changeset 624:c7b5c99252ad

fix
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sun, 15 Nov 2009 04:56:09 +0900
parents f35a9bee38a6
children 60aa3f241b10
files Renderer/Engine/ChangeLog Renderer/Engine/spe/CreatePolygon.cc Renderer/Engine/spe/CreatePolygon.h Renderer/Engine/spe/spe-main.cc Renderer/Engine/task/CreatePolygon.cc Renderer/Engine/task/CreatePolygon.h Renderer/Engine/task/task_init.cc
diffstat 7 files changed, 17 insertions(+), 406 deletions(-) [+]
line wrap: on
line diff
--- a/Renderer/Engine/ChangeLog	Sun Nov 15 04:16:35 2009 +0900
+++ b/Renderer/Engine/ChangeLog	Sun Nov 15 04:56:09 2009 +0900
@@ -1,3 +1,18 @@
+2009-11-15  Shinji Kono  <kono@ie.u-ryukyu.ac.jp>
+
+    DrawSpan は,
+	    Start DrawSpan region (allocate Z buffer)
+	    DrawSpan / for each SpanPack
+                add_inData
+	    End DrawSpan region (Write frame buffer,free  Z buffer)
+                add_outData
+    みたいにしたい.
+
+    CreateSpan は,SpanPack を入れ換えているようだが,
+	    SpanPack は,ランダムに書きだし,
+	    PPU 側で,それをsortする.
+    と言う方がよい? ほぼ毎回入れ換えているんじゃないの?
+
 2009-11-14  Shinji Kono  <kono@ie.u-ryukyu.ac.jp>
 
