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\title{SBC09, an Emulator for a 6809-Based Single Board Compuer.}
\author{L.C. Benschop}


The {\tt sbc09} package contains an emulator of a 6809-based single board
computer that runs under UNIX. It contains all the programs needed to work
with the emulator, such as the emulator itself, an assembler, a monitor
program, a BASIC interpreter, a Forth interpreter, several example programs
and several tools needed to build the programs. The program should work
under most more-or-less POSIX-compliant versions of UNIX and they were
developed under Linux. Of course I believe that the programs that currently
run on the emulator would also run on a real 6809 machine.

\section{A Bit of Background on SBCs.}

In the seventies you could buy single board microcomputers that had a
hexadecimal keypad and 7-segment displays. These computers typically had
less than 1 kilobyte of RAM and a simple monitor program in ROM. An
interface to a cassette recorder (or paper tape reader/writer) and a
terminal was possible, but not standard. The typical way to program the
machine was entering hexadecimal machine codes on the keypad. Machine code
was the only language in which you could program them, especially if you
only had a hexadecimal keypad and 7-segment led displays. You typically used
these machines to experiment with hardware interfacing, as games and
calculations were a bit limited with only six 7-sengment digits.

Next came simple home computers, like the TRS80, the Apple ][ and the
Commodore PET. These machines had BASIC in ROM and they used a simple
cassette recorder to store data. These computers had a TV or a low quality
monitor as display and a QWERTY keyboard. These machines could be upgraded
with a floppy disk drive and a printer and then they could be used for
professional work. These machines had 4 to 64 kilobyts of memory.
Apart from assembly language you could use BASIC, Forth
and sometimes Pascal to program these machines. Most useful programs (and
the best games) were programmed in assembly language. Many of these machines
had BASIC in ROM and no machine code monitor. You had to load that

Today we have personal computers that run DOS, Windows, UNIX or something
else. New computers have 4 to 16 megabytes of RAM and hard disks of more
than 500 Megabytes. Apart from having in the order of 1000 times more
storage, they are also 1000 times faster than the old 8-bit home computers. 
Programming? You can use Visual BASIC, C++ and about
every other programming language on the planet. But programs have become
bigger and bigger. Programming is not the same as it was before. 

I guess there is some demand for small 8-bit computer systems that are simple
to build, easy to interface to all kinds of hobby projects, fun to program
and small enough to integrate into a home-built project.
Do we want to use hexadecimal keyboards and 7-segment displays? I guess not
many people want to use them. Do we want to use a cassette recorder for data
storage and a TV as a display? Not me. And if you build your own 8-bit
microprocessor, do you want to waste your time and money on a hexadecimal
keypad or a cassette interface that you do not like to use and that you do
not need anyway? PCs of five years ago are more than adequate to run an
editor, a terminal program and a cross assembler for your favourite 8-bit
processor. The terminal program can then be used to send the programs to the
8-bit micro.
If you equip an 8-bit system with some static CMOS RAM, a serial
interface and a monitor in ROM, you can use the keyboard, hard disk and
monitor of your PC for program development and the 8-bit micro can be
disconnected from the PC and do its task, once it is programmed.

Cross development is nothing special. How do you think the microprocessor in
you microwave was programmed? But it is not practical for a hobbyist to
program an EPROM for each program change. Professional developers of
embedded processors have expensive tools, like ROM emulators, processor
emulators etc. to see what the processor is doing on its way to the next
crash. For a hobbyist it is much more practical to have a slightly more
expensive embedded computer that you can run an interactive debugger on.
And you are not even limited to assembly language. If you have 32k ROM you
can have both the monitor program and a BASIC interpreter and some
aplication code in ROM. Nothing prevents you from having Forth as well.

\section{The Emulated System.}

\caption{Block Diagram of SBC.}

The program {\tt sbc09} emulates the abovementioned single board computer
{\em plus} the terminal program that communicates with it.

\chapter{Building the Programs.}

\chapter{The 6809 Assembler {\tt a09}.}

The assembler is a09. Run it with
 a09 [-l listing] [-o object|-s object] source

Source is a mandatory argument. The -l listing and {\tt -o} or {\tt -s}
 object arguments are
optional. By default there is no listing and the object file is the
sourcefile name without an extension and if the source file name has no
extension it is the source file name with {\tt .b} extension. 

