diff Dandy.cc @ 6:6541f0bebb81

cerium redering engine main routine.
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Tue, 07 Dec 2010 18:11:38 +0900
parents
children 972a7f233b23
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Dandy.cc	Tue Dec 07 18:11:38 2010 +0900
@@ -0,0 +1,726 @@
+#include "Dandy.h"
+
+
+const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\
+  -length  Number of data (default DATA_NUM (Func.h))\n\
+  -count   Number of task (default 1)\n";
+
+
+MainLoopPtr
+Dandy::init(Viewer *sgroot, int w, int h)
+{
+    init_charactor(sgroot, w, h);
+    init_game(sgroot, w, h);
+
+    return sgroot;
+}
+
+extern Application *
+Dandy::application() {
+    return new Dandy();
+}
+
+Viewer *sg_root;
+
+static int dandy_closing(int gamef);
+static int dandy_main_lop(int gamef);
+static int dandy_main_init(int gamef);
+
+extern bool 
+Dandy::app_main(Viewer *viewer){
+    sg_root = viewer;
+    // don't use allExecute
+    return 0;
+};
+
+exern HTaskPtr 
+Dandy::application_task(HTaskPtr next, Viewer* viewer){
+    int gamef = 0;
+
+    switch (gamef) {
+    case 0:    gamef= danday_opening(gamef); break;
+    case 1:    gamef= danday_main_loop(gamef); break;
+    case 2:    gamef= danday_closing(gamef); break;
+    }
+    return next;
+}; 
+
+
+
+extern int init(TaskManager *manager, int argc, char *argv[]);
+extern void task_initialize();
+static void TMend(TaskManager *manager);
+
+static
+task_init() 
+{
+}
+
+int
+TMmain(TaskManager *manager,int argc, char *argv[])
+{
+    task_init();
+    task_initialize();
+    manager->set_TMend(TMend);
+
+    return init(manager,argc, argv);
+}
+
+void
+TMend(TaskManager *manager)
+{
+    printf("game end\n");
+}
+
+extern "C" {
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <math.h>
+#include <time.h>
+#include <SDL.h>
+#include "SDL_opengl.h"
+#include "object.h"
+#include "tree_controll.h"
+#include "xml.h"
+#include "profile.h"
+#include "syokika.h"
+#include "sankaku.h"
+#include "sgoex.h"
+#include "sound.h"
+#include "bool.h"
+#include "Character.h"
+#include "Character_state.h"
+#include "bom.h"
+#include "count2.h"
+#include "tokuten.h"
+#include "schedule.h"
+#include "tama.h"
+#include "debug.h"
+#include "trace.h"
+#include "LoadSprite.h"
+#include <SDL_mixer.h>
+
+#include "error.h"
+}
+
+int gamef = 0;
+int use_keybord = 0;
+int cdp[20] = { 16, 16, 16, 17, 18, 0 };
+int d, i;
+
+int rswait = 0;
+int cf = 0;
+int cc = 0;
+
+//static SDL_Surface *screen;
+static Uint32 background;
+// static char *pad_trace_file;
+
+extern void schedule();
+extern void tokuten();
+extern void Pad();
+extern void keybord();
+//extern void PutSpriteEx(int number, int x, int y, GLfloat scalex, GLfloat scaley, GLfloat angle);
+//GLuint texture[250] = {0};
+static void gamesyokika();
+static void opening();
+static void pause();
+//static char *pad_trace_file;
+
+/**
+ * runmode:
+ * 0 - normal game                                                         
+ * 1 - capture mode                                                        
+ *     program will capture all pad traces on a play and               
+ *     dump it into a file                                             
+ * 2 - trace mode                                                          
+ *     program will run with a trace file which is generated           
+ *     by capture-mode
+ */
+int runmode;
+
+
+static int 
+dandy_main_init(int gamef)
+{
+    Timeprof timeprof_move;
+    timeprof_move = timeprof_new();
+    dbg_init("/dev/stdout");
+
+    /**
