0
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1 #include "Dandy.h"
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2 #include <stdio.h>
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3 #include <stdlib.h>
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4 #include <string.h>
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5 #include <ctype.h>
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6 #include <math.h>
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7 #include <time.h>
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8 #include <SDL.h>
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9 #include "SDL_opengl.h"
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10 #include "object.h"
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11 #include "tree_controll.h"
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12 #include "xml.h"
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13 #include "profile.h"
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14 #include "syokika.h"
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15 #include "sankaku.h"
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16 #include "sgoex.h"
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17 #include "sound.h"
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18 #include "bool.h"
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19 #include "bom.h"
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20 #include "count2.h"
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21 #include "tokuten.h"
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22 #include "schedule.h"
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23 #include "tama.h"
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24 #include "debug.h"
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25 #include "trace.h"
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26 #include "LoadSprite.h"
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27 #include <SDL_mixer.h>
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28 #include "error.h"
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29 #include "matrix_calc.h"
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30 #include "Character.h"
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31 #include "Character_state.h"
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32
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33 static int use_keybord = 0;
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34 static int i;
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35
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36 static int rswait = 0;
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37 static int cf = 0;
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38 static int cc = 0;
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39
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40 //static SDL_Surface *screen;
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41 // static Uint32 background;
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42 // static char *pad_trace_file;
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43
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44 extern void schedule();
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45 extern void tokuten();
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46 extern void Pad();
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47 extern void keybord();
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48 static int gamesyokika(int gamef);
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49 static int game_pause(int);
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50 static void KeyAssign(int runmode, TraceBuffPtr buff, SDL_Joystick *joy, SGO_PAD *pad);
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51
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52 static int runmode = 0;
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53 static char *pad_trace_file;
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54 static TraceBuffPtr t_buff;
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55 static TraceBuffPtr first;
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56
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57 /**
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58 * runmode:
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59 * 0 - normal game
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60 * 1 - capture mode
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61 * program will capture all pad traces on a play and
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62 * dump it into a file
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63 * 2 - trace mode
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64 * program will run with a trace file which is generated
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65 * by capture-mode
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66 */
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67
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68 static SDL_Joystick *joy;
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69
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70 #define SCMP_SIZ 8
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71
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72 const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\
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73 -length Number of data (default DATA_NUM (Func.h))\n\
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74 -count Number of task (default 1)\n";
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75
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76 static Viewer *sgroot;
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77
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78 TaskManager *tmanager;
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79
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80 static int screen_w;
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81 static int screen_h;
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82
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83 MainLoopPtr
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84 Dandy::init(Viewer *sgroot_, int w, int h)
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85 {
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86 screen_w = w;
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87 screen_h = h;
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88 sgroot = sgroot_;
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89 tmanager = sgroot->manager;
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90 return sgroot;
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91 }
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92
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93 Application *
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94 application() {
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95 return new Dandy();
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96 }
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97
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98 static void print_usage();
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99 static int get_option(int argc, char *argv[]);
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100 static int opening(int gamef);
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101 static int dandy_closing(int gamef);
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102 static int dandy_main_loop(int gamef);
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103 static int dandy_main_init(int gamef);
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104 extern int init(TaskManager *manager, int argc, char *argv[]);
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105 extern void task_initialize();
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106 static void TMend(TaskManager *manager);
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107
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108 bool
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109 Dandy::app_loop(Viewer *viewer){
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110 // don't use allExecute
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111 return 0;
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112 };
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113
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114 static int gamef = 0;
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115
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116 HTaskPtr
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117 Dandy::application_task(HTaskPtr next, Viewer* viewer){
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118 // printf("gamef = %d\n",gamef);
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119 switch (gamef) {
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120 case 0: gamef= dandy_main_init(gamef); break;
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121 case 1: gamef= gamesyokika(gamef); break;
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122 case 2: gamef= opening(gamef); break;
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123 case 3: gamef= dandy_main_loop(gamef); break;
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124 case 4: gamef= dandy_closing(gamef); break;
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125 }
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126 return next;
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127 };
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128
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129 void
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130 task_init()
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131 {
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132
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133 }
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134
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135 int
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136 TMmain(TaskManager *manager,int argc, char *argv[])
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137 {
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138 task_init();
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139 task_initialize();
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140 manager->set_TMend(TMend);
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141 if (get_option(argc, argv)) {
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142 print_usage();
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143 }
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144
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145 return init(manager,argc, argv);