A09 recognizes standard 6809 mnemonics. Labels should start in the first
column and may or may not be terminated by a colon. Every line starting with
a non-alphanumeric is taken to be a comment line. Everything after the
operand field is taken to be comment. There is a full expression evaluator
with C-style operators (and Motorola style number bases). 

There are the usual pseudo-ops such as ORG EQU SET SETDP RMB FCB FDB FCC etc. 
Strings within double quotes may be mixed with numbers on FCB lines. There 
is conditional assembly with IF/ELSE/ENDIF and there is INCLUDE. The
assembler is case-insensitive.

The object file is either a binary image file (-o) or Motorola S-records (-s).
In the former case it contains a binary image of the assembled data starting
at the first address where something is assembled. In the following case
	ORG 0

	ORG $100

the RMB statements generate no data so the object file contains the memory
image from address \$100.
The list file contains no pretty lay-out and no pagination. It is assumed
that utilities (Unix pr or enscript) are available for that.

There are no macros and no linkable modules yet. Some provisions are taken
for it in the code.

After the assembler has finished, it prints the number of pass 2 errors.
This should be zero. So if you see
  0 Pass 2 Errors.
then you are lucky.

\chapter{The Virtual SBC {\tt v09}.}

The simulator is v09. Run it with
  v09 [-t tracefile [-tl tracelo] [-th tracehi]] [-e escchar] 

{\tt tracelo} and {\tt tracehi} are addresses. They can be entered in
decimal, octal or hex using the C conventions for number input.

If a tracefile is specified, all instructions at addresses between
{\tt tracelo} and {\tt tracehi} are traced. Tracing information such as program
location, register contents and opcodes are written to the trace file.

{\tt escchar} is the escape character. It must be entered as a number. This is
the character that you must type to get the v09 prompt. This is control-]
by default. (0x1d)

The program loads its ROM image from the file {\tt v09.rom}, which is a 32
kiliobyte binary file. This file should have been generated by the {\tt
Makefile}. The program starts executing at the address found at \$FFFE in
the ROM, just like a real 6809 would do on reset.

The address map is as follows.
\item[\$0000--\$7FFF] RAM.
\item[\$8000--\$FFFF] ROM (except the I/O addresses). These addresses are
\item[\$E000--\$E0FF] I/O addresses. Currently only one ACIA is mapped.

At addresses \$E000 and \$E001 there is an emulated serial port (ACIA). All
bytes sent to it (or read from it) are send to (read from) the terminal and
sometimes to/from a file.
Terminal I/O is in raw mode.

If you press the escape char, you get the v09 prompt. At the prompt you
can enter the following things.
\item[X]        to exit the simulator.
\item[R]         to reset the emulated 6809 (very useful).
\item[Lfilename] (no space in between) to log terminal output to a file.
           Control chars and cr are filtered to make the output a normal
           text file. L without a file name stops logging.
\item[Sfilename] to send a specified file to the simulator through its terminal
           input. LF is converted to CR to mimic raw terminal input.
\item[Ufilename] (terminal upload command) to send a file to the 6809 using the
	   X-modem protocol. The 6809 must already run an X-modem receiving
\item[Dfilename] (terminal download command) to receive a file from the 6809 using
           the X-modem protocol. The 6809 must already run an X-modem
	   sending program.
All of these commands, except the R command, can be seen as commands of the
communication program that is used to access the single board computer. 
The R command is a subsitute for pushing the RESET button on the emulated

\chapter{Machine Language Monitor.}

The program {\tt monitor.asm} is a program that is intended to be included
in the ROM of a 6809 based single board computer. The program allows a user
to communicate with the single board computer through a serial port. It
allows a user to enter machine code, examine memory and registers, to set
breakpoints, to trace a program and more. Furthermore, data can be sent to
and be received from the single board computer through the X-MODEM protocol.

\subsection{Getting Started.}

If you start v09 with the standard ROM, then you will run the monitor
If all goes well you see something like
Welcome to BUGGY 1.0
and you can type text. Excellent, you are now running 6809 code.

The following example programs you can run from the 6809 monitor.
All of them start at address \$400. For example to run the program bin2dec
you type.


