Mercurial > hg > Members > kono > os9 > sbc09
diff CoCoOS9/defs/systype.l2 @ 31:bd2b07db8917 cocoos9lv2v3
CoCoOS9 version
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sat, 14 Jul 2018 15:16:13 +0900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/CoCoOS9/defs/systype.l2 Sat Jul 14 15:16:13 2018 +0900 @@ -0,0 +1,803 @@ + nam SysType.l2 + ttl CoCo 3 OS-9 Level 2 System Type Definitions + +***************** +* Edition History +* +* Date Changes Made by +* -------- ------------------------------------------------------------ --- +* 98/10/13 Added defs by Bruce Isted from his Eliminator archive BGP +* 98/10/31 Merged cc3global.defs into this file BGP + +********************** +* CPU Type Definitions +* + org 1 +Color rmb 1 +COLOR3 rmb 1 +CPUType set COLOR3 + +****************************** +* Clock Speed Type Definitions +* +OneMHz equ 1 +TwoMHz equ 2 +CPUSpeed set OneMHz + +********************************** +* Power Line Frequency Definitions +* +Hz50 equ 1 Assemble clock for 50 hz power +Hz60 equ 2 Assemble clock for 60 hz power +PwrLnFrq set Hz60 Set to Appropriate freq + +****************** +* ACIA type set up +* + org 1 +ACIA6850 rmb 1 MC6850 acia. +ACIA6551 rmb 1 SY6551 acia. +ACIA2661 rmb 1 SC2661 acia. +ACIATYPE set ACIA6551 + +**************************************** +* Dynamic Address Translator Definitions +* +DAT.BlCt equ 8 D.A.T. blocks/address space +DAT.BlSz equ (256/DAT.BlCt)*256 D.A.T. block size +DAT.ImSz equ DAT.BlCt*2 D.A.T. Image size +DAT.Addr equ -(DAT.BlSz/256) D.A.T. MSB Address bits +DAT.Task equ $FF91 Task Register address +DAT.TkCt equ 32 Number of DAT Tasks +DAT.Regs equ $FFA0 DAT Block Registers base address +DAT.Free equ $333E Free Block Number +DAT.BlMx equ $3F Maximum Block number +DAT.BMSz equ $40 Memory Block Map size +DAT.WrPr equ 0 no write protect +DAT.WrEn equ 0 no write enable +SysTask equ 0 Coco System Task number +IOBlock equ $3F +ROMBlock equ $3F +IOAddr equ $7F +ROMCount equ 1 number of blocks of ROM (High RAM Block) +RAMCount equ 1 initial blocks of RAM +MoveBlks equ DAT.BlCt-ROMCount-2 Block numbers used for copies +BlockTyp equ 1 chk only first bytes of RAM block +ByteType equ 2 chk entire block of RAM +Limited equ 1 chk only upper memory for ROM modules +UnLimitd equ 2 chk all NotRAM for modules +* NOTE: this check assumes any NotRAM with a module will +* always start with $87CD in first two bytes of block +RAMCheck equ BlockTyp chk only beg bytes of block +ROMCheck equ Limited chk only upper few blocks for ROM +LastRAM equ IOBlock maximum RAM block number + +*************************** +* Color Computer 3 Specific +* +CPUType set Color3 +CPUSpeed set TwoMHz +MappedIO equ True (Actually False but it works better this way) + +******************** +* Hardware addresses +* +GIMERegs equ $FF00 Base address of GIME registers +IrqEnR equ $FF92 GIME IRQ enable/status register +BordReg equ $FF9A Border color register +PalAdr equ $FFB0 Palette registers +PIA0Base equ $FF00 +PIA1Base equ $FF20 + +HW.Page set $07 Device descriptor hardware page + +****************** +* Device addresses +* +A.AciaP set $FF68 Aciapak Address +A.ModP set $FF6C ModPak Address +DPort set $FF40 Disk controller base address +MPI.Slct set $FF7F Multi-Pak slot select +MPI.Slot set $03 Multi-Pak default slot +*** Eliminator addresses +WD05Port set $FF70 +A.DACIA1 set $FF60 +A.DACIA2 set A.DACIA1+4 +PPIABase set WD05Port+6 +RTC.Base set WD05Port+2 + +* +* VDG Devices +* +A.TermV set $FFC0 VDG Term +A.V1 set $FFC1 Possible additional VDG Devices +A.V2 set $FFC2 +A.V3 set $FFC3 +A.V4 set $FFC4 +A.V5 set $FFC5 +A.V6 set $FFC6 +A.V7 set $FFC7 +* +* Window Devices +* + org $FF9F +A.W rmb 1 $FF9F Generic Window Descriptor +A.TermW rmb 1 $FFA0 Windowing Term +A.W1 rmb 1 $FFA1 +A.W2 rmb 1 $FFA2 +A.W3 rmb 1 $FFA3 +A.W4 rmb 1 $FFA4 +A.W5 rmb 1 $FFA5 +A.W6 rmb 1 $FFA6 +A.W7 rmb 1 $FFA7 +A.W8 rmb 1 $FFA8 +A.W9 rmb 1 $FFA9 +A.W10 rmb 1 $FFAA +A.W11 rmb 1 $FFAB +A.W12 rmb 1 $FFAC +A.W13 rmb 1 $FFAD +A.W14 rmb 1 $FFAE +A.W15 rmb 1 $FFAF + +**************************************** +* Special character Bit position equates +* +SHIFTBIT equ %00000001 +CNTRLBIT equ %00000010 +ALTERBIT equ %00000100 +UPBIT equ %00001000 +DOWNBIT equ %00010000 +LEFTBIT equ %00100000 +RIGHTBIT equ %01000000 +SPACEBIT equ %10000000 + +********************************** +* Pointer Device Packet Definition +* + org 0 +Pt.Valid rmb 1 Is returned info valid (0=no/1=yes) +Pt.Actv rmb 1 Active Side 0=off/1=Right/2=left +Pt.ToTm rmb 1 Time out Initial value + rmb 2 reserved +Pt.TTTo rmb 1 Time Till Timeout +Pt.TSSt rmb 2 Time Since Start Counter +Pt.CBSA rmb 1 Current Button State Button A +Pt.CBSB rmb 1 Current Button State Button B +Pt.CCtA rmb 1 Click Count Button A +Pt.CCtB rmb 1 Click Count Button B +Pt.TTSA rmb 1 Time This State Counter Button A +Pt.TTSB rmb 1 Time This State Counter Button B +Pt.TLSA rmb 1 Time Last State Counter Button A +Pt.TLSB rmb 1 Time Last State Counter Button B + rmb 2 Reserved +Pt.BDX rmb 2 Button down X value EXPERIMENTAL +Pt.BDY rmb 2 Button down Y value +Pt.Stat rmb 1 Window Pointer type location +Pt.Res rmb 1 Resolution (0..640 by: 0=ten/1=one) +Pt.AcX rmb 2 Actual X Value +Pt.AcY rmb 2 Actual Y Value +Pt.WRX rmb 2 Window Relative X +Pt.WRY rmb 2 Window Relative Y +Pt.Siz equ . Packet Size 32 bytes + +************************** +* window regions for mouse +* +WR.Cntnt equ 0 content region +WR.Cntrl equ 1 control region +WR.OfWin equ 2 off window + +************************************* +* Standard system get/put buffer defs +* +* +* system group numbers +* + org 200 +Grp.Fnt rmb 1 font group +Grp.Clip rmb 1 clipboard group +Grp.Ptr rmb 1 pointer group +Grp.Pat2 rmb 1 pattern group 2 color +Grp.Pat4 rmb 1 pattern group 4 color +Grp.Pat6 rmb 1 pattern group 16 color +* +* font buffer numbers +* + org 1 +Fnt.S8x8 rmb 1 standard 8x8 font +Fnt.S6x8 rmb 1 standard 6x8 font +Fnt.G8x8 rmb 1 standard graphics 8x8 font +* +* pattern buffer numbers +* + org 1 +Pat.Dot rmb 1 +Pat.Vrt rmb 1 +Pat.Hrz rmb 1 +Pat.XHtc rmb 1 +Pat.LSnt rmb 1 +Pat.RSnt rmb 1 +Pat.SDot rmb 1 +Pat.BDot rmb 1 +* +* pointer buffer numbers +* + org 1 +Ptr.Arr rmb 1 Arrow pointer +Ptr.Pen rmb 1 Pencil pointer +Ptr.LCH rmb 1 Large cross hair pointer +Ptr.Slp rmb 1 Wait timer pointer +Ptr.Ill rmb 1 Illegal action pointer +Ptr.Txt rmb 1 Text pointer +Ptr.SCH rmb 1 Small cross hair pointer + +******************************** +* Window/Menu Bar Data Structure +* +* To be used in SS.WnSet SETSTAT to set up a Framed Window +* for use in the high level windowing package. +* +NUMMENS equ 10 maximum number of menus on menu bar +NUMITMS equ 20 maximum number of items in a menu +MXTTLEN equ 15 max chars for menu and item names +WINSYNC equ $C0C0 synch bytes for window validation +* +* Menu Item Descriptor : (MN.ITEMS) +* one required for each item within the menu +* + org 0 +MI.TTL rmb MXTTLEN item name +MI.ENBL rmb 1 enable flag +MI.RES rmb 5 reserved bytes +MI.SIZ equ . size of menu item descriptor +* +* Menu Descriptor : +* one for each menu on the manu bar +* each is pointed to by MB.MPTR below +* + org 0 +MN.TTL rmb MXTTLEN menu title +MN.ID rmb 1 menu id number (1-255) +MN.XSIZ rmb 1 horiz. size of desired pull down +MN.NITS rmb 1 number of items in menu +MN.ENBL rmb 1 enable flag +MN.RES rmb 2 reserved bytes +MN.ITEMS rmb 2 pointer to array of menu items +MN.SIZ equ . size of menu descriptor +* +* Window Descriptor: +* one required for each application in a framed window +* + org 0 +WN.TTL rmb 20 title of window for title bar +WN.NMNS rmb 1 number of menus in menu bar +WN.XMIN rmb 1 minimal horiz. size for application to run +WN.YMIN rmb 1 minimal vert. size for application to run +WN.SYNC rmb 2 synch bytes ($C0C0) +WN.RES rmb 7 reserved bytes +WN.BAR rmb 2 pointer to arry of menu descriptors +WN.SIZ equ . size of window/menu bar descriptor + +************************* +* Window Type Definitions +* +* To be used in setting up the border of the window in +* the SS.WnSel SETSTAT +* + org 0 +WT.NBox rmb 1 No Box +WT.FWin rmb 1 Framed Window +WT.FSWin rmb 1 Framed Window w/Scroll Bars +WT.SBox rmb 1 Shadowed Box +WT.DBox rmb 1 Double Box +WT.PBox rmb 1 Plain Box + +************************************* +* Pre-Defined Menu IDs for the system +* + org 1 +MId.Mov rmb 1 move box +MId.Cls rmb 1 close box +MId.Grw rmb 1 grow box +MId.SUp rmb 1 scroll up +MId.SDn rmb 1 scroll down +MId.SRt rmb 1 scroll right +MId.SLt rmb 1 scroll left +MId.Chr rmb 1 character was depressed + org 20 +MId.Tdy rmb 1 Tandy menu +MId.Fil rmb 1 Files Menu +MId.Edt rmb 1 Edit Menu +MId.Sty rmb 1 Styles menu +MId.Fnt rmb 1 Font menu + + +****************************************************************************** +****************************************************************************** +** ** +** OS-9 Windowing system Global data definitions ** +** ** +****************************************************************************** +****************************************************************************** +** ** +** System memory block 0 layout: ** +** ** +** $0000-$0001 : FHL/Isted WD 1002-05 - interface base address ** +** $0002 : FHL/Isted WD 1002-05 - boot device physical drive # ** +** $0008 : Bruce Isted Serial mouse - button counter & rx count ** +** $0009-$000B : Bruce Isted Serial mouse - RX buffer ** +** $000C-$000D : Bruce Isted Serial mouse - Current X position ** +** $000E-$000F : Bruce Isted Serial mouse - Current Y position ** +** $0010-$001F : unused (User definable) ** +** $0020-$00FF : system direct page & some IRQ vectors ** +** $0100-$011F : Task usage table ** +** $0120-$01FF : Virtual DAT tasks (pointed to by <D.TskIPt) ** +** $0200-$02FF : memory block usage map ($80=Not RAM,$01=in use,$02=module) ** +** $0300-$03FF : system's system call dispatch table ** +** $0400-$04FF : user's sysem call dispatch table ** +** $0500-$05FF : process descriptor pointer table ** +** $0600-$07FF : System task (Task 0, ID 1) process descriptor ** +** $0800-$08FF : System's stack space (initial ptr is $0900) ** +** $0900-$09FF : SMAP table ($01=in used, $80=NOT RAM) ** +** $0A00-$0FFF : module directory DAT Images (8 bytes each) ** +** $1000-$10FF : System Global memory (pointed to by D.CCMem) ** +** $1100-$11FF : GRFDRV global memory (DP=$11 in GRFDRV) ** +** $1200-$1247 : shared buffer between Grf/WindInt & GRFDRV (GP buffers) ** +** $1248-$127F : ???? ** +** $1280-$1A7F : the window tables (32 of $40 bytes each) ** +** $1A80-$1C7F : the screen tables (16 of $20 bytes each) ** +** $1C80-$2000 : the CC3 global mem stack (for windowing) ** +** ** +****************************************************************************** +****************************************************************************** + +* User settable values for CC3IO/TC9IO/GrfInt/WindInt & GrfDrv +MaxLines equ 25 Max. Y coord text value +Meg set false "true" if 1 or 2 meg machine + +COMP equ 0 composite