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146 }
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147
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148 void
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149 TMend(TaskManager *manager)
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150 {
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151 printf("game end\n");
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152 }
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153
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154 static int light_sysswitch = 0;
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155 static int light_num = 4;
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156
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157 static void
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158 _LightSysSwitch(Viewer *sgroot) {
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159 if (light_sysswitch == 1) {
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160 sgroot->OnLightSysSwitch();
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161 for (int i = 0; i < light_num; i++) {
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162 SceneGraphPtr light = sgroot->getLight(i);
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163 sgroot->OnLightSwitch(i);
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164 light->xyz[0] = screen_w / 2;
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165 light->xyz[1] = screen_h / 2;
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166 light->xyz[2] = -100;
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167 }
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168 } else if (light_sysswitch == 0) {
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169 sgroot->OffLightSysSwitch();
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170 }
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171 }
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172
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173
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174 static void
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175 print_usage()
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176 {
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177 printf("usage: ./exe_file [-h|-help|--help][-capture filename][-trace filename]\n");
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178 }
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179
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180
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181 static int
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182 get_option(int argc, char *argv[])
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183 {
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184 int i;
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185 if (argc < 2) {
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186 runmode = 0;
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187 return 0;
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188 }
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189 for (i = 0; i < argc; i++) {
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190 if (!strncmp(argv[i], "-capture", SCMP_SIZ)) {
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191 if (++i >= argc) {
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192 return 1;
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193 }
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194 printf("Start Capture mode.\n");
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195 t_buff = (TraceBuffPtr)malloc(sizeof(TraceBuff));
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196 t_buff->next = NULL;
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197 pad_trace_file = argv[i];
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198 runmode = 1;
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199 return 0;
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200 } else if (!strncmp(argv[i], "-trace", SCMP_SIZ)) {
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201 if (++i >= argc) {
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202 return 1;
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203 }
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204 printf("Start Trace mode.\n");
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205 t_buff = (TraceBuffPtr)malloc(sizeof(TraceBuff));
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206 t_buff->next = NULL;
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207 pad_trace_file = argv[i];
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208 runmode = 2;
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209 return 0;
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210 } else if (!strncmp(argv[i], "--help", SCMP_SIZ) ||
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211 !strncmp(argv[i], "-help", SCMP_SIZ) ||
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212 !strncmp(argv[i], "-h", SCMP_SIZ)) {
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213 return 1;
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214 }
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215 }
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216
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217 return 1;
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218 }
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219
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220
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221 static int
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222 dandy_main_init(int gamef)
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223 {
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224 //Timeprof timeprof_move;
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225 //timeprof_move = timeprof_new();
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226 dbg_init("/dev/stdout");
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227
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228 /**
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229 * timeprof があるんだけどね
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230 */
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231 if ((runmode == 1)||(runmode ==2)) {
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232 if (!PadfileOpen(pad_trace_file)) {
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233 runmode = 0;
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234 } else if(runmode == 2) {
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235 PadfileRead(t_buff);
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236 }
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237 first = t_buff;
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238 }
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239
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240 sgroot->createFromXMLfile("xml/character.xml");
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241 sgroot->createFromXMLfile("xml/font.xml");
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242 sgroot->createFromXMLfile("xml/effect.xml");
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243 sgroot->createFromXMLfile("xml/boss.xml");
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244
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245 _LightSysSwitch(sgroot);
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246
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247 init_sprite(0,0,0,0);
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248
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249 __debug("syokikaが呼びだされました\n");
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250 joy=SDL_JoystickOpen(0);
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251 if(!joy) {
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252 fprintf(stderr,"failed to open joystick 0\n");
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253 use_keybord = 1;
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254 }
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255
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256 /**
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257 * sound.c に移しました
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258 * 代わりに InitSdlMixer(void); を使います。
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259 * まあ中身一緒なんだけどね
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260 */
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261 /**
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262 if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) {
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263 fprintf(stderr,"failed to initialize SDL_mixer.\n");
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264 SDL_Quit();
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265 exit(-1);
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266 }
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267 */
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268
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269 // SDL_mixer とかいろいろ初期化
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270 // もし Init に失敗したら
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271 // 以後の Mixer 関連の関数を呼び出しても
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272 // 中では何も行われないとかいう小細工を入れました。
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273 InitSdlMixer();
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274
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275 // 音楽ファイルの読み込み
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276 LoadSdlMixer();
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277
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278 // ボリューム調整
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279 InitVolume();
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280
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281 // 音出しテスト
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282 PlaySdlMixer(-1, BGM);
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283
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284 if(!(init_chara_list(1024))){
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285 __debug("failed to init_chara_list\n");
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286 }
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287
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288 __debug("finished init_chara_list\n");
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289
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290 return 1;
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291 }
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292
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293 SceneGraphPtr root;
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294
