view game_scene01.cc @ 6:581fa1888e2e

add bullet
author tkaito
date Mon, 07 Jun 2010 18:58:59 +0900
parents 57af5c610b34
children
line wrap: on
line source

#include "game_scene01.h"

SceneGraphPtr back_;
SceneGraphPtr dandys[6];

void
create_object(void *sgroot_, int w, int h) 
{
  SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
  back_ = sgroot->createSceneGraph();
  SceneGraphPtr back = back_; 

  /* 自機 */
  //SceneGraphPtr dandys[5];
  dandys[0] = sgroot->createSceneGraph("l-dandy");
  dandys[1] = sgroot->createSceneGraph("lt-dandy");
  dandys[2] = sgroot->createSceneGraph("mydandy");
  dandys[3] = sgroot->createSceneGraph("rt-dandy");
  dandys[4] = sgroot->createSceneGraph("r-dandy");
  dandys[5] = sgroot->createSceneGraph("lockon");

  dandys[0]->set_move_collision(ldandy_move, dandy_coll);
  dandys[1]->set_move_collision(ltdandy_move, dandy_coll);
  dandys[2]->set_move_collision(mydandy_move, mydandy_coll);
  dandys[3]->set_move_collision(rtdandy_move, dandy_coll);
  dandys[4]->set_move_collision(rdandy_move, dandy_coll);
  dandys[5]->set_move_collision(rdandy_move, dandy_coll);

  for(int i = 0; i < 5; i++) {
    dandys[i]->xyz[0] = w/2;
    dandys[i]->xyz[1] = h*0.9;
    dandys[i]->xyz[2] = 100000.0f;
    back->addChild(dandys[i]);
  }
  back->addChild(dandys[5]);
  dandys[2]->xyz[2] = 0.0f;

  /* 敵機 */
  SceneGraphPtr gclab;
  gclab = sgroot->createSceneGraph("green_clab");

  gclab->xyz[0] = w/2;
  gclab->xyz[1] = -100;
  gclab->xyz[2] = 5;
  
  gclab->set_move_collision(gclab_move, gclab_collision);

  //stage_plan();

  back->addChild(gclab);
  sgroot->setSceneData(back);
}

void
stage_plan() {
  //TODO : stageの設計。stageも幾つかに分けるべき?
}