3
|
1 #include "SceneGraphRoot.h"
|
|
2 #include "dandy.h"
|
|
3
|
5
|
4 //extern SceneGraphPtr back_;
|
|
5 //extern SceneGraphPtr dandys[5];
|
|
6
|
|
7 void mydandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
8 void ldandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
9 void rdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
10 void ltdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
11 void rtdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
12 void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
|
|
13 void mydandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
|
4
|
14
|
|
15 void gclab_move(SceneGraphPtr node, void *sgroot_, int w, int h);
|
|
16 void gclab_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
|