view game_scene01.h @ 5:57af5c610b34

iroiro add
author tkaito
date Mon, 07 Jun 2010 02:16:02 +0900
parents e089ac9ea221
children
line wrap: on
line source

#include "SceneGraphRoot.h"
#include "dandy.h"

//extern SceneGraphPtr back_;
//extern SceneGraphPtr dandys[5];

void mydandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void ldandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void rdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void ltdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void rtdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
void mydandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);

void gclab_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void gclab_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);