Then press your escape character (default is control-] ).

Then at the v09 prompt type 


Now you see some lines displaying the progress of the X-modem session.
If that is finished, you type


Now it runs and exits to the monitor with SWI, so that the registers are

\item[]  Nonsense program to show conditional assembly and the like.

\item[bench09.asm] Benchmark program. Executes tight loop. Takes 83 secs on
            25 MHz 386. Should take about 8 sec. on 1MHz real 6809. :-(

\item[test09.asm]  Tests  some nasty features of the 6809. Prints a few lines
            of PASSED nn and should never print ERROR nn.

\item[bin2dec.asm] Unusual way to convert numbers to decimal using DAA instruction.
            Prints some test numbers.

\item[basic.asm] Tiny BASIC by John Byrns. Docs are in basic.doc.
            To test it start the monitor and run basic.
            Then press your escape char.
            At the v09 prompt type: sexampl.bas

	    Now a BASIC program is input.
	    Type RUN to run it.
	    Leave BASIC by pressing the escape char and entering x at the

\section{Use of the monitor commands}

\subsection{Single Letter Commands}

\item[D] Dump memory.

\item[Daddr,len]  Hex/ascii dump of memory region.
\item[Daddr]      length=64 bytes by default.
\item[D]          address is address after previous dump by default.

Dump 256 bytes starting at \$E400
Dump the next 64 bytes.

\item[E] Enter data into memory,

\item[Eaddr bytes] Enter hexadecimal bytes at address.
\item[Eaddr"ascii"] Enter ascii at address.
\item[Eaddr]      Enter interactively at address (until empty line).

E0400 86449D033F
Enter the bytes 86 44 9D 03 3F at address \$400. 
Enter the ASCII codes of "Welcome" at address \$400.

\item[F] Find string in memory.

\item[Faddr bytes]   Find byte string string from address.
\item[Faddr"ascii"]  Find ASCII string.

Find the specified string in memory, starting at the specified address. The
I/O addresses \$E000-\$E0FF are skipped. The addresses of the first 16
occurrences are shown.

Search for the word "SEX" starting in the monitor.

\item[M] Move memory region.

\item[Maddr1,addr2,len] Move region of memory from addr1 to addr2. If addr2 is
                 1 higher than addr1, a region is filled. 

Move 128 bytes from address \$400 to \$500.

\item[A] Assemble instructions.

\item[Aaddr]      Enter line-by-line assembler.

You are in the assembler until you make an error or until you enter an empty

LDB #$4B
JSR $03
<empty line>

\item[U] Disassemble instructions.

\item[Uaddr,len]  Disassemble memory region.
\item[Uaddr]      (disassemble 21 bytes)

Diassemble first 32 bytes of monitor program.
Disassemble next 21 bytes.

\item[B] Set, clear and show breakpoints.

\item[Baddr]      Set/reset breakpoint at address.
\item[B]          Display active breakpoints.
Four breakpoints can be active simultaneously.

Set the breakpoints at the addresses \$403 and \$408.
Show the breakpoints.
Remove the breakpoint at \$403.

\item[J] Call a subroutine.
\item[G] Go to specified address.

\item[Jaddr]      JSR to specified address.
\item[Gaddr]      Go to specified address.
\item[G]          Go to address in PC register.
The registers are loaded from where they are saved (on the stack) and at the
breakpoints SWI instructions are entered. Next the code is executed at the
indicated address. The SWI instruction (or RTS for the J command) returns to
the monitor, saving the registers.

\item[H] Calculate HEX expression.


\item[Hhexnum\{(+|-)hexnum\}] Calculate simple expression in hex with + and -      


\item[P] Put a temporary breakpoint after current instruction and exeucte it,

P is similar to T, because it usually executes one instruction and returns
to the monitor after it. That does not work for jumps though. Normally you
use P only with JSR instructions if you want to execute the whole subroutine
without single-stepping through it. 

\item[R] Display or modify registers.

\item[R]         Register display.  
\item[Rregvalue] Enter new value into register Supported registers:
          X,Y,U,S,A,B,D (direct page),P (program counter),C (condition code).
The R command uses the saved register values (on the stack). There are some
restrictions on changing the S register.

Display all registers.
Load the B register with \$03 and the program counter with \$4444.

