changeset 913:b2ca394bbd50

set_game_task fix.
author tkaito
date Tue, 20 Jul 2010 17:31:05 +0900
parents 60c5d105ea09
children 05696567d1d2
files Renderer/Engine/SceneGraphRoot.cc Renderer/Engine/viewer.cc
diffstat 2 files changed, 3 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/Renderer/Engine/SceneGraphRoot.cc	Tue Jul 20 05:08:49 2010 +0900
+++ b/Renderer/Engine/SceneGraphRoot.cc	Tue Jul 20 17:31:05 2010 +0900
@@ -717,7 +717,8 @@
   void *e  = node->propertyptr;
   int move = node->move_id;
   PostFunction post_func = node->post_func;
-  sgroot->set_game_task(move, (void*)e, size, post_func);
+  SceneGraphRoot *sgroottmp = (SceneGraphRoot*)sgroot_;
+  sgroottmp->set_game_task(move, (void*)e, size, post_func);
 }
 
 void
--- a/Renderer/Engine/viewer.cc	Tue Jul 20 05:08:49 2010 +0900
+++ b/Renderer/Engine/viewer.cc	Tue Jul 20 17:31:05 2010 +0900
@@ -177,7 +177,7 @@
 
     spackList_length = (this->height + split_screen_h - 1) / split_screen_h;
     spackList = (SpanPack*)manager->allocate(sizeof(SpanPack)*spackList_length);
-printf("spackList %0x height %d\n",(unsigned int)spackList, this->height);
+    printf("spackList %0x height %d\n",(unsigned long)spackList, this->height);
 
     /**
      * SPU に送る address list は 16 バイト倍数でないといけない。