f;
 }
 
@@ -87,20 +141,20 @@
 static void
 earth_move(SceneGraphPtr node, int screen_w, int screen_h)
 {
-    node->angle[1] += 1.0f;
-    if (node->angle[1] > 360.0f) {
-	node->angle[1] = 0.0f;
-    }
+    // node->angle[1] += 1.0f;
+    // if (node->angle[1] > 360.0f) {
+	// 	node->angle[1] = 0.0f;
+    // }
 
-    node->xyz[0] += node->stack_xyz[0];
-    if ((int)node->xyz[0] > screen_w || (int)node->xyz[0] < 0) {
-	node->stack_xyz[0] = -node->stack_xyz[0];
-    }
-
-    node->xyz[1] += node->stack_xyz[1];
-    if ((int)node->xyz[1] > screen_h || (int)node->xyz[1] < 0) {
-	node->stack_xyz[1] = -node->stack_xyz[1];
-    }
+    // node->xyz[0] += node->stack_xyz[0];
+    // if ((int)node->xyz[0] > screen_w || (int)node->xyz[0] < 0) {
+	// 	node->stack_xyz[0] = -node->stack_xyz[0];
+    // }
+	
+    // node->xyz[1] += node->stack_xyz[1];
+    // if ((int)node->xyz[1] > screen_h || (int)node->xyz[1] < 0) {
+	// 	node->stack_xyz[1] = -node->stack_xyz[1];
+    // }
     
     //Pad *pad = sgroot->getController();
  
@@ -124,49 +178,88 @@
     psx_sync_n();
 }
 
-void
-create_sg(SceneGraphPtr node, unsigned char *data, int len)
+SceneGraphPtr
+create_sg(TaskManager *manager, SceneGraphPtr node, unsigned char *data, int len, int serial_id)
 {
-    SceneGraphPtr earth;    
+    SceneGraphPtr earth;
 
     //sgroot->createFromXMLmemory(sgroot->tmanager, "xml_file/universe.xml");
     const char *objname = sgroot->createFromXMLmemory(sgroot->tmanager, (char *)data, len);
     earth = sgroot->createSceneGraph(objname);
+	earth->id = serial_id;
     earth->set_move_collision(moon_move, moon_collision);
     node->addChild(earth);
-    
+
+	return earth;
+}
+
+void
+del_callback(unsigned char *data, void *arg)
+{
+	free(data);
+}
+
+void
+psx_del(int t, int id)
+{
+	psx_callback_in(t, id, del_callback, NULL);
+}
+
+static void
+callback_get_xml(unsigned char *xml_tuple, void *arg) {
+    int xml_len = psx_get_datalength(xml_tuple);
+    callback_arg *carg = (callback_arg *)arg;
+	unsigned char *xml_data = xml_tuple+LINDA_HEADER_SIZE;
+    SceneGraphPtr sgp;
+    // ここで create
+    sgp = create_sg(carg->manager, carg->node, xml_data, xml_len, carg->sid);
+	client_list_update(carg->manager, carg->clist, carg->sid, sgp);
+	free(arg);
+    free(xml_tuple);
 }
 
 static void
 callbacker(unsigned char *tuple, void *arg) {
-    int len;
+	int serial_id, xml_id;
+	
     unsigned char *data;
     callback_arg *carg = (callback_arg *)arg;
-    
-    len = psx_get_datalength(tuple);
+	
     // 最初の4byteデータは使わない
     data = tuple+LINDA_HEADER_SIZE;
-    
-    // ここで create
-    create_sg(carg->node, data, len);
+	// clientのSerialIDを取得
+	serial_id = ntohl(*(int *)data);
+	
+	// タプルを解放
+	psx_del(carg->tid, SERIAL_REGIST_TUPLE_NO);
+
+	// xml fileを取得する もうすでにxml fileが送信済みである事を期待
+	// つまり、送信者がserial_idを送る前にxml fileを送信していなくてはならない
+	xml_id = serial_id * 10;
+	callback_arg *copy_arg = (callback_arg *)carg->manager->allocate(sizeof(callback_arg));
+	*copy_arg = *carg;
+	copy_arg->sid = serial_id;
+	psx_callback_in(carg->tid, xml_id, callback_get_xml, (void *)copy_arg);
 