monitor +RGB equ 1 RGB Analog monitor +MONO equ 2 monochrome monitor + +Monitor set RGB + +* Global definitions +KeyMse equ %00000001 keyboard mouse enabled +NumLck equ %00000010 Numlock enabled (TC-9 use only) +CapsLck equ %00000100 Capslock enabled +MaxRows equ 640 maximum X co-ordinate allowed on mouse + ifeq MaxLines-25 +MaxLine equ 198 maximum Y co-ordinate allowed on mouse + else +MaxLine equ 191 maximum Y co-ordinate allowed on mouse + endc + +***************************************************************************** +* Static memory area for each window (CC3IO/TC9IO) +* Should set up a write buffer (using parm area?) between SCF, CC3IO & Grfdrv +* so we can 'burst mode' text output (copy up to 48 chars to Grfdrv's parm +* area, and have grfdrv loop through & write all 48 chars to screen in 1 loop +* May have to have smaller limit for text to gfx screens, as it will run much +* slower, unless GrfDrv is made Partially/Fully Re-Entrant +* +* STRONG CAUTION: scfdefs MUST be included first before this file if +* V.SCF is to be resolved properly in pass 1!! + org V.SCF + +WinType rmb 1 window type (0=Windint/GrfInt,2=VDGInt) $1D +InfVld rmb 1 Rest of info here valid? (0=NO, >0 = YES) $1E +DevPar rmb 2 high bit=window device $1F +ULCase rmb 1 special key flags (Capslck & keyboard mouse) $21 +KySnsFlg rmb 1 flag for key sense setstat $22 +ScrChg rmb 1 screen change flag $23 +SS.SigID rmb 1 data ready process ID $24 +SS.SigSg rmb 1 data ready signal code $25 +MS.SigID rmb 1 mouse signal process ID $26 +MS.SigSg rmb 1 mouse signal signal code $27 +MS.Smpl rmb 1 mouse sample rate $28 +MS.Time rmb 1 mouse timeout value $29 +MS.Side rmb 1 MSB of mouse auto-follow flag $2A +PrtSide rmb 1 auto follow mouse flag $2B +ParmCnt rmb 1 parameter count $2C +ParmVct rmb 2 parameter vector $2D +PrmStrt rmb 2 pointer to params start $2F +NxtPrm rmb 2 pointer to next param storage $31 +EndPtr rmb 1 last character read offset $33 +InpPtr rmb 1 next character read offset $34 +WinNum rmb 1 window table entry # $35 +DWNum rmb 1 dwnum from descriptor $36 +CallCde rmb 1 internal comod call code # $37 +CC3Parm rmb 128-. global parameter area +ReadBuf rmb 256-. read input buffer (keyboard) +CC3DSiz equ . + +***************************************************************************** +* GrfInt/WindInt global memory area +* This area sits in system block 0 from $1000 to $10ff +WGlobal equ $1000 useful value (points to address starting below) + org 0 +G.CurTik rmb 1 Constant - # Clock ticks/cursor updates (2) +G.CntTik rmb 1 Current tick count for cursor updates +G.GfBusy rmb 1 Grfdrv is busy flag (1=busy) +g0003 rmb 2 NEW: UNUSED +g0005 rmb 2 ??? +G.GrfStk rmb 2 grfdrv stack pointer ($07) +G.MonTyp rmb 1 monitor type +g000A equ . Old label for compatibility +G.CrDvFl rmb 1 Are we current device flag (only set when all +* Parms have been moved to Dev Mem) +* 0=We are not on our device +* 1=We are the current device +* (Used by comod (GRF/WIND/VDGInt) to determine +* whether or not to update GIME regs themselves +* If not current device, they don't.) +g000B rmb 1 current device's V.TYPE +G.CurDvM rmb 2 current device memory pointer for co-module use +G.WIBusy rmb 1 WindInt is busy flag (1=busy) +G.AlPckt rmb 6 F$Alarm time packet +G.AlPID rmb 1 F$Alarm proc ID ($15) +G.AlSig rmb 1 F$Alarm signal code ($16) +G.BelVec rmb 2 BELL routine vector +G.DefPal rmb 2 pointer to default palette data in global mem +G.TnCnt rmb 1 SS.Tone duration counter +G.BelTnF rmb 1 BELL tone flag +g001D rmb 3 +G.CurDev rmb 2 current device's static memory pointer ($20) +G.PrWMPt rmb 2 previous window static mem pointer $(22) +G.BCFFlg rmb 1 bit coded co-module found flags ($24) +* 00000010 : VDGInt found +* 10000000 : GrfDrv found +g0025 rmb 1 +G.KTblLC rmb 1 Key table entry# last checked (1-3) +* ifeq TC9-true +*CurLght rmb 1 current keyboard light settings +* else +G.LastCh rmb 1 last keyboard character (ASCII value) +* endc +G.LKeyCd rmb 1 last keyboard code +G.KyRept rmb 1 key repeat counter +* A secondary 3 key table (same format as g002D below) +G.2Key1 rmb 1 +G.2Key2 rmb 1 +G.2Key3 rmb 1 +* Up to 3 keys can be registerd at once, and they are stored here. If more +* than 3 are hit, the last key is overwritten with the very last key down that +* was checked. Format for all three is the same as the PIA column/row byte @ +* KeyFlag below. +G.Key1 rmb 1 Key 1 being held down (Row/Column #) +G.Key2 rmb 1 Key 2 being held down (Row/Column #) +G.Key3 rmb 1 Key 3 being held down (Row/Column #) +G.ShftDn rmb 1 SHIFT key down flag (COM'd) ($30) +G.CntlDn rmb 1 CTRL key down flag (0=NO) +G.KeyFlg rmb 1 Keyboard PIA bit #'s for columns/rows +* %00000111-Column # (Output, 0-7) +* %00111000-Row # (Input, 0-6) +G.AltDwn rmb 1 ALT key down flag (0=NO) +G.KySns rmb 1 key sense byte +G.KySame rmb 1 same key flag +G.CapLok rmb 1 CapsLock/SysRq key down flag + rmb 1 +g0038 rmb 1 grfdrv initialized flag + rmb 2 +G.MSmpRt rmb 1 Current mouse sample # (# ticks till next read) +G.Mouse rmb Pt.Siz mouse packet ($3C) +g005C rmb 2 Temp for relative mouse X coord calculation +g005E rmb 2 Temp for relative mouse Y coord calculation +G.MSmpRV rmb 1 Mouse sample reset value (# ticks till next read) +G.KyDly rmb 1 initial key repeat delay constant +G.KySpd rmb 1 secondary key repeat delay constant +* ifeq TC9-true +*KeyParm rmb 1 keyboard command parameter byte +* else +G.KyMse rmb 1 keyboard mouse flag +* endc +G.Clear rmb 1 "one-shot" CapsLock/SysRq key flag +G.KyButt rmb 1 keyboard F1 and F2 "fire" button info +G.AutoMs rmb 1 Auto-follow mouse flag for current device (0=NO) +G.MseMv rmb 1 mouse moved flag +G.CoTble rmb 6 co-module table +G.GrfEnt rmb 2 GRFDRV Entry address ($6E) +g0070 rmb 1 # bytes to move in 1 block (1-72) +G.WUseTb rmb 4 windows in use bit table (0=unused, 32 windows) ($71) +G.GfxTbl rmb 2 Pointer to GFX tables ($75) +G.WrkWTb rmb $40 Work window table. WindInt only ($77) +g00B7 rmb 2 Current Device static mem ptr for WindInt +g00B9 rmb 2 Current window table ptr for WindInt +g00BB rmb 2 Pointer to work window table (g0077+$10) +g00BD rmb 1 Current screen type for work window table +g00BE rmb 1 Topmost overlay window # when check for title bars +g00BF rmb 1 Flag for keypress while processing menu select +g00C0 rmb 2 Ptr to current path descriptor +G.WindBk rmb 2 shift-clear routine vector +G.MsInit rmb 2 set mouse routine vector +G.MsSig rmb 1 mouse signal flag +G.DefPls rmb 16 Default palettes (2 repeats of 8 is default) ($C7) +g00D7 rmb 41 + +***************************************************************************** +* GrfDrv global memory data definitions +* This area sits in system block 0 from $1100 to $119E +GrfMem equ $1100 useful label used to point to mem starting below + org 0 +gr0000 rmb 1 Pixel mask for 1st byte of GP line +gr0001 rmb 1 Pixel mask for last byte of a GP line +gr0002 rmb 2 Ptr to table of bit masks for colors +gr0004 rmb 1 # of bytes wide GP buffer is (including partials) +gr0005 rmb 1 # pixels per byte in GP Buffer +gr0006 rmb 1 # of pixels used in 1st byte of GP buffer line +gr0007 rmb 1 # of pixels used in last byte of GP buffer line +gr0008 rmb 1 Bit mask that is common to both screen & GP buffer +gr0009 rmb 1 # bytes for width of overlay window +gr000A rmb 