 DrawSpan の dma_write を追放。なんでこんなになっていたかは謎。
--- a/Renderer/Engine/spe/CreatePolygon.cc	Sun Nov 15 04:16:35 2009 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,196 +0,0 @@
-/**
- * SceneGraph が増えてくると動かなくなるかもしれない。
- * 一応 mainMem とかで動くようになるとは思うけど。
- * だめだったら、そこら辺が怪しいと思うべき
- */
-
-// #define DEBUG
-#include "error.h"
-
-#include "CreatePolygon.h"
-#include "polygon_pack.h"
-#include "scene_graph_pack.h"
-
-SchedDefineTask(CreatePolygon);
-
-#define SG_PACK_LOAD 10
-#define SG_NODE_LOAD 11
-#define PP_LOAD 12
-#define PP_STORE 13
-
-/**
- * あとで直す
- */
-static void
-rotate(float *xyz, float *matrix)
-{
-    float abc[4];
-
-    abc[0] = xyz[0];
-    abc[1] = xyz[1];
-    abc[2] = xyz[2];
-    abc[3] = xyz[3];
-
-    for(int i=0; i<4; i++)
-    {
-	xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
-    }
-}
-
-static int 
-run(SchedTask *smanager,void *rbuf, void *wbuf)
-{
-    smanager->__debug_spe("CreatePolygon\n");
-
-    float xyz1[4],xyz2[4],xyz3[4];
-
-    SceneGraphPackPtr sgp = (SceneGraphPack*)smanager->get_input(0);
-    SceneGraphPackPtr next_sgp = 
-	(SceneGraphPackPtr)smanager->allocate(sizeof(SceneGraphPack));
-    SceneGraphPackPtr free_sgp = next_sgp;
-    SceneGraphPackPtr tmp_sgp;
-
-    SceneGraphNodePtr node;
-    SceneGraphNodePtr next_node
-	= (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
-    SceneGraphNodePtr free_node = next_node;
-    SceneGraphNodePtr tmp_node;
-
-    PolygonPackPtr pp
-	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
-    PolygonPackPtr send_pp
-	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
-    PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(0);
-    PolygonPackPtr tmp_pp;
-    
-    pp->init();
-    send_pp->init();
-
-    do {
-	if (sgp->next != NULL) {
-	    smanager->dma_load(next_sgp, (uint32)sgp->next,
-			       sizeof(SceneGraphPack), SG_PACK_LOAD);
-	} else {
-	    next_sgp = NULL;
-	}
-
-	for (int i = 0; i < sgp->info.size; i++) {
-	    node = &sgp->node[i];
-
-	    do {
-		if (node->next != NULL) {
-		    smanager->dma_load(next_node, (uint32)node->next,
-				       sizeof(SceneGraphNode), SG_NODE_LOAD);
-		} else {
-		    next_node = NULL;
-		}
-    
-		for (int n = 0, nt = 0; n < node->size*3; n+=9, nt+=6) {
-
-		    if (pp->info.size >= MAX_SIZE_TRIANGLE) {
-			PolygonPackPtr next;
-
-			// smanager から Task を作る、0 ではなく PolygonPack->task_id が良い
-			smanager->mainMem_alloc(0, sizeof(PolygonPack));
-			smanager->mainMem_wait();
-			next = (PolygonPackPtr)smanager->mainMem_get(0);
-
-			pp->next = next; // この部分は TaskManager 側でやるべき
-
-			tmp_pp = pp;
-			pp = send_pp;
-			send_pp = tmp_pp;
-
-			smanager->dma_wait(PP_STORE);
-			smanager->dma_store(send_pp, (uint32)pp_addr,
-					    sizeof(PolygonPack), PP_STORE);
-			
-			pp_addr = next;
-
-			smanager->dma_wait(PP_LOAD); // 多分不要
-			smanager->dma_load(pp, (uint32)pp_addr,
-					   sizeof(PolygonPack), PP_LOAD);
-			// 次の dma_wait のコストが高いのでパイプラインで隠す必要がある
-			
-			smanager->dma_wait(PP_LOAD);
-			pp->init();
-
-		    }
-
-		    TrianglePack *triangle = &pp->tri[pp->info.size++];
-
-		    xyz1[0] = node->vertex[n];
-		    xyz1[1] = node->vertex[n+1];
-		    xyz1[2] = node->vertex[n+2]*-1;
-		    xyz1[3] = 1;
-		    xyz2[0] = node->vertex[n+3];
-		    xyz2[1] = node->vertex[n+3+1];
-		    xyz2[2] = node->vertex[n+3+2]*-1;
-		    xyz2[3] = 1;
-		    xyz3[0] = node->vertex[n+6];
-		    xyz3[1] = node->vertex[n+6+1];
-		    xyz3[2] = node->vertex[n+6+2]*-1;
-		    xyz3[3] = 1;
-		
-		    rotate(xyz1, node->translation);
-		    rotate(xyz2, node->translation);
-		    rotate(xyz3, node->translation);
-		
-		    triangle->ver1.x = xyz1[0];
-		    triangle->ver1.y = xyz1[1];
-		    triangle->ver1.z = xyz1[2];
-		    triangle->ver1.tex_x = node->texture[nt];
-		    triangle->ver1.tex_y = node->texture[nt+1];
-		
-		    triangle->ver2.x = xyz2[0];
-		    triangle->ver2.y = xyz2[1];
-		    triangle->ver2.z = xyz2[2];
-		    triangle->ver2.tex_x = node->texture[nt+2];
-		    triangle->ver2.tex_y = node->texture[nt+2+1];
-		
-		    triangle->ver3.x = xyz3[0];
-		    triangle->ver3.y = xyz3[1];
-		    triangle->ver3.z = xyz3[2];
-		    triangle->ver3.tex_x = node->texture[nt+4];
-		    triangle->ver3.tex_y = node->texture[nt+4+1];
-		
-#if 1
-		    triangle->tex_info.addr = node->tex_addr;
-		    triangle->tex_info.width = node->tex_width;
-		    triangle->tex_info.height = node->tex_height;
-#else
-		    triangle->tex_info.addr = node->texture_info.pixels;
-		    triangle->tex_info.width = node->texture_info.t_w;
-		    triangle->tex_info.height = node->texture_info.t_h;
-#endif
-		}
-
-		smanager->dma_wait(SG_NODE_LOAD);
-
-		tmp_node = node;
-		node = next_node;
-		next_node = tmp_node;
-	    } while (node);
-
-	    next_node = free_node;
-	}
-
-	smanager->dma_wait(SG_PACK_LOAD);
-
-	tmp_sgp = sgp;
-	sgp = next_sgp;
-	next_sgp = tmp_sgp;
-    } while (sgp);
-    
-    smanager->dma_wait(PP_STORE);
-    smanager->dma_store(pp, (uint32)pp_addr,
-			sizeof(PolygonPack), PP_STORE);
-    smanager->dma_wait(PP_STORE);
-
-    free(pp);
-    free(send_pp);
-    free(free_node);
-    free(free_sgp);
-
-    return 0;
-}    
--- a/Renderer/Engine/spe/CreatePolygon.h	Sun Nov 15 04:16:35 2009 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-#ifndef INCLUDED_CREATE_POLYGON
-#define INCLUDED_CREATE_POLYGON
-
-#include "SchedTask.h"
-
-
-#endif
--- a/Renderer/Engine/spe/spe-main.cc	Sun Nov 15 04:16:35 2009 +0900
+++ b/Renderer/Engine/spe/spe-main.cc	Sun Nov 15 04:56:09 2009 +0900
@@ -12,7 +12,7 @@
 SchedExternTask(ChainInit);
 