+     * timeprof があるんだけどね
+     */
+
+
+
+
+    //SDL_Joystick *joy=SDL_JoystickOpen(0);
+  
+    sgroot->createFromXMLfile("xml/character.xml");
+    sgroot->createFromXMLfile("xml/font.xml");
+    sgroot->createFromXMLfile("xml/effect.xml");
+    sgroot->createFromXMLfile("xml/boss.xml");
+
+
+    init_sprite(0,0,0,0);
+
+    __debug("syokikaが呼びだされました\n");
+    SDL_Joystick *joy=SDL_JoystickOpen(0);
+    if(!joy) {
+	fprintf(stderr,"failed to open joystick 0\n");
+	use_keybord = 1;
+    }
+
+    opening(joy);
+
+    __debug("openingがよびだされました\n");
+
+    /**
+     * sound.c に移しました
+     * 代わりに InitSdlMixer(void); を使います。
+     * まあ中身一緒なんだけどね
+     */
+    /**
+      if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) {
+        fprintf(stderr,"failed to initialize SDL_mixer.\n");
+        SDL_Quit();
+        exit(-1);
+      }
+    */
+
+    // SDL_mixer とかいろいろ初期化
+    // もし Init に失敗したら
+    // 以後の Mixer 関連の関数を呼び出しても
+    // 中では何も行われないとかいう小細工を入れました。
+    InitSdlMixer();
+
+    // 音楽ファイルの読み込み
+    LoadSdlMixer();
+
+    // ボリューム調整
+    InitVolume();
+	
+    // 音出しテスト
+    PlaySdlMixer(-1, BGM);
+
+    if(!(init_chara_list(1024))){
+	__debug("failed to init_chara_list\n");
+    }
+
+    __debug("finished init_chara_list\n");
+
+    return 1;
+}
+
+static int
+dandy_main_lop(int gamef)
+{
+	if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
+	    (pad[0].l2 != 0) && (pad[0].r2 != 0)) {
+	    glFlush();
+	    SDL_GL_SwapBuffers( );
+	    gamesyokika(joy);
+	}
+
+	if (pad[0].quit != 0) {
+	    gamef = 2;
+	}
+
+	//SDL_FillRect(screen, NULL, background);
+	glClear( GL_COLOR_BUFFER_BIT);		
+    
+	schedule();
+	enemyfaste = count;
+    
+	timeprof_begin(timeprof_move);
+	//Move(); //enemy move
+	collision_detect();
+	outofwindow();
+	timeprof_end(timeprof_move);
+	state_update();
+	asteroidi = 0;
+	//charpatern();
+	//bosguage();
+
+	if (jiki.bf == TRUE) {
+	    Player(0);
+	    count++;
+	    PutSprite(count, jiki.x, jiki.y, jiki.ch);
+	}
+
+	Putbom();
+	tokuten();
+    
+	count++;
+	//PutSprite(count, 0, 960 - 96, 10);
+	/*インフレゲージ */
+	count++;
+	//PutSprite(count, 0, 0, 48);
+	obj_draw();
+	pause(joy);
+
+	if (use_keybord) {
+	    keybord();
+	} else {
+	    Pad(joy);
+	}
+
+	count = 0;
+	return gamef;
+}
+
+static int
+dandy_closing(int gamef)
+{
+
+    //_______________________________________________
+    // SDL_mixerの後始末
+    Mix_CloseAudio();
+    Mix_HaltMusic();
+    FreeSdlMixer() ;
+    //_______________________________________________
+    return 0;
+}
+
+
+void gamesyokika(SDL_Joystick *joy)
+{
+    laser_lv3[0].r = 62;
+    laser_lv3[0].r = 62;
+    for (i = 0; i < 3; i++) {
+	tlv3[i].y = -1;
+    }
+    filpcount = 0;
+    stage = 0;
+    //for (i = 0; i < 300; i++)
+    //enemy[i].f = FALSE;
+    jiki.zanki = 3;
+    jiki.x = 60;
+    jiki.y = 200;
+    jiki.ch = 3;
+    jiki.point = 0;
+    jiki.bf = FALSE;
+    jiki.muteki = 120;
+    enemycount = 0;
+    lg.stg = 4096;
+    pg.stg = 4096;
+    infg.stg = 0;
+    infg_level = 0;
+    //kyeenemyno = -1;
+    fastebos = 0;
+    jiki.ccount = 99;
+    p_extend = 200000;
+    pad[0].up=0;
+    pad[0].down=0;
+    pad[0].right=0;
+    pad[0].left=0;
+    pad[0].st=0;
+    pad[0].se=0;
+    opening(joy);
+}
+
+
+void opening(SDL_Joystick *joy)
+{
+    //for (i = 0; i < 300; i++) {
+    //};
+
+    SoundStop();
+    SoundPlay(7);
+
+    while (1) {
+	if(use_keybord == 1) {
+	    keybord();
+	} else {
+	    Pad(joy);
+	}
+
+	count = 1;
+
+	PutSprite(count, 700, 480, 53); //  put `push start' string on screen.  