1 # bytes to offset to get to next line after +* overlay width has been copied +gr000B rmb 1 +gr000C rmb 2 Cursor address for proportional spacing? +gr000E rmb 1 +gr000F rmb 1 Left-based bit mask for proportional spacing? +gr0010 rmb 2 Vector for text to gfx screen (either prop. or normal) +gr0012 rmb 6 +gr0018 rmb 2 Working Center X coord for Circle/Ellipse +gr001A rmb 2 Working Center Y coord for Circle/Ellipse +gr001C rmb 2 Some variable for Circle/Ellipse (initially 0) +gr001E rmb 2 Working Y radius value for Circle/Ellipse +gr0020 rmb 2 Arc 'clip line' X01 +gr0022 rmb 2 Arc 'clip line' Y01 +gr0024 rmb 2 Arc 'clip line' X02 +gr0026 rmb 2 Arc 'clip line' Y02 +gr0028 rmb 1 full-byte background color to FFILL on mask +gr0029 rmb 1 pixels per byte: set up by FFILL +gr002A rmb 1 Flag for FFill: 1=no error, 0=Stack overflow error +gr002B rmb 1 current Y-direction to travel in FFILL +gr002C rmb 2 +gr002E rmb 2 current window table entry +gr0030 rmb 2 current screen table ptr +gr0032 rmb 1 Last block # we used for buffers +gr0033 rmb 2 Last offset we used for buffers +gr0035 rmb 1 group +gr0036 rmb 2 offset +gr0038 rmb 1 group returned (new) +gr0039 rmb 1 0=Text cursor inverted off, >0 is inverted on +gr003A rmb 1 0=Graphics cursor XOR'd off,>0 is XOR'd on scrn +gr003B rmb 2 end of vars ptr? +gr003D rmb 2 Last X coordinate Graphics cursor was ON at +gr003F rmb 2 Last Y coordinate Graphics cursor was ON at +gr0041 rmb 2 Screen address for start of current gfx cursor +gr0043 rmb 1 Pixel mask for start of gfx cursor +gr0044 rmb 1 Block # Graphics cursor is in +gr0045 rmb 2 Offset in block Graphics cursor is in +gr0047 rmb 2 'Working' X coordinate +gr0049 rmb 2 'Working' Y coordinate +gr004B rmb 2 current X +gr004D rmb 2 current Y +gr004F rmb 2 X Size (in bytes) +gr0051 rmb 2 Y Size (in bytes) +gr0053 rmb 2 Horizontal radius (circle/ellipse/arc) +gr0055 rmb 2 Vertical radius (circle/ellipse/arc) +gr0057 rmb 1 group +gr0058 rmb 1 buffer # +gr0059 rmb 1 save switch for overlay +gr005A rmb 1 PRN +gr005B rmb 2 X coordinate of Graphics cursor +gr005D rmb 2 Y coordinate of Graphics cursor +gr005F rmb 1 ATD: new video mode for 24/25/28-line windows +Gr.STYMk rmb 1 STY marker +gr0061 rmb 1 foreground RGB data +gr0062 rmb 1 background RGB data +gr0063 rmb 1 bytes/row (on current screen...not window) +gr0064 rmb 2 PSet vector +gr0066 rmb 2 pset offset +gr0068 rmb 2 LSet vector +gr006A rmb 2 max X co-ordinate +gr006C rmb 2 max Y co-ordinate +gr006E rmb 2 X pixel count +gr0070 rmb 2 Y pixel count +gr0072 rmb 2 Screen address of pixel we are doing +gr0074 rmb 1 Pixel mask for pixel we are doing +gr0075 rmb 2 ??? Pixel mask for last byte of GP buffer? +gr0077 rmb 2 Vector for right direction FFill +gr0079 rmb 1 bit mask for 1st pixel in byte for right dir. FFill +gr007A rmb 2 Vector for left direction FFill +gr007C rmb 1 bit mask for last pixel in byte for left dir. FFill +gr007D rmb 1 buffer block # +gr007E rmb 2 buffer offset # +gr0080 rmb 2 Buffer length (in bytes) +gr0082 rmb 3 3 byte extended screen address +gr0085 rmb 2 temp +gr0087 rmb 16 grfdrv (sysmap 1) DAT image +gr0097 rmb 1 temp +gr0098 rmb 1 temp +* In ARC, 97-98 is the width of the clip line in pixels (after scaling) +gr0099 rmb 2 temp +* In ARC, 99-9A is the height of the clip line in pixels (after scaling) +gr009B rmb 1 counter temp +gr009C rmb 1 +gr009D rmb 2 offset to buffer in block +gr009F rmb 1 +gr00A0 rmb 1 # lines left to do of GP buffer onto screen +gr00A1 rmb 2 vector routine for (changes lots) +* In ARC A1-A2 is the vector to the proper clipping routine +gr00A3 rmb 2 Vector for shifting GP buffers +gr00A5 rmb 2 Vector