     /* dataは'\0'で終わっている事を期待     (writerで保証する)  */
     //printf("get data[%d]: `%s'\n", len, data);
-    free(tuple);
+	free(tuple);
 
     psx_callback_wait_rd(carg->tid, carg->read_id, callbacker, arg);
 }
 
-
 void
-linda_init(TaskManager *manager, SceneGraphPtr node)
+linda_init(TaskManager *manager, client_t *clist, SceneGraphPtr node)
 {
     init_linda();
     callback_arg *carg = (callback_arg *)manager->allocate(sizeof(callback_arg));
-    //carg->tid = open_linda_java("133.13.59.231", PORT);
+
     carg->tid = open_linda_java("localhost", PORT);
-    carg->read_id = 10;
+    carg->read_id = SERIAL_REGIST_TUPLE_NO;
+    
     carg->node = node;
+    carg->manager = manager;
+    carg->clist = clist;
     psx_callback_wait_rd(carg->tid, carg->read_id, callbacker, carg);
 }
 
@@ -175,7 +268,10 @@
 {
   //SceneGraphPtr earth;
     sgroot->tmanager = manager;
+	client_t *clist;
+	clist = (client_t *)manager->allocate(sizeof(client_t));
 
+	client_list_init(manager, clist);
 #if 0
     // テスト用に mmap したデータを第2引数に渡す予定でした
     sgroot->createFromXMLmemory(manager, "xml_file/universe.xml");
@@ -186,9 +282,10 @@
     SceneGraphPtr parent;
     parent = sgroot->createSceneGraph();
     parent->set_move_collision(earth_move, earth_collision);
+	parent->xyz[0] += 300;
 #endif    
 
-    linda_init(manager, parent);
+    linda_init(manager, clist,  parent);
     
     // SceneGraphRoot に、使用する SceneGraph を設定する
     // このとき、ユーザーが記述した SceneGraph の root を渡す。
--- a/TaskManager/Test/test_render/Application/gaplant.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/gaplant.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -2,32 +2,116 @@
 #include "gaplant_action.h"
 #include "back_action.h"
 
+SceneGraphPtr
+create_gaplant() {
+    SceneGraphPtr base;
+    SceneGraphPtr p;
+
+    base = sgroot->createSceneGraph();
+
+p = sgroot->createSceneGraph("arm_L_D"          ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_B"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_E"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_C"         ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_L_C"       ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_G"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_E"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_F"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_A"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_E"          ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_R_C"     ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_R_B"     ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_L_A"        ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_R_A"     ), base->addChild(p);
+p = sgroot->createSceneGraph("head_E"           ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_L_E"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_L_D"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_R_D"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_L_A"       ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_C"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_B"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_C"          ), base->addChild(p);
+p = sgroot->createSceneGraph("eye"              ), base->addChild(p);
+p = sgroot->createSceneGraph("booster_B"        ), base->addChild(p);
+p = sgroot->createSceneGraph("booster_A"        ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_R_A"        ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_center_A"   ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_L_A"     ), base->addChild(p);
+p = sgroot->createSceneGraph("body_A"           ), base->addChild(p);
+p = sgroot->createSceneGraph("body_B"           ), base->addChild(p);
+p = sgroot->createSceneGraph("body_C"           ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_center_B"   ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_R_C"        ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_L_C"        ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_L_B"        ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_R_B"        ), base->addChild(p);
+p = sgroot->createSceneGraph("west_D"           ), base->addChild(p);
+p = sgroot->createSceneGraph("west_A"           ), base->addChild(p);
+p = sgroot->createSceneGraph("west_B"           ), base->addChild(p);
+p = sgroot->createSceneGraph("body_L_A"         ), base->addChild(p);
+p = sgroot->createSceneGraph("body_R_A"         ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_center_C"   ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_B"          ), base->addChild(p);
+p = sgroot->createSceneGraph("head_C"           ), base->addChild(p);
+p = sgroot->createSceneGraph("head_F"           ), base->addChild(p);
+p = sgroot->createSceneGraph("head_D"           ), base->addChild(p);
+p = sgroot->createSceneGraph("head_R_B"         ), base->addChild(p);
+p = sgroot->createSceneGraph("head_L_B"         ), base->addChild(p);
+p = sgroot->createSceneGraph("head_L_A"         ), base->addChild(p);
+p = sgroot->createSceneGraph("head_R_A"         ), base->addChild(p);
+p = sgroot->createSceneGraph("head_B"           ), base->addChild(p);
+p = sgroot->createSceneGraph("head_A"           ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_L_B"     ), base->addChild(p);
+p = sgroot->createSceneGraph("shoulder_L_C"     ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_A"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_B"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_D"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_L_F"          ), base->addChild(p);
+p = sgroot->createSceneGraph("arm_R_G"          ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_R_C"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_R_E"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_L_B"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_R_B"       ), base->addChild(p);
+p = sgroot->createSceneGraph("shield_R_A"       ), base->addChild(p);
+p = sgroot->createSceneGraph("west_C"           ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_D"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_D"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_F"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_F"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_C"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_E"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_A"         ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_R_B"         ), base->addChild(p);
+p = sgroot->createSceneGraph("chest_A"          ), base->addChild(p);
+p = sgroot->createSceneGraph("foot_L_A"         ), base->addChild(p);
+
+    return base;
+}
+
 void
 init_gaplant(TaskManager *manager, int w, int h)
 {
     SceneGraphPtr back;
     SceneGraphPtr gaplant;
-    //sgroot->createFromXMLmemory(manager, "xml_file/gap_plane_test.xml");
-    //sgroot->createFromXMLmemory(manager, "xml_file/Ball.xml");
-    // 未実装
-    char *data = {"1"};
+    sgroot->createFromXMLfile(manager, "xml_file/gap_plane_test.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/Ball.xml");
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
 