\item[T] Single step trace. 

\item[I] Show the contents of one address.

\item[Iaddr]      Display the contents of the given address. (used to read input 

Show the ACIA status.

\subsection{S-Records Related Commands.}

\item[S1bytes]     Enter Motorola S records.
\item[S9bytes]     Last S record in series.

S records are usually entered from a file, either ASCII transfer (S command
from the v09 prompt) or X-MODEM transfer (XX command in monitor, U command
from v09 prompt). Most Motorola cross assemblers generate S records. 

\item[SSaddr,len]  Dump memory region as Motorola S records.

These S records can be loaded later by the monitor program.

Usually you capture the S records into a file (use L command at v09 prompt)
or use XSS instead.
The XSS command is the same as SS, except that it outputs the S records
through the X-modem protocol (use D command at v09 prompt).

\item[SOaddr]    Set origin address for S-record transfer.

Before entering S records, it sets the first memory address where S records
will be loaded, regardless of the address contained in the S records.

Before the SS command, it sets the first address that will go into the S

Load the S records at address \$800 even though the address in the S records
is \$400
Save the memory region of 256 bytes starting at \$400 as S records. The S
records contain addresses starting at \$8000.

\subsection{X-Modem Related Commands.}

\item[XLaddr]     Load binary data using X-modem protocol

Type your escape character and at the v09 prompt type
to load the binary file "basic" at address \$400.

\item[XSaddr,len] Save binary data using X-modem protocol.

to save the memory region of 128 bytes starting at \$400
Type your escape character and at the v09 prompt type:
Now the bytes are saved into the file "foo".

\item[XSSaddr,len] Save memory region as S records through X-modem protocol.

See SS command for more details.

\item[XX]         Execute commands received through X-modem protocol 
           This is usually used to receive S-records.  

Now press the escape character and at the v09 prompt type 
where {\tt sfile} is a file with S-records.

\item[XOnl,eof]   Set X-modem text output options, first number type of newline.
           1=LF, 2=CR, 3=CRLF, second number filler byte at end of file
           (sensible options include 0,4,1A) These options are used by
           the XSS command.

Example: Under a UNIX system you want X-modem's text output with just LF
         and a filler byte of 0. Type:

\section{Memory Map}

\section{Operating System Facilities}

\item[getchar] address \$00.
\item[putchar] address \$03.
\item[getline] address \$06.
\item[putline] address \$09.
\item[putcr] address \$0C.
\item[getpoll] address \$0F.
\item[xopenin] address \$12.
\item[xopenout] address \$15.
\item[xabortin] address \$18.
\item[xclosein] address \$1B.
\item[xcloseout] address \$1E.
\item[delay] address \$21. On input the D register contains the number of
timer ticks to wait. Each timer tick is 20ms.

\section{Extending the built-in Assembler}

\chapter{The Forth Language.}

kernel09 and the *.4 files. FORTH for the 6809. To run it, type
            Then press the escape char and at the v09 prompt type
            Then type 

	    From FORTH type


            Then press your escape char and at the v09 prompt type


            From FORTH type


            Then press your escape char and at the v09 prompt type

 	    From FORTH type


            And play tetris under FORTH on the 6809!

\chapter{The BASIC Interpreter.}

\chapter{History of the Project.}


Of all the 8-bit home computers only a few had the Motorola 6809 CPU, the
most famous of which was the Tandy Color Computer. Then there was its clone
(from Wales) the Dragon and there was an old obscure SuperPet that I have
never seen. The 6809 was the 8-bit processor finally done right, but it came
a bit too late to have a real influence on the market. 

The book that raised my enthousiasm for the Motorola 6809 processor was: 
Lance A. Leventhal, ``6809 Assembly Language Programming", 1981
Osborne/McGrawhill. ISBN 0-07-931035-4. I borrowed it several times from the
university library and finally I bought my own copy.

The first sentence on the back of that book reads:
While everyone's been talking about new 16-bit microprocessors, the 6809 has
emerged as {\em the} important new device.

Though it was not the processor that changed the world, it certainly was the
processor that changed my idea of what a good instruction set should look
like. Before that I thought that the Z80 was superior to everything else on
the planet, at least superior to every other 8-bit processor. 

