comparison dandy.cc @ 4:e089ac9ea221

greenclab add. not complete...
author tkaito
date Sun, 06 Jun 2010 06:47:45 +0900
parents 69b4108bf4e8
children 581fa1888e2e
comparison
equal deleted inserted replaced
3:dca6d5d2ef46 4:e089ac9ea221
1 #include <math.h> 1 #include <math.h>
2 #include "SceneGraphRoot.h" 2 #include "SceneGraphRoot.h"
3 #include "dandy.h" 3 #include "dandy.h"
4
5
6 void
7 dandy_move_idle(SceneGraphPtr node, int w, int h)
8 {
9
10 }
11 4
12 void 5 void
13 title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) 6 title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
14 { 7 {
15 8
18 MainLoopPtr 11 MainLoopPtr
19 dandy::init(Viewer *sgroot, int w, int h) 12 dandy::init(Viewer *sgroot, int w, int h)
20 { 13 {
21 SceneGraphPtr back, title; 14 SceneGraphPtr back, title;
22 15
23 sgroot->createFromXMLfile( "xml/mydandy.xml"); 16 sgroot->createFromXMLfile("xml/mydandy.xml");
24 sgroot->createFromXMLfile( "xml/title2.xml"); 17 sgroot->createFromXMLfile("xml/title2.xml");
25 sgroot->createFromXMLfile( "xml/gameover.xml"); 18 sgroot->createFromXMLfile("xml/gameover.xml");
19 sgroot->createFromXMLfile("xml/enemy_greenclab.xml");
20
26 21
27 back = sgroot->createSceneGraph(); 22 back = sgroot->createSceneGraph();
28 title = sgroot->createSceneGraph("title001"); 23 title = sgroot->createSceneGraph("title001");
29 title->xyz[0] = w/2; 24 title->xyz[0] = w/2;
30 title->xyz[1] = h/2; 25 title->xyz[1] = h/2;