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295 // extern void get_matrix(float *matrix, float *rxyz, float *txyz, float *scale, float *stack);
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296
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297 static void
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298 flip()
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299 {
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300 CameraPtr camera = sgroot->sgroot->getCamera();
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301
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302 sgroot->sgroot->flip();
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303 sgroot->sgroot->lightCalc();
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304
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305 root = sgroot->createSceneGraph();
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306 root->xyz[0] = 0;
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307 root->xyz[1] = 0;
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308 root->xyz[2] = 30.0f;
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309
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310 /*親の回転、座標から、子の回転、座標を算出*/
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311 get_matrix(root->matrix, root->angle, root->xyz, camera->matrix);
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312 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
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313 get_matrix(root->real_matrix, root->angle, root->xyz, camera->real_matrix);
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314
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315 sgroot->setSceneData(root);
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316 }
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317
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318
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319 static int
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320 dandy_main_loop(int gamef)
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321 {
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322 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
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323 (pad[0].l2 != 0) && (pad[0].r2 != 0)) {
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324 gamef = gamesyokika(gamef);
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325 }
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326
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327 if (pad[0].quit != 0) {
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328 gamef = 4;
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329 }
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330 flip();
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331
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332 //SDL_FillRect(screen, NULL, background);
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333
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334 schedule();
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335 enemyfaste = count;
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336
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337 // timeprof_begin(timeprof_move);
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338 //Move(); //enemy move
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339 collision_detect();
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340 outofwindow();
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341 // timeprof_end(timeprof_move);
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342 state_update();
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343 asteroidi = 0;
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344 //charpatern();
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345 //bosguage();
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346
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347 if (jiki.bf == TRUE) {
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348 Player(0);
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349 count++;
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350 PutSprite(count, jiki.x, jiki.y, jiki.ch);
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351 }
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352
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353 Putbom();
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354 tokuten();
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355
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356 count++;
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357 //PutSprite(count, 0, 960 - 96, 10);
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358 /*インフレゲージ */
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359 count++;
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360 //PutSprite(count, 0, 0, 48);
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361
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362 obj_draw();
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363 gamef = game_pause(gamef);
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364
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365 KeyAssign(runmode, t_buff, joy, pad);
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366
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367 filpcount++;
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368 count = 0;
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369
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370 return gamef;
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371 }
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372
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373 static int
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374 dandy_closing(int gamef)
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375 {
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376 if (runmode == 1) {
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377 PadfileWrite(first);
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378 PadfileClose(first);
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379 } else if (runmode == 2) {
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380 PadfileClose(first);
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381 }
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382
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383 //_______________________________________________
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384 // SDL_mixerの後始末
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385 Mix_CloseAudio();
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386 Mix_HaltMusic();
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387 FreeSdlMixer() ;
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388 //_______________________________________________
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389 return 0;
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390 }
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391
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392
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393 static int
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394 gamesyokika(int gamef)
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395 {
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396 laser_lv3[0].r = 62;
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397 laser_lv3[0].r = 62;
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398 for (i = 0; i < 3; i++) {
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399 tlv3[i].y = -1;
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400 }
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401 filpcount = 0;
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402 stage = 0;
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403 //for (i = 0; i < 300; i++)
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404 //enemy[i].f = FALSE;
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405 jiki.zanki = 3;
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406 jiki.x = 60;
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407 jiki.y = 200;
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408 jiki.ch = 3;
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409 jiki.point = 0;
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410 jiki.bf = FALSE;
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411 jiki.muteki = 120;
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412 enemycount = 0;
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413 lg.stg = 4096;
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414 pg.stg = 4096;
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415 infg.stg = 0;
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416 infg_level = 0;
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417 //kyeenemyno = -1;
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418 fastebos = 0;
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419 jiki.ccount = 99;
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420 p_extend = 200000;
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421 pad[0].up=0;
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422 pad[0].down=0;
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423 pad[0].right=0;
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424 pad[0].left=0;
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425 pad[0].st=0;
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426 pad[0].se=0;
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427
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428 SoundStop();
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429 SoundPlay(7);
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430 gamef = 2;
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431 flip();
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432 return gamef;
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433 }
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434
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435 static int
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436 opening(int gamef)
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437 {
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438 if(use_keybord == 1) {
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439 keybord();
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440 } else {
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441 Pad(joy);
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442 }
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443
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444 count = 1;
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445
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446 PutSprite(count, 700, 480, 53); // put `push start' string on screen.