 SchedExternTask(CreateSpan);
-//SchedExternTask(CreatePolygon);
+//SchedExternTask(CreatePolygonFromSceneGraph);
 
 SchedExternTask(ShowTime);
 
@@ -25,17 +25,13 @@
     SchedRegister( LoadTexture);
     SchedRegister( SetTexture);
     SchedRegister( DrawSpan);
-    // SchedRegister( DrawSpanEnd);
 
     SchedRegister( ChainCal);
     SchedRegister( ChainInit);
-#if 0
-    SchedRegister( DrawSpanRenew);
-#endif
     SchedRegister( DrawBack);
 
     SchedRegister( CreateSpan);
-    //SchedRegister( CreatePolygon);
+    //SchedRegister( CreatePolygonFromSceneGraph);
 
     SchedRegister( ShowTime);
 
--- a/Renderer/Engine/task/CreatePolygon.cc	Sun Nov 15 04:16:35 2009 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,188 +0,0 @@
-/**
- * SceneGraph が増えてくると動かなくなるかもしれない。
- * 一応 mainMem とかで動くようになるとは思うけど。
- * だめだったら、そこら辺が怪しいと思うべき
- */
-
-#include "CreatePolygon.h"
-#include "polygon_pack.h"
-#include "scene_graph_pack.h"
-
-SchedDefineTask(CreatePolygon);
-
-#define SG_PACK_LOAD 10
-#define SG_NODE_LOAD 11
-#define PP_LOAD 12
-#define PP_STORE 13
-
-/**
- * あとで直す
- */
-static void
-rotate(float *xyz, float *matrix)
-{
-    float abc[4];
-
-    abc[0] = xyz[0];
-    abc[1] = xyz[1];
-    abc[2] = xyz[2];
-    abc[3] = xyz[3];
-
-    for(int i=0; i<4; i++)
-    {
-	xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12];
-    }
-}
-
-static int 
-run(SchedTask *smanager, void *rbuf, void *wbuf)
-{
-    float xyz1[4],xyz2[4],xyz3[4];
-
-    SceneGraphPackPtr sgp = (SceneGraphPack*)smanager->get_input(0);
-    SceneGraphPackPtr next_sgp = 
-	(SceneGraphPackPtr)smanager->allocate(sizeof(SceneGraphPack));
-    SceneGraphPackPtr free_sgp = next_sgp;
-    SceneGraphPackPtr tmp_sgp;
-
-    SceneGraphNodePtr node;
-    SceneGraphNodePtr next_node
-	= (SceneGraphNodePtr)smanager->allocate(sizeof(SceneGraphNode));
-    SceneGraphNodePtr free_node = next_node;
-    SceneGraphNodePtr tmp_node;
-
-    PolygonPackPtr pp
-	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
-    PolygonPackPtr send_pp
-	= (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack));
-    PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(0);
-    PolygonPackPtr tmp_pp;
-    
-    pp->init();
-    send_pp->init();
-
-    do {
-	if (sgp->next != NULL) {
-	    smanager->dma_load(next_sgp, (memaddr)sgp->next,
-			       sizeof(SceneGraphPack), SG_PACK_LOAD);
-	} else {
-	    next_sgp = NULL;
-	}
-
-	for (int i = 0; i < sgp->info.size; i++) {
-	    node = &sgp->node[i];
-
-	    do {
-		if (node->next != NULL) {
-		    smanager->dma_load(next_node, (memaddr)node->next,
-				       sizeof(SceneGraphNode), SG_NODE_LOAD);
-		} else {
-		    next_node = NULL;
-		}
-    
-		for (int n = 0, nt = 0; n < node->size*3; n+=9, nt+=6) {
-
-		    if (pp->info.size >= MAX_SIZE_TRIANGLE) {
-			PolygonPackPtr next;
-
-			smanager->mainMem_alloc(0, sizeof(PolygonPack));
-			smanager->mainMem_wait();
-			next = (PolygonPackPtr)smanager->mainMem_get(0);
-
-			pp->next = next;
-
-			tmp_pp = pp;
-			pp = send_pp;
-			send_pp = tmp_pp;
-
-			smanager->dma_wait(PP_STORE);
-			smanager->dma_store(send_pp, (memaddr)pp_addr,