     back = sgroot->createSceneGraph();
     back->set_move_collision(back_move, back_coll);
-    gaplant = sgroot->createSceneGraph();
+    gaplant = create_gaplant();
+    /*
+    for (int i = arm_L_D; i <= foot_L_A; i++) {
+	SceneGraphPtr p = sgroot->createSceneGraph(i);
+	gaplant->addChild(p);
+    }
+    */
     gaplant->xyz[0] = 200;
     gaplant->angle[0] = -60;
     gaplant->angle[1] = 0;
     gaplant->angle[2] = 0;
     gaplant->set_move_collision(gaplant_move, gaplant_coll);
-#if 0 
-    for (int i = arm_L_D; i <= foot_L_A; i++) {
-	SceneGraphPtr p = sgroot->createSceneGraph(i);
-	gaplant->addChild(p);
-    }
-#endif
     back->addChild(gaplant);
     sgroot->setSceneData(back);        
 }
+
--- a/TaskManager/Test/test_render/Application/gaplant_action.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/gaplant_action.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -77,22 +77,20 @@
 void
 gaplant_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree)
 {
-  //SceneGraphIteratorPtr it = sgroot->getIterator(tree);
-    //static int damage = 0;
-#if 0    
-    for (; it->hasNext(Ball);) {
-	it->next(Ball);
+    SceneGraphIteratorPtr it = sgroot->getIterator(tree);
+    static int damage = 0;
+    for (; it->hasNext(sgroot->sglist->get("Ball")->id);) {
+	it->next(sgroot->sglist->get("Ball")->id);
 	SceneGraphPtr ball = it->get();
 
 	double dis_x = node->xyz[0] - ball->xyz[0];
 	double dis_y = node->xyz[1] - ball->xyz[1];
 	double dis_z = node->xyz[2] - ball->xyz[2];	    
 	double distance = sqrt(dis_x*dis_x + dis_y*dis_y + dis_z*dis_z);
-	
+
 	if (distance < CHECK_HIT_RAD + BALL_RAD) {
 	    cout << "今からもっと細かく判定するよ ^q^\n";	    
 	    ball->remove();
 	}
     }
-#endif
 }
--- a/TaskManager/Test/test_render/Application/universe.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/universe.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -46,11 +46,10 @@
     SceneGraphPtr earth;
     SceneGraphPtr moon;
 
-    //sgroot->createFromXMLmemory(manager, "xml_file/universe.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/universe.xml");
     // 未実装
     char *data = {"1"};
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
 
     // SGList.h にある SceneGraph ID から SceneGraph を生成する
     earth = sgroot->createSceneGraph("Earth");
--- a/TaskManager/Test/test_render/Application/untitled.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/untitled.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -86,11 +86,9 @@
     SceneGraphPtr test08;
     SceneGraphPtr test09;
 
-    //sgroot->createFromXMLmemory(manager, "xml_file/Venus.xml");
-    // 未実装
+    sgroot->createFromXMLfile(manager, "xml_file/Venus.xml");
     char *data = {"1"};
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
 
     // SGList.h にある SceneGraph ID から SceneGraph を生成する
     /*
--- a/TaskManager/Test/test_render/Application/vacuum.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/vacuum.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -30,15 +30,14 @@
 vacuum_coll(SceneGraphPtr node, int screen_w, int screen_h,
             SceneGraphPtr tree)
 {
-#if 0
     Pad *pad = sgroot->getController();
 
     if(node->frame%ENCOUNT == ENCOUNT-1) {
       if(random()%2) {
-      add_cubecollision_object(REDCUBE,node,screen_w,screen_h);
+      add_cubecollision_object("REDCUBE",node,screen_w,screen_h);
       }
       else {
-      add_cubecollision_object(ENEMY,node,screen_w,screen_h);
+      add_cubecollision_object("ENEMY",node,screen_w,screen_h);
       }
     }
 