+	count++;
+	PutSprite(count, 224, 776, 119); //  put `super dandy'                   
+	count++;
+	//    PutSprite(count, 200, 64, 190);
+	//    PutSpriteEx(count, 8192, 8192, 0);
+        PutSpriteEx(190, 800, 264, 2, 2, 5);
+	count++;
+	PutSprite(count, 396, 432, 191);
+	//PutSpriteEx(count, 8192, 8192, 0);
+	count++;
+	PutSprite(count, 640, 640, 192);
+	//PutSpriteEx(count, 8192, 8192, 0);
+
+	if (pad[0].st > 1) {
+	    jiki.bf = TRUE;
+	    
+	    //CdPlay(1,&cdp[0],0);                                          
+	    SoundStop();
+	    SoundPlay(0);
+
+	    gamef = 1;
+	    pad[0].st = 1;
+	    return;
+	}
+	if ((pad[0].se > 0) && (pad[0].st > 0)) {
+	    gamef = 0;
+	    break;
+	}
+
+
+	SDL_GL_SwapBuffers( );
+    }
+}
+
+void
+pause(SDL_Joystick *joy)
+{
+    if (jiki.zanki != 0 && jiki.bf != FALSE) {
+	if (pad[0].se == 1) {
+	    //Mix_Pause(BGM);
+	    PauseSdlMixer(BGM);
+	    while(1){
+		if(use_keybord == 1) {
+		    keybord();
+		} else {
+		    Pad(joy);
+		}
+		if(pad[0].st == 0)
+		    continue;
+		pad[0].up=0;
+		pad[0].down=0;
+		pad[0].right=0;
+		pad[0].left=0;
+		pad[0].se=0;
+		pad[0].st=0;
+		//Mix_Resume(BGM);
+		ResumeSdlMixer(BGM);
+		break;
+	    }
+	}
+    }
+    if (jiki.zanki == 0) {
+	//     RECT *recp;                                                      
+	if ((jiki.ccount > 0) && (cf == 0)) {
+	    cf = 1;
+	    count++;
+	    //cgcg(2);
+	    PutSprite(2, 480, 480, 110);
+	    count++;
+	    //cgcg(1);
+	}
+	if ((jiki.ccount > 0) && (cf == 1)) {
+	    while (1) {
+		if (pad[0].st > 0) {
+		    cf = 0;
+		    jiki.ccount--;
+		    jiki.zanki = 3;
+		    enemycount++;
+		    cc = 0;
+		    for (i = 0; i < 4; i++) {
+			clear_result[i] = 0;
+		    }
+		    goto f;
+		}
+		cc++;
+		if (29 - cc / 60 < 20) {
+		    cc = 0;
+		    cf = 3;
+		    break;
+		}
+		SDL_Delay(100);
+		PutSprite(1, 640, 640, 29 - cc / 60);
+		//      	PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0);
+
+		Pad(joy);
+		SDL_GL_SwapBuffers( );
+	    }
+	}
+	if (rswait > 60 * 6) {
+	    cf = 0;
+	    rswait = 0;
+	    gamesyokika(joy);
+	}
+	rswait++;
+	count++;
+	//cgcg(1);
+	PutSprite(1, 480, 480, 19);
+	return;
+    }
+    if (jiki.bf == FALSE) {
+    f:
+	if (rswait < 80) {
+	    rswait++;
+	    return;
+	} else {
+	    rswait = 0;
+	    jiki.x = 60;
+	    jiki.y = 200;
+	    jiki.bf = TRUE;
+
+	    pad[0].st = 0;
+	    lg.stg = 4096;
+	    pg.stg = 4096;
+	    laser_lv3[0].r = 62;
+	    tlv3[0].r = 0;
+	    tlv3[0].y = -1;
+	    return;
+	    // sb_size = -1;                                                    
+	}
+    }
+}
+
+SpriteTable sptable[DEFOBJ];
+
+
+void DefSpriteEx(int number, short middlex, short middley)
+{
+    sptable[number].mx = middlex;
+    sptable[number].my = middley;
+}
+
+
+void DefSprite(int number, char *name, float w, float h, int color, OBJECT *obj)
+{
+}
+
+void PutSprite(int zorder, short x, short y, int number)
+{
+    SpriteTable *m = &sptable[number];
+    SceneGraphPtr object = sgroot->createSceneGraph(m->name);
+    
+    title->xyz[0] = x;
+    title->xyz[1] = y;
+
+    charactor[number].x = x;
+    charactor[number].y = y;
+    charactor[number].flag = 0;
+    charactor[number].root = (void*)object;
+
+}
+
+void PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle)
+{
+    SpriteTable *m = &sptable[number];
+    x -= m->w;
+    y -= m->h;
+}
+
+
+struct SGO_PAD pad[2];
+
+
+/* コントローラ状態の読み込み */
+void Pad(SDL_Joystick *joy)
+{
+    Sint16 axis;
+
+    SDL_JoystickUpdate();
