3
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1 #include "game_scene01.h"
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2
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3 void
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4 create_object(void *sgroot_, int w, int h)
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5 {
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6 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
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7 SceneGraphPtr dandy, rdandy, rtdandy, ldandy, ltdandy;
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8 //SceneGraphPtr tmp[5] = {ldandy, ltdandy, dandy, rtdandy, rtdandy};
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9 //dandys = tmp;
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10
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11 SceneGraphPtr back = sgroot->createSceneGraph();
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12
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13 dandy = sgroot->createSceneGraph("mydandy");
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14 ldandy = sgroot->createSceneGraph("l-dandy");
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15 ltdandy = sgroot->createSceneGraph("lt-dandy");
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16 rdandy = sgroot->createSceneGraph("r-dandy");
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17 rtdandy = sgroot->createSceneGraph("rt-dandy");
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18
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19 dandy->xyz[0] = w/2;
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20 dandy->xyz[1] = h*0.9;
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21
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22 dandy->set_move_collision(dandy_move, dandy_collision);
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23 //ldandy->set_move_collision(dandy_move, dandy_collision);
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24 ltdandy->set_move_collision(dandy_move, dandy_collision);
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25 rdandy->set_move_collision(dandy_move, dandy_collision);
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26 rtdandy->set_move_collision(dandy_move, dandy_collision);
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27
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28 back->addChild(dandy);
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29 sgroot->setSceneData(back);
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30 }
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