It was in April 1987. I borrowed the book for the first time and I had just
written a Forth interpreter for my Z80 machine. It struck me that the
following 7-instruction sequence on a Z80   

could be replaced by just {\em one} instruction on the 6809.
JMP [,Y++]

BTW the above instructions are the heart of a Forth interpreter and making
them more efficient has a tremendous effect on efficiency.

\section{The 6809 Emulator in Forth.}

The years went by and I had bought an XT compatible computer in 1988. I
didn't buy a 6809 system though I could have done so. But it would either be
too expensive or I would have to build it myself (I wasn't too handy with
soldering) or it would be a primitive machine like the Tandy Color Computer
without expansions and I didn't like to use cassettes and a 32-column

In 1989 I saw a 6502 simulator at a meeting of our Forth club. One could
interactively enter hex codes, page through memory, modify registers, trace
intructions etc. I just got to have this, but for a 6809 instead.

Around Christmas of that year I wrote a 6809 Forth assembler and an
interactive simulator, like the one I had seen on the club meeting.
Everything was written in F-PC, a very comprehensive Forth system for the

       0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F 0123456789ABCDEF
0000  10 8E 00 40 E6 A0 D7 80 8E 00 81 3A 5D 27 07 A6 ...@f W ...:]'.&
0010  A0 A7 82 5A 26 F9 7E FF FF 00 00 00 00 00 00 00  '.Z&y~  .......
0020  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040  05 46 4F 52 54 48 00 00 00 00 00 00 00 00 00 00 .FORTH..........
0050  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0060  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0070  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0080  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0090  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
CC=00000000  A=$00 B=$00 DP=$00 X=$0000 Y=$0000 U=$0000 S=$0000 
   EFHINZVC PC=$0000 LDY # $0040                                 
\caption{Screen snapshot of the Forth-based 6809 simulator.}

I even made a start with writing an implementation of Forth for it, but the
obvious lack of speed (among other things) witheld me from finishing it.
I had a fairly complete set of assembly routines though.
The estimated speed was around one thousand instructions per second, good
for an equivalent processor speed of around 4kHz.

In May 1992 I changed my trusted 8MHz Turbo XT for a blistering fast 25MHz
80386 and it could run the simulator more than 5 times as fast. But then I
wasn't really working on it. In the summer of 1992 I changed to Linux, which
I have been using ever since.  

Around the summer of 1993 I was working with pfe, a brand new Forth system 
for Unix written by Dirk Zoller. It had reached such state of completeness
and usability that porting the 6809 simulator to it would be feasible.
I ported it and by doing so I regained interest in the 6809 processor. 
PFE is written in C instead of assembler and at least on the 80386 it is
considerably slower than a Forth written in Assembler, like FPC. My
simulated processor speed was around 5kHz, nothing to write home
about. It was faster than on the XT, but not much. 

\section{The Assembler and Simulator in C.}

The switch from Forth to C was caused by the fact that I wanted a
traditional 6809 assembler, instead of the 'Forth' assembler, in which the
syntax is slightly tweaked to make the thing easy to implement in Forth and
easy to use within Forth. In the fall of 1993 I wrote a traditional two pass
assembler in a few days. It worked more or less, but only recently it has
become bug-free in that it assembles all the instructions and all the
addressing modes (even PC relative) without error. 

Now that I had a real assembler, I could write real 6809 assembly programs,
such as a BASIC interpreter (maybe kidding) or a monitor program or god
knows what. If I would ever run real code on that 6809 simulator, I had to
increase its speed considerably. So I wrote a very straightforward 
6809 simulator in C using tables of function pointers. It did really well in
terms of speed, I could reach an equivalent processor clock speed of around
200kHz. The C simulator didn't have any fancy display, memory edit or single
step functions. Its only I/O was through the SWI2 instruction for character
output and SWI3 for character input, something I had added to the
Forth-based simulator quite some time ago.

One afternoon in optimized hack mode brought me a crude port of E-Forth, a
tiny and very slow (most was interpreted, very few assembler words)
implementation of Forth. The original was written in MASM for the 8086  and
other ports (like the 8051) wre already around. That was the first time I
had Forth on an emulated 6809. BTW this Forth would also run, or should I
say crawl, on the Forth-based simulator. 

I released the assembler, simulator and EForth on {\tt alt.sources} in November

Of course I also wrote some test and toy programs (what about a program to
convert binary numbers to decimal using that oddball DAA instruction?). 

In the spring of 1994 I picked up that old TINY BASIC interpreter written by
John Byrns. And tiny it was. Not even arrays were supported. I ported it to
my simulator and found some bugs, both in my simulator and in TINY BASIC

I made some improvements to the 6809 simulator. Now I could send ASCII files
to it and log the output to another ASCII file. That way I could 'load' and
'save' BASIC programs for one thing. Further I had a trace facility to write
a trace of all the instructions in a certain address range to a file. Last I
cleaned up the I/O and signal handling somewhat, making it portable across
several Unix versions.

That version of the software, along with some example programs, was also
released on {\tt alt.sources}. The assembler implemented includes and conditional
assembly in that version.

\section{The Virtual SBC.}

That blistering fast 80386 that I bought back in 1992 has become slow as
molasses. It has actually become slower since the memory upgrade with
slow memory (it was cheap) that necessitated an extra wait state. 
Fortunately I recently pruchased a Pentium.

At the moment I actually have plans to build (or have somebody build for me)
a single board computer containing a 6809. I would like to have 32k RAM plus
32k EPROM. I definitely like to have a monitor program with the features I
want. Hence another project was born, the virtual SBC that I could prototype
my monitor ROM and some other software on.

The virtual SBC emulates a single board computer that communicates with a PC
through an ACIA. On that PC there runs a simple terminal program that
supports XMODEM file transfer. Things I recently did.

\item I rewrote the 6809 emulator engine with giant switch statements to hammer
  out all unnecessary procedure calls and to gain some speed by enabling the 
  compiler to use register variables where appropriate. On my 386 the
  speed increase was disappointing. The equivalent processor speed is now
  250kHz, up from about 170kHz (remember that extra wait state?). On a HPUX
  workstation, I got a factor of 2 speed increase. That sucker runs at an
  emulated processor speed of about 3.5MHz. A Pentium-90 is even faster,
  more than any real 6809 can (officially) run.
\item I added XMODEM upload/download features to the 'terminal front end' of the
  simulator. On the other end of the 'serial link' a 6809 machine code
  program runs the other end of the XMODEM file transfer protocol. 
\item I changed the SWI2/SWI3 hack to real ACIA emulation at a port address.
\item I write-protected the ROM area.
\item I added a 20ms timer interrupt. 
\item I wrote a monitor program for the virtual SBC that has to followin
  \item Simple (vectorized) operating system functions, like character I/O
    line I/O, XMODEM transfer. Usable by application programs.
  \item a hex/ascii dump command.
  \item a hex/ascii enter command.
  \item a hex/ascii memory search command.
  \item memory move command.
  \item S-record send and receive capabilities (directly in ASCII or
    through XMODEM).
  \item Binary load and save of memory region through XMODEM
  \item register display and modify.
  \item go to address (or current program counter) and call subroutine commands.
  \item breakpoints.
  \item program step tracing (breakpoint after next instruction), DEBUG P
  \item single step tracing (based on timer interrupt). I had to cheat with the
    emulator to implement this. 
  \item one-pass (no labels) disassembler (DEBUG U command).
  \item line-by-line assembler (DEBUG A command) I wrote
    this one such that an additional real assembler can use most of the guts of

Finally I wrote a real 6809 Forth, based on some other Forth I wrote for an
imaginary stack machine. Those old dusty primitives that I had written back in
1990 proved very useful now. This Forth can load programs through XMODEM
too. It can recompile (metacompile) itself and, very importantly, it runs
tetris! (crawls on the 386) This is the tetris implementation written in
ANSI Forth by Dirk Zoller and it is used as a test program.
Next I have to make this Forth ROM-able.

What else will go into that 32k ROM area? The monitor will be around 7k, 1k
is reserved for the I/O space. Forth (with its own Forth assembler) will
take about 12k, 8k without. A few additional k could be used for a 'real'
assemler, but I doubt I will ever use that. A cross assembler is much more
convenient. BASIC no doubt. But I'm afraid I'll have to write it myself,
more so as I want to have {\em source code} of all my 6809 stuff. I already have
the floating point routines for it.