diff src/main/gov/nasa/jpf/search/heuristic/HeuristicSearch.java @ 0:61d41facf527

initial v8 import (history reset)
author Peter Mehlitz <Peter.C.Mehlitz@nasa.gov>
date Fri, 23 Jan 2015 10:14:01 -0800
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/main/gov/nasa/jpf/search/heuristic/HeuristicSearch.java	Fri Jan 23 10:14:01 2015 -0800
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+/*
+ * Copyright (C) 2014, United States Government, as represented by the
+ * Administrator of the National Aeronautics and Space Administration.
+ * All rights reserved.
+ *
+ * The Java Pathfinder core (jpf-core) platform is licensed under the
+ * Apache License, Version 2.0 (the "License"); you may not use this file except
+ * in compliance with the License. You may obtain a copy of the License at
+ * 
+ *        http://www.apache.org/licenses/LICENSE-2.0. 
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and 
+ * limitations under the License.
+ */
+package gov.nasa.jpf.search.heuristic;
+
+import gov.nasa.jpf.Config;
+import gov.nasa.jpf.search.Search;
+import gov.nasa.jpf.vm.VM;
+
+import java.util.ArrayList;
+import java.util.List;
+
+
+/**
+ * a search strategy class that computes all immediate successors of a given
+ * state, puts them into a priority queue (the priority is provided by a
+ * Heuristic strategy object), and processes states in the sequence of
+ * highest priorities. Note that the queue can be search-global, i.e. we might hop
+ * between search levels.
+ */
+public abstract class HeuristicSearch extends Search {
+  
+  static final String DEFAULT_HEURISTIC_PACKAGE = "gov.nasa.jpf.search.heuristic.";
+  
+  protected HeuristicState parentState;
+  protected List<HeuristicState> childStates;
+  
+  protected boolean isPathSensitive = false;  
+  
+  /*
+   * do we use A* adaptation of state priorities, i.e. have a
+   * distance + cost heuristic (in this context, we just use the
+   * path length as the "distance")
+   */
+  protected boolean useAstar;
+  
+  /*
+   * a beam search is a HeuristicSearch with a state queue that is reset at each
+   * search level (i.e. it doesn't hop between search levels when fetching the
+   * next state from the queue)
+   */
+  protected boolean isBeamSearch;
+
+  
+  public HeuristicSearch (Config config, VM vm) {
+    super(config, vm);
+    
+    useAstar = config.getBoolean("search.heuristic.astar");
+    isBeamSearch = config.getBoolean("search.heuristic.beam_search");
+  }
+
+  
+  // add the current state to the queue
+  protected abstract HeuristicState queueCurrentState ();
+  
+  // return the next queued state, which becomes the new parentState
+  // implementors can also reset or modify the queue
+  protected abstract HeuristicState getNextQueuedState ();
+
+  public abstract int getQueueSize();
+  public abstract boolean isQueueLimitReached();
+  
+  public HeuristicState getParentState() {
+    return parentState;
+  }
+  
+  public List<HeuristicState> getChildStates() {
+    return childStates;
+  }
+  
+  public void setPathSensitive (boolean isPathSensitive) {
+    this.isPathSensitive = isPathSensitive;
+  }  
+  
+  void backtrackToParent () {
+    backtrack();
+
+    depth--;
+    notifyStateBacktracked();    
+  }
+  
+  /*
+   * generate the set of all child states for the current parent state
+   * 
+   * overriding methods can use the return value to determine if they
+   * have to process the childStates, e.g. to compute priorities
+   * that require the whole set
+   * 
+   * @returns false if this is cut short by a property termination or
+   * explicit termination request
+   */
+  protected boolean generateChildren () {
+
+    childStates = new ArrayList<HeuristicState>();
+    
+    while (!done) {
+      
+      if (!forward()) {
+        notifyStateProcessed();
+        return true;
+      }
+
+      depth++;
+      notifyStateAdvanced();
+
+      if (currentError != null){
+        notifyPropertyViolated();
+        if (hasPropertyTermination()) {
+          return false;
+        }
+        
+        // note that we don't store the error state anymore, which means we
+        // might encounter it along different paths. However, this is probably
+        // what we want for search.multiple_errors.
+        
+      } else {
+      
+        if (!isEndState() && !isIgnoredState()) {
+          boolean isNewState = isNewState();
+
+          if (isNewState && depth >= depthLimit) {
+            // we can't do this before we actually generated the VM child state
+            // since we don't want to report DEPTH_CONSTRAINTs for parents
+            // that have only visited or end state children
+            notifySearchConstraintHit("depth limit reached: " + depthLimit);
+
+          } else if (isNewState || isPathSensitive) {
+
+            if (isQueueLimitReached()) {
+              notifySearchConstraintHit("queue limit reached: " + getQueueSize());
+            }
+          
+            HeuristicState newHState = queueCurrentState();            
+            if (newHState != null) { 
+              childStates.add(newHState);
+              notifyStateStored();
+            }
+          }
+        
+        } else {
+          // end state or ignored transition
+        }
+      }
+      
+      backtrackToParent();
+    }
+    
+    return false;
+  }
+
+  
+  private void restoreState (HeuristicState hState) {    
+    vm.restoreState(hState.getVMState());
+
+    // note we have to query the depth from the VM because the state is taken from the queue
+    // and we have no idea when it was entered there
+    depth = vm.getPathLength();
+    notifyStateRestored();
+  }
+   
+  @Override
+  public void search () {
+        
+    queueCurrentState();
+    notifyStateStored();
+    
+    // kind of stupid, but we need to get it out of the queue, and we
+    // don't have to restore it since it's the first one
+    parentState = getNextQueuedState();
+    
+    done = false;
+    notifySearchStarted();
+    
+    if (!hasPropertyTermination()) {
+      generateChildren();
+
+      while (!done && (parentState = getNextQueuedState()) != null) {
+        restoreState(parentState);
+        
+        generateChildren();
+      }
+    }
+    
+    notifySearchFinished();
+  }
+
+  @Override
+  public boolean supportsBacktrack () {
+    // we don't do multi-level backtracks, but automatically do backtrackToParent()
+    // after each child state generation
+    return false;
+  }
+}
+
+