for shifting GP buffers (can dupe A1) +gr00A7 rmb 2 +gr00A9 rmb 2 NEW: Window tbl ptr for last window GRFDRV used +gr00AB rmb 256-. ??? UNUSED? +* GPLoad buffer - $1200 in system block 0 +GPBuf rmb 72 common move buffer for gpload/get/put +gb0000 equ 72 Size of get/put buffer ($48) + +***************************************************************************** +* Window table entry structure +* These tables sit in system block 0 and there is 1 for every window init'd +* including any overlay windows. +MaxWind equ 32 maximum allowable window tables +WinBase equ $1290 base address to start of window tables + org -$10 +Wt.STbl rmb 2 Screen table pointer ($FFFF=Not used) -$10 +Wt.BLnk rmb 1 overlay window parent entry # ($FF=base) -$0E +Wt.LStrt rmb 2 screen logical start address -$0D +Wt.CPX rmb 1 current X coord. start -$0B +Wt.CPY rmb 1 current Y coord. start -$0A +Wt.SZX rmb 1 current X size (CWArea) -$09 +Wt.SZY rmb 1 current Y size (CWArea) -$08 +Wt.SXFct rmb 1 X scaling factor -$07 +Wt.SYFct rmb 1 Y scaling factor (0=no scaling) -$06 +Wt.Cur rmb 2 cursor physical address on screen -$05 +Wt.FMsk rmb 1 font bit mask (based from left) -$03 +Wt.CurX rmb 2 X coord of cursor -$02 +Wt.CurY rmb 2 Y Coord of cursor $00 +Wt.XBCnt rmb 1 width of window (in bytes) $02 +Wt.CWTmp rmb 1 bytes wide each text chr (1,2,4) $03 +Wt.BRow rmb 2 bytes/text row (8x width in gfx) $04 +Wt.Fore rmb 1 foreground palette # $06 +Wt.Back rmb 1 background palette # $07 +Wt.Attr rmb 1 default attributes (FUTTTBBB) $08 +Wt.BSW rmb 1 character BSW switches $09 +Wt.LSet rmb 1 LSet type $0A +Wt.FBlk rmb 1 Font memory block # $0B +Wt.FOff rmb 2 Font offset in block $0C +Wt.PBlk rmb 1 PSet memory block # $0E +Wt.POff rmb 2 PSet offset in block $0F +Wt.OBlk rmb 1 Overlay memory block # $11 +Wt.OOff rmb 2 Overlay offset in block $12 +Wt.LVec rmb 2 LSet vector $14 +Wt.PVec rmb 2 PSet vector $16 +Wt.GBlk rmb 1 GCursor memory block # $18 +Wt.GOff rmb 2 GCursor offset in block $19 +Wt.MaxX rmb 2 Maximum X cord. (0-79,0-639) $1B +Wt.MaxY rmb 2 Maximum Y cord. (0-24,0-191) $1D +Wt.BLen rmb 2 bytes left in GPLoad block below $1F +Wt.NBlk rmb 1 memory block # for next GPLoad $21 +Wt.NOff rmb 2 Offset in block for next GPLoad $22 +Wt.LStDf rmb 2 screen logical start default $24 +* NOTE: The following default settings are what the window was initialized +* with, and thus are the MAXIMUM start/size the window can handle +* until it is restarted (DWEnd & DWSet) +* They also appear to be used in WindInt to determine the coords & +* sizes for control+content regions +Wt.DfCPX rmb 1 default X cord. start $26 +Wt.DfCPY rmb 1 default Y cord. start $27 +Wt.DfSZX rmb 1 default X size $28 +Wt.DfSZY rmb 1 default Y size $29 +Wt.Res rmb 6 unused $2A-$2F +Wt.Siz equ .+$10 + +***************************************************************************** +* Screen table entrys +* These tables sit in system block 0 base=$1A80 + +STblMax equ 16 Maximum number of screen tables +STblBse equ $1A80 base address of screen tables + org 0 +St.Sty rmb 1 Screen type $00 +St.SBlk rmb 1 Ram block start # $01 +St.LStrt rmb 2 Screen logical start (for GIME) $02 +St.BRow rmb 1 Bytes per row $04 +St.Brdr rmb 1 Border palette register # $05 +St.Fore rmb 1 Foreground palette register # $06 +St.Back rmb 1 Background palette register # $07 +St.ScSiz rmb 1 screen size: 24..28 lines $08 +St.Res rmb 7 UNUSED??? $09 +* NOTE: SHOULD USE ONE OF THESE UNUSED BYTES TO KEEP THE # OF DEVICE WINDOW +* TABLES THAT ARE USING THIS SCREEN TABLE. DWSET & DWEND WOULD KEEP TRACK OF +* THESE, AND THE WINDINT TITLE BAR ROUTINE WOULD CHECK IT. IF IT IS ONLY 1, +* IT WON'T BOTHER