Mercurial > hg > Members > tkaito > dandy
view game_scene01.h @ 10:93d9db48775f default tip
Property add not move. 30%
author | tkaito |
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date | Mon, 14 Jun 2010 17:20:03 +0900 |
parents | 57af5c610b34 |
children |
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#include "SceneGraphRoot.h" #include "dandy.h" //extern SceneGraphPtr back_; //extern SceneGraphPtr dandys[5]; void mydandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void ldandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void rdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void ltdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void rtdandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); void mydandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); void gclab_move(SceneGraphPtr node, void *sgroot_, int w, int h); void gclab_collision(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);