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447 count++;
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448 PutSprite(count, 224, 776, 119); // put `super dandy'
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449 count++;
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450 // PutSprite(count, 200, 64, 190);
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451 // PutSpriteEx(count, 8192, 8192, 0);
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452 PutSpriteEx(190, 800, 264, 2, 2, 5);
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453 count++;
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454 PutSprite(count, 396, 432, 191);
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455 //PutSpriteEx(count, 8192, 8192, 0);
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456 count++;
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457 PutSprite(count, 640, 640, 192);
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458 //PutSpriteEx(count, 8192, 8192, 0);
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459
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460 if ((pad[0].st > 1)||(runmode == 2)) {
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461 jiki.bf = TRUE;
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462
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463 //CdPlay(1,&cdp[0],0);
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464 SoundStop();
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465 SoundPlay(0);
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466
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467 gamef = 3;
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468 pad[0].st = 1;
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469 } else if ((pad[0].se > 0) && (pad[0].st > 0)) {
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470 gamef = 2;
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471 }
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472 flip();
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473 return gamef;
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474 }
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475
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476 static int
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477 game_pause(int gamef)
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478 {
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479 gamef = 3;
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480 if (jiki.zanki != 0 && jiki.bf != FALSE) {
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481 if (pad[0].se == 1) {
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482 //Mix_Pause(BGM);
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483 PauseSdlMixer(BGM);
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484 while(1){
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485 if(use_keybord == 1) {
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486 keybord();
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487 } else {
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488 Pad(joy);
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489 }
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490 if(pad[0].st == 0)
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491 continue;
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492 pad[0].up=0;
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493 pad[0].down=0;
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494 pad[0].right=0;
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495 pad[0].left=0;
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496 pad[0].se=0;
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497 pad[0].st=0;
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498 //Mix_Resume(BGM);
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499 ResumeSdlMixer(BGM);
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500 break;
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501 }
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502 }
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503 }
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504 if (jiki.zanki == 0) {
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505 // RECT *recp;
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506 if ((jiki.ccount > 0) && (cf == 0)) {
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507 cf = 1;
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508 count++;
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509 //cgcg(2);
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510 PutSprite(2, 480, 480, 110);
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511 count++;
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512 //cgcg(1);
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513 }