-					    sizeof(PolygonPack), PP_STORE);
-			
-			pp_addr = next;
-
-			smanager->dma_wait(PP_LOAD);
-			smanager->dma_load(pp, (memaddr)pp_addr,
-					   sizeof(PolygonPack), PP_LOAD);
-			smanager->dma_wait(PP_LOAD);
-			pp->init();
-
-		    }
-
-		    TrianglePack *triangle = &pp->tri[pp->info.size++];
-
-		    xyz1[0] = node->vertex[n];
-		    xyz1[1] = node->vertex[n+1];
-		    xyz1[2] = node->vertex[n+2]*-1;
-		    xyz1[3] = 1;
-		    xyz2[0] = node->vertex[n+3];
-		    xyz2[1] = node->vertex[n+3+1];
-		    xyz2[2] = node->vertex[n+3+2]*-1;
-		    xyz2[3] = 1;
-		    xyz3[0] = node->vertex[n+6];
-		    xyz3[1] = node->vertex[n+6+1];
-		    xyz3[2] = node->vertex[n+6+2]*-1;
-		    xyz3[3] = 1;
-		
-		    rotate(xyz1, node->translation);
-		    rotate(xyz2, node->translation);
-		    rotate(xyz3, node->translation);
-		
-		    triangle->ver1.x = xyz1[0];
-		    triangle->ver1.y = xyz1[1];
-		    triangle->ver1.z = xyz1[2];
-		    triangle->ver1.tex_x = node->texture[nt];
-		    triangle->ver1.tex_y = node->texture[nt+1];
-		
-		    triangle->ver2.x = xyz2[0];
-		    triangle->ver2.y = xyz2[1];
-		    triangle->ver2.z = xyz2[2];
-		    triangle->ver2.tex_x = node->texture[nt+2];
-		    triangle->ver2.tex_y = node->texture[nt+2+1];
-		
-		    triangle->ver3.x = xyz3[0];
-		    triangle->ver3.y = xyz3[1];
-		    triangle->ver3.z = xyz3[2];
-		    triangle->ver3.tex_x = node->texture[nt+4];
-		    triangle->ver3.tex_y = node->texture[nt+4+1];
-		
-#if 1
-		    triangle->tex_info.addr = node->tex_addr;
-		    triangle->tex_info.width = node->tex_width;
-		    triangle->tex_info.height = node->tex_height;
-#else
-		    triangle->tex_info.addr = node->texture_info.pixels;
-		    triangle->tex_info.width = node->texture_info.t_w;
-		    triangle->tex_info.height = node->texture_info.t_h;
-#endif
-		}
-
-		smanager->dma_wait(SG_NODE_LOAD);
-
-		tmp_node = node;
-		node = next_node;
-		next_node = tmp_node;
-	    } while (node);
-
-	    next_node = free_node;
-	}
-
-	smanager->dma_wait(SG_PACK_LOAD);
-
-	tmp_sgp = sgp;
-	sgp = next_sgp;
-	next_sgp = tmp_sgp;
-    } while (sgp);
-    
-    smanager->dma_wait(PP_STORE);
-    smanager->dma_store(pp, (memaddr)pp_addr,
-			sizeof(PolygonPack), PP_STORE);
-    smanager->dma_wait(PP_STORE);
-
-    free(pp);
-    free(send_pp);
-    free(free_node);
-    free(free_sgp);
-
-    return 0;
-}    
--- a/Renderer/Engine/task/CreatePolygon.h	Sun Nov 15 04:16:35 2009 +0900
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,7 +0,0 @@
-#ifndef INCLUDED_CREATE_POLYGON
-#define INCLUDED_CREATE_POLYGON
-
-#include "SchedTask.h"
-
-
-#endif
--- a/Renderer/Engine/task/task_init.cc	Sun Nov 15 04:16:35 2009 +0900
+++ b/Renderer/Engine/task/task_init.cc	Sun Nov 15 04:56:09 2009 +0900
@@ -3,7 +3,6 @@
 
 SchedExternTask(Create_SGP);
 SchedExternTask(Update_SGP);
-SchedExternTask(CreatePolygon);
 SchedExternTask(CreatePolygonFromSceneGraph);
 SchedExternTask(CreateSpan);
 
@@ -37,7 +36,6 @@
 {
     SchedRegister( Create_SGP);
     SchedRegister( Update_SGP);
-    SchedRegister(  CreatePolygon);
     SchedRegister(CreatePolygonFromSceneGraph);
     SchedRegister( CreateSpan);