view game_scene01.h @ 10:93d9db48775f default tip

Property add not move. 30%
author tkaito
date Mon, 14 Jun 2010 17:20:03 +0900
parents 57af5c610b34
children
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#include "SceneGraphRoot.h"
#include "dandy.h"

//extern SceneGraphPtr back_;
//extern SceneGraphPtr dandys[5];

void mydandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void ldandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void rdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void ltdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void rtdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
void mydandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);

void gclab_move(SceneGraphPtr node, void *sgroot_, int w, int h);
void gclab_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);