CHANGING THE TITLE BAR WHEN SELECTING WINDOWS +St.Pals rmb 16 Palette register contents $10 +St.Siz equ . + +***************************************************************************** +* Graphics buffer tables +* They contain a 20 byte header (shown below), followed by the raw pixel +* data. + org 0 +Grf.Bck rmb 1 back block link # $00 +Grf.Off rmb 2 back block header offset $01 +Grf.Grp rmb 1 group # $03 +Grf.Buff rmb 1 buffer # $04 +Grf.BSz rmb 2 buffer size (not including header) $05 +Grf.XSz rmb 2 X size (in pixels) $07 +Grf.YSz rmb 2 Y size (in pixels/bytes) $09 +Grf.XBSz rmb 1 X size in bytes $0B +Grf.LfPx rmb 1 # pixels used in first byte of line $0C +Grf.RtPx rmb 1 # pixels used in last byte of line $0D +Grf.STY rmb 1 Screen type buffer intended for $0E +Grf.NBlk rmb 1 number blocks used $0F +Grf.Pal rmb 16 Copy of palette registers? $10 +Grf.Siz equ . $20 + +***************************************************************************** +* GFX tables (1 for each window, 18 ($12) bytes each) pointed to by +* $1075-$0176 +* GRFINT only uses gt0001-gt0004, the rest is exclusive to WINDINT + org 0 +Gt.WTyp rmb 1 WindInt window type (Framed, Scroll Bar, etc.) $00 +Gt.GXCur rmb 2 X coord of graphics cursor $01 +Gt.GYCur rmb 2 Y coord of graphics cursor $03 +Gt.DPtr rmb 2 Ptr to WindInt window descriptor $05 +Gt.FClr rmb 1 Foreground color $07 +Gt.BClr rmb 1 Background color $08 +Gt.FMsk rmb 1 Foreground mask $09 +Gt.BMsk rmb 1 Background mask $0A +Gt.GBlk rmb 1 Block # of graphics cursor $0B +Gt.GOff rmb 2 Offset into block of graphics cursor $0C +Gt.Proc rmb 1 Process # of window creator $0E +Gt.PBlk rmb 1 Process descriptor block # of creator $0F +Gt.Res rmb 2 ??? RESERVED ??? $10 +GTabSz equ . + +***************************************************************************** +* This table is located in the graphics table memory and is offset from +* graphics table pointer stored at $1075-$1076. This is used exclusively by +* WindInt. +* NOTE: USING UNUSED BYTES IN CC3 GLOBAL MEM, SET UP SEPARATE PTRS FOR EACH +* OF THE BELOW SO WE CAN SPEED UP ACCESS BY NOT HAVING TO DO A LOAD/LEAx +* COMBINATION EVERY TIME + org $0240 + rmb WN.SIZ copy of last accessed window descriptor + rmb MN.SIZ copy of last accessed menu descriptor + rmb MI.SIZ copy of last accessed item descriptor + rmb 65 menu handling table (16 entrys of 4 bytes) + +***************************************************************************** +* WindInt menu handling table entry definition + org 0 +MnuXNum rmb 1 menu # +MnuXStrt rmb 1 X start text co-ordinate +MnuXEnd rmb 1 X end text co-ordinate + rmb 1 unused? +MnuHSiz equ . + +***************************************************************************** +* Character binary switches +TChr equ %10000000 transparent characters +Under equ %01000000 underline characters +Bold equ %00100000 bold characters +Prop equ %00010000 proportional spacing of characters +Scale equ %00001000 automatic window scaling +Invers equ %00000100 inverse characters +NoCurs equ %00000010 no cursor display +Protect equ %00000001 device window protection + +***************************************************************************** +* Screen types (high bit set=hardware text, else graphics) in GRFDRV +Current equ $ff Current screen +* equ 1 640x200x2 +* equ 2 320x200x4 +* equ 3 640x200x4 +* equ 4 320x200x16 +* equ $85 80 column text +* equ $86 40 column text + +************************************* +* Window default palette color codes +* + org 0 +White. rmb 1 +Blue. rmb 1 +Black. rmb 1 +Green. rmb 1 +Red. rmb 1 +Yellow. rmb 1 +Magenta. rmb 1 +Cyan. rmb 1 + +* end of cc3global.defs