comparison 2015/0428.html @ 20:3905fe7b6986

add 0428.html
author Masataka Kohagura <kohagura@cr.ie.u-ryukyu.ac.jp>
date Tue, 28 Apr 2015 17:03:16 +0900
parents 2015/0407.html@7aa4d115e792
children a4227cbaa7b3
comparison
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19:7aa4d115e792 20:3905fe7b6986
1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta http-equiv="content-type" content="text/html;charset=utf-8">
5 <title>seminar</title>
6
7 <!--
8 Notes on CSS media types used:
9
10 1) projection -> slideshow mode (display one slide at-a-time; hide all others)
11 2) screen -> outline mode (display all slides-at-once on screen)
12 3) print -> print (and print preview)
13
14 Note: toggle between projection/screen (that is, slideshow/outline) mode using t-key
15
16 Questions, comments?
17 - send them along to the mailinglist/forum online @ http://groups.google.com/group/webslideshow
18 -->
19
20 <!-- styles -->
21 <style media="screen,projection">
22
23 html,
24 body,
25 .presentation { margin: 0; padding: 0; }
26
27 .slide { display: none;
28 position: absolute;
29 top: 0; left: 0;
30 margin: 0;
31 border: none;
32 padding: 2% 4% 0% 4%; /* css note: order is => top right bottom left */
33 -moz-box-sizing: border-box;
34 -webkit-box-sizing: border-box;
35 box-sizing: border-box;
36 width: 100%; height: 100%; /* css note: lets use border-box; no need to add padding+border to get to 100% */
37 overflow-x: hidden; overflow-y: auto;
38 z-index: 2;
39 }
40
41 .slide.current { display: block; } /* only display current slide in projection mode */
42
43 .slide .stepcurrent { color: black; }
44 .slide .step { color: silver; } /* or hide next steps e.g. .step { visibility: hidden; } */
45
46 .slide {
47 /*
48 background-image: -webkit-linear-gradient(top, blue, aqua, blue, aqua);
49 background-image: -moz-linear-gradient(top, blue, aqua, blue, aqua);
50 */
51 }
52 </style>
53
54 <style media="screen">
55 .slide { border-top: 1px solid #888; }
56 .slide:first-child { border: none; }
57 </style>
58
59 <style media="print">
60 .slide { page-break-inside: avoid; }
61 .slide h1 { page-break-after: avoid; }
62 .slide ul { page-break-inside: avoid; }
63 </style>
64
65
66 <!-- add js lib (jquery) -->
67 <script src="js/jquery-1.7.min.js"></script>
68
69 <!-- S6 JS -->
70 <script src="js/jquery.slideshow.js"></script>
71 <script src="js/jquery.slideshow.counter.js"></script>
72 <script src="js/jquery.slideshow.controls.js"></script>
73 <script>
74 $(document).ready( function() {
75 Slideshow.init();
76
77 // Example 2: Start Off in Outline Mode
78 // Slideshow.init( { mode: 'outline' } );
79
80 // Example 3: Use Custom Transition
81 // Slideshow.transition = transitionScrollUp;
82 // Slideshow.init();
83
84 // Example 4: Start Off in Autoplay Mode with Custom Transition
85 // Slideshow.transition = transitionScrollUp;
86 // Slideshow.init( { mode: 'autoplay' } );
87 } );
88 </script>
89
90 </head>
91 <body>
92
93 <div class="presentation">
94
95 <div class='slide cover'>
96 <table width="90%" height="90%" border="0" align="center">
97 <tr>
98 <td><div align="center">
99 <h1>Cerium Game Engine の Input Output の改良</h1>
100 </div>
101 </td>
102 </tr>
103 <tr>
104 <td><div align="right">
105 <name>Masataka Kohagura 7th, April , 2015</name>
106 </div></td>
107 </tr>
108 </tr>
109 </table>
110 </div>
111
112 <div id="cover">
113 <h1>研究目的</h1>
114 <ul>
115 <li>
116 当研究室では並列プログラミングフレームワーク Cerium Task Manager でプログラミングを行っている。
117 </li>
118 <li>
119 Cerium は TaskManager の他に、Rendering Engine、SceneGraph で構成され、ゲームフレームワークとしても動作する。
120 </li>
121 <li>
122 アクションゲームや格闘ゲームなどは入力情報を素早く処理し、その結果を入力とほぼ同時に反映させるとゲームプレイ時の遅延によるストレスが減る。
123 </li>
124 <li>
125 入力情報をすぐに反映させることが嬉しいよね。
126 </li>
127 </ul>
128 </div>
129
130 <div id="cover">
131 <h1>現在していること</h1>
132 <ul>
133 <li>
134 とりあえず Test をひと通り実行
135 </li>
136 <li>
137 collada、ieshoot を参考に SceneGraph の全体像を把握しようとしている。
138 </li>
139 </ul>
140 </div>
141
142 <div id="cover">
143 <h1>気になる点</h1>
144 <ul>
145 <li>
146 ieshoot の自機が入力に対するレスポンスが体感 8F ~ 10F(0.1秒ほど遅れる)
147 </li>
148 </ul>
149 </div>
150
151 <!--
152 <div id="cover">
153 <h1>prog</h1>
154 <ul>
155 <li>
156
157 </li>
158
159 <pre>
160 <code>
161 typedef struct SDL_AudioSpec {
162 int freq; /** DSP frequency samples per second */
163 Uint16 format; /** Audio data format */
164 Uint8 channels; /** Number of channels: 1 mono, 2 stereo */
165 Uint8 silence; /** Audio buffer silence value (calculated) */
166 Uint16 samples; /** Audio buffer size in samples (power of 2) */
167 Uint16 padding; /** Necessary for some compile environments */
168 Uint32 size; /** Audio buffer size in bytes (calculated) */
169 void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
170 void *userdata;
171 } SDL_AudioSpec;
172 </code>
173 </ul>
174 </pre>
175 <img src="./images/sqrWave.png" width="50%" height="">
176 </div>
177
178 -->
179
180 </div> <!-- presentation -->
181 </body>
182 </html>