+  
+    if(SDL_JoystickGetButton(joy,PS2_CROSS)==SDL_PRESSED)
+	pad[0].k0++;
+    else
+	pad[0].k0=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_CIRCLE)==SDL_PRESSED)
+	pad[0].k1++;
+    else
+	pad[0].k1=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_SQUARE)==SDL_PRESSED)
+	pad[0].k3++;
+    else
+	pad[0].k3=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_TRIANGLE)==SDL_PRESSED)
+	pad[0].k4++;
+    else
+	pad[0].k4=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_L1)==SDL_PRESSED)
+	pad[0].l1++;
+    else
+	pad[0].l1=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_R1)==SDL_PRESSED)
+	pad[0].r1++;
+    else
+	pad[0].r1=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_L2)==SDL_PRESSED)
+	pad[0].l2++;
+    else
+	pad[0].l2=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_R2)==SDL_PRESSED)
+	pad[0].r2++;
+    else
+	pad[0].r2=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_START)==SDL_PRESSED)
+	pad[0].st++;
+    else
+	pad[0].st=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_SELECT)==SDL_PRESSED)
+	pad[0].se++;
+    else
+	pad[0].se=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_L3)==SDL_PRESSED)
+	pad[0].l3++;
+    else
+	pad[0].l3=0;
+  
+    if(SDL_JoystickGetButton(joy,PS2_R3)==SDL_PRESSED)
+	pad[0].r3++;
+    else
+	pad[0].r3=0;
+    //x
+    axis=SDL_JoystickGetAxis(joy,0);
+    if(axis>=3200){
+	pad[0].left=0;
+	pad[0].right++;
+    }
+    else if(axis<=-3200){
+	pad[0].right=0;
+	pad[0].left++;
+    }
+    else {
+	pad[0].right=0;
+	pad[0].left=0;
+    }
+    //y
+    axis=SDL_JoystickGetAxis(joy,1);
+    if(axis>=3200){
+	pad[0].up=0;
+	pad[0].down++;
+    }
+    else if(axis<=-3200){
+	pad[0].down=0;
+	pad[0].up++;
+    }
+    else {
+	pad[0].down=0;
+	pad[0].up=0;
+    }
+
+    if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
+	(pad[0].l2 != 0) && (pad[0].r2 != 0) &&
+	(pad[0].st != 0) && (pad[0].se != 0)) {
+	pad[0].quit = 1;
+    } else {
+	pad[0].quit = 0;
+    }
+	
+}
+
+
+void keybord()
+{
+    SDL_PumpEvents();
+    Uint8 *keys = SDL_GetKeyState(NULL);
+
+    if (keys[SDLK_UP]) {
+	pad[0].up++;
+    } else {
+	pad[0].up = 0;
+    }
+    if (keys[SDLK_DOWN]) {
+	pad[0].down++;
+    } else {
+	pad[0].down = 0;
+    }
+
+    if (keys[SDLK_RIGHT]) {
+	pad[0].right++;
+    } else {
+	pad[0].right = 0;
+    }
+
+    if (keys[SDLK_LEFT]) {
+	pad[0].left++;
+    } else {
+	pad[0].left = 0;
+    }
+
+    if (keys[SDLK_a]) {
+	pad[0].k0++;
+    } else {
+	pad[0].k0 = 0;
+    }
+
+    if (keys[SDLK_z]) {
+	pad[0].k1++;
+    } else {
+	pad[0].k1 = 0;
+    }
+
+    if (keys[SDLK_s]) {
+	pad[0].k3++;
+    } else {
+	pad[0].k3 = 0;
+    }
+    
+    if (keys[SDLK_x]) {
+	pad[0].k4++;
+    } else {
+	pad[0].k4 = 0;
+    }
+
+    if (keys[SDLK_r]) {
+	pad[0].r2++;
+    } else {
+	pad[0].r2 = 0;
+    }
+
+    if (keys[SDLK_e]) {
+	pad[0].r1++;
+    } else {
+	pad[0].r1 = 0;
+    }
+
+    if (keys[SDLK_w]) {
+	pad[0].l1++;
+    } else {
+	pad[0].l1 = 0;
+    }
+
+    if (keys[SDLK_q]) {
+	pad[0].l2++;
+    } else {
+	pad[0].l2 = 0;
+    }
+
+    // START ボタンは Return が似合う気がする
+    //if(keys[SDLK_1])
+    if (keys[SDLK_RETURN]) {
+	pad[0].st++;
+    } else {
+	pad[0].st = 0;
+    }
+
+    if (keys[SDLK_2]) {
+	pad[0].se++;
+    } else {
+	pad[0].se = 0;
+    }
+
+    if (keys[SDLK_ESCAPE]) {
+	SDL_Quit();
+	exit(1);
+	//pad[0].st = 1;
+	//pad[0].se = 1;
+    }
+
+    if (keys[SDLK_0]) {
+	pad[0].quit = 1;
+    } else {
+	pad[0].quit = 0;
+    }
+}
+
+
+/* end */