comparison Ss.c @ 0:01387a2e419e

initial version
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Tue, 07 Dec 2010 15:39:45 +0900
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-1:000000000000 0:01387a2e419e
1 /*
2 * Ss is an omission which means Sound Synthesizer. But, this version, for PS2,
3 * isn't implemented the realities. We think that the Sc module can be implemented
4 * with SDLaudio-library-for-PS2.
5 */
6
7 //#include "libps.h"
8 #include <SDL.h>
9
10
11 int SsUtKeyOn(int vabId, int prog, int tone, int note, int fine, int voll, int vlor)
12 {
13 return 0;
14 }
15
16
17 int SsUtKeyOff(int voice, int vabId, int prog, int tone, int note)
18 {
19 return 0;
20 }
21
22
23 void SsSetSerialAttr(char s_num, char attr, char mode)
24 {
25 }
26
27
28 void SsSetSerialVol(char a, int b, int c)
29 {
30 }
31
32
33 int SsUtSetReverbType(int type)
34 {
35 return type;
36 }
37
38
39
40 void SsSetMVol(int voll, int volr)
41 {
42 }
43
44
45
46
47
48 void SsUtReverbOn(void)
49 {
50 }
51
52
53
54 #if 0
55 int VSync(int mode)
56 {
57 return 59;
58 }
59 #endif
60
61
62
63 int SsVabTransfer(unsigned char *vh_addr, unsigned char *vd_addr,
64 int vabid, int i_flag)
65 {
66 return vabid;
67 }
68
69
70
71 int SsSeqOpen(unsigned int *addr, int vad_id)
72 {
73 return 1;
74 }
75
76
77
78 void SsSeqPlay(int seq_access_num, char play_mode, int count)
79 {
80 }
81
82
83
84 void SsSeqStop(int seq_access_num)
85 {
86 }
87
88
89
90 void SsSeqClose(int seq_access_num)
91 {
92 }
93
94 /*
95 int CdReadFile(char *file, u_int * addr, int nbyte)
96 {
97 return 0;
98 }
99
100
101 int CdReadSync(int mode, u_char * result)
102 {
103 return 0;
104 }
105
106
107 CdlFILE *CdSearchFile(CdlFILE * fp, char *name)
108 {
109 return 0;
110 }
111 */
112
113 void SsSetTempo(int a, int b, int c)
114 {
115 }
116
117
118 void GetPadBuf(volatile unsigned char **a, volatile unsigned char **b)
119 {
120 }
121
122
123 void SsUtSetReverbDepth(int a, int b)
124 {
125 }