@@ -53,21 +52,19 @@
       SceneGraphIteratorPtr it = sgroot->getIterator(tree);
       lock_attack(node,it);
     }
-#endif
 }
 
 void
 lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it)
 {
-#if 0
   SceneGraphPtr enemy;
   SceneGraphPtr near_enemy = NULL;
   float dx,dy,r,range = 100;
   // Pad *pad = sgroot->getController();
 
-  for(;it->hasNext(ENEMY);) {
+  for(;it->hasNext(sgroot->sglist->get("ENEMY")->id);) {
 
-      it->next(ENEMY);
+      it->next(sgroot->sglist->get("ENEMY")->id);
       enemy = it->get();
       dx = enemy->xyz[0] - node->xyz[0];
       dy = enemy->xyz[1] - node->xyz[1];
@@ -90,7 +87,6 @@
     //near_enemy_common_move->addChild(lockon);
     near_enemy->addChild(lockon);
     }
-#endif
 }
 
 void
@@ -141,7 +137,7 @@
 
 /*cubeをランダムな場所に生成*/
 void
-add_cubecollision_object(int id,SceneGraphPtr root,int w,int h)
+add_cubecollision_object(const char *id,SceneGraphPtr root,int w,int h)
 {
     SceneGraphPtr object;
     SceneGraphPtr common_move;
@@ -160,15 +156,13 @@
 vacuum_init2(TaskManager *manager, int w, int h)
 {
     SceneGraphPtr title;
-    /*
-    sgroot->createFromXMLmemory(manager, "xml_file/gamecube.xml");
-    sgroot->createFromXMLmemory(manager, "xml_file/title.xml");
-    sgroot->createFromXMLmemory(manager, "xml_file/gameover.xml");
-    */
+    sgroot->createFromXMLfile(manager, "xml_file/gamecube.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/title.xml");
+    sgroot->createFromXMLfile(manager, "xml_file/gameover.xml");
+
     // 未実装
     char *data = {"1"};
     int len = 0;
-    sgroot->createFromXMLmemory(manager, data, len);
 
     title = sgroot->createSceneGraph("TITLE");
     title->xyz[0] = w/2;
--- a/TaskManager/Test/test_render/Application/vacuum.h	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/Application/vacuum.h	Thu Oct 22 21:26:19 2009 +0900
@@ -19,7 +19,7 @@
 void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
 void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h);
 void gameover_scene(int w,int h, SceneGraphPtr node);
-void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
+void add_cubecollision_object(const char *id,SceneGraphPtr root,int w,int h);
 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
 void cube_rotate(SceneGraphPtr node,int w,int h);
--- a/TaskManager/Test/test_render/SceneGraphRoot.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/SceneGraphRoot.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -106,7 +106,7 @@
     xmlDocPtr doc;
     xmlNodePtr cur;
     SceneGraphPtr tmp;
-    
+
     /* パース DOM生成 */
     doc = xmlParseFile(xmlfile);
     cur = xmlDocGetRootElement(doc);
@@ -116,11 +116,10 @@
 
     /* XMLのノードを一つずつ解析  */
     for (cur=cur->children; cur; cur=cur->next) {
-		/* 扱うのはsurfaceオンリー  */
+	/* 扱うのはsurfaceオンリー  */
 	if (xmlStrcmp(cur->name,(xmlChar*)"surface") != 0) {
 	    continue;
 	}
-	
 	/* ポリゴン(SceneGraph)生成  */
 	tmp = new SceneGraph(manager, cur);
 	
@@ -130,6 +129,7 @@
     }
 
     xmlFreeDoc(doc);
+
 }
 
 SceneGraphPtr
--- a/TaskManager/Test/test_render/viewer.cc	Thu Oct 22 19:34:38 2009 +0900
+++ b/TaskManager/Test/test_render/viewer.cc	Thu Oct 22 21:26:19 2009 +0900
@@ -167,15 +167,16 @@
 		vacuum_init2(manager, this->width, this->height);
         break;
     case 16:
-	app = new Chain();
+		app = new Chain();
         app->init(manager, this->width, this->height);
-	speLoop();
+		speLoop();
 	return;
 	break;
     case 17:
         chain_old_init(manager, this->width, this->height);
 	break;
     case 18:
+
 	dynamic_init(manager);
 	break;
     case 19: