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view game_scene01.h @ 5:57af5c610b34
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author | tkaito |
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date | Mon, 07 Jun 2010 02:16:02 +0900 |
parents | e089ac9ea221 |
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#include "SceneGraphRoot.h" #include "dandy.h" //extern SceneGraphPtr back_; //extern SceneGraphPtr dandys[5]; void mydandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void ldandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void rdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void ltdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void rtdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); void mydandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); void gclab_move(SceneGraphPtr node, void *sgroot_, int w, int h); void gclab_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);