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514 if ((jiki.ccount > 0) && (cf == 1)) {
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515 while (1) {
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516 if (pad[0].st > 0) {
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517 cf = 0;
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518 jiki.ccount--;
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519 jiki.zanki = 3;
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520 enemycount++;
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521 cc = 0;
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522 for (i = 0; i < 4; i++) {
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523 clear_result[i] = 0;
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524 }
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525 goto f;
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|
526 }
|
|
527 cc++;
|
|
528 if (29 - cc / 60 < 20) {
|
|
529 cc = 0;
|
|
530 cf = 3;
|
|
531 break;
|
|
532 }
|
|
533 SDL_Delay(100);
|
|
534 PutSprite(1, 640, 640, 29 - cc / 60);
|
|
535 // PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0);
|
|
536
|
|
537 Pad(joy);
|
|
538 flip(); // this is not correct
|
|
539 }
|
|
540 }
|
|
541 if (rswait > 60 * 6) {
|
|
542 cf = 0;
|
|
543 rswait = 0;
|
|
544 gamef = gamesyokika(gamef);
|
|
545 }
|
|
546 rswait++;
|
|
547 count++;
|
|
548 //cgcg(1);
|
|
549 PutSprite(1, 480, 480, 19);
|
|
550 return gamef;
|
|
551 }
|
|
552 if (jiki.bf == FALSE) {
|
|
553 f:
|
|
554 if (rswait < 80) {
|
|
555 rswait++;
|
|
556 return gamef;
|
|
557 } else {
|
|
558 rswait = 0;
|
|
559 jiki.x = 60;
|
|
560 jiki.y = 200;
|
|
561 jiki.bf = TRUE;
|
|
562
|
|
563 pad[0].st = 0;
|
|
564 lg.stg = 4096;
|
|
565 pg.stg = 4096;
|
|
566 laser_lv3[0].r = 62;
|
|
567 tlv3[0].r = 0;
|
|
568 tlv3[0].y = -1;
|
|
569 return gamef;
|
|
570 // sb_size = -1;
|
|
571 }
|
|
572 }
|
|
573 return gamef;
|
|
574 }
|
|
575
|
|
576
|
|
577 SpriteTable sptable[DEFOBJ];
|
|
578
|
|
579
|
|
580 void
|
|
581 DefSpriteEx(int number, short middlex, short middley)
|
|
582 {
|
|
583 sptable[number].mx = middlex;
|
|
584 sptable[number].my = middley;
|
|
585 }
|
|
586
|
|
587
|
|
588 void
|
|
589 DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj)
|
|
590 {
|
|
591 SpriteTable *m = &sptable[number];
|
|
592 m->w = w;
|
|
593 m->h = h;
|
|
594 m->color = (color & 32);
|
|
595 m->mx = w / 2;
|
|
596 m->my = h / 2;
|
|
597 m->tex_w = power_of_two(m->w);
|
|
598 m->tex_h = power_of_two(m->h);
|
|
599
|
|
600 m->texture = (int *)name;
|
|
601
|
|
602 }
|
|
603
|
|
604 static float my_scale = 5;
|
|
605
|
|
606 void
|
|
607 PutSprite(int zorder, short x, short y, int number)
|
|
608 {
|
|
609 SpriteTable *m = &sptable[number];
|
|
610 char *name = (char *) m->texture;
|
|
611
|
|
612 if (!name) {
|
|
613 // printf("PutSprite %d unknown\n",number);
|
|
614 return;
|
|
615 }
|
|
616
|
|
617 SceneGraphPtr object = sgroot->createSceneGraph(name);
|
|
618 object->xyz[0] = x;
|
|
619 object->xyz[1] = y;
|
|
620 object->xyz[2] = 0;
|
|
621 root->addChild(object);
|
|
622
|
|
623 float scale[] = {my_scale,my_scale,1};
|
|
624 /*親の回転、座標から、子の回転、座標を算出*/
|
|
625 get_matrix(object->matrix, object->angle, object->xyz, root->matrix);
|
|
626 scale_matrix(object->matrix, scale, object->c_xyz);
|
|
627 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
|
|
628 get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix);
|
|
629 scale_matrix(object->real_matrix, scale, object->c_xyz);
|
|
630 }
|
|
631
|
|
632 void
|
|
633 PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle)
|
|
634 {
|
|
635 SpriteTable *m = &sptable[number];
|
|
636 char *name = (char *) m->texture;
|
|
637 if (!name) {
|
|
638 // printf("PutSpriteEx %d unknown\n",number);
|
|
639 return;
|
|
640 }
|
|
641
|
|
642 SceneGraphPtr object = sgroot->createSceneGraph(name);
|
|
643 object->xyz[0] = x - m->w*my_scale;
|
|
644 object->xyz[1] = y - m->h*my_scale;
|
|
645 object->xyz[2] = 0;
|
|
646 object->c_xyz[0] = m->mx;
|
|
647 object->c_xyz[1] = m->my;
|
|
648 object->angle[3] = angle;
|
|
649 root->addChild(object);
|
|
650
|
|
651 float scale[] = {5*scalex,5*scaley,1};
|
|
652 /*親の回転、座標から、子の回転、座標を算出*/
|
|
653 get_matrix(object->matrix, object->angle, object->xyz, root->matrix);
|
|
654 scale_matrix(object->matrix, scale, object->c_xyz);
|
|
655 /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
|
|
656 get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix);
|
|
657 scale_matrix(object->real_matrix, scale, object->c_xyz);
|
|
658 }
|
|
659
|
|
660
|
|
661 struct SGO_PAD pad[2];
|
|
662
|
|
663
|
|
664 /* コントローラ状態の読み込み */
|
|
665 void Pad(SDL_Joystick *joy)
|
|
666 {
|
|
667 Sint16 axis;
|
|
668
|
|
669 SDL_JoystickUpdate();
|
|
670
|
|
671 if(SDL_JoystickGetButton(joy,PS2_CROSS)==SDL_PRESSED)
|
|
672 pad[0].k0++;
|
|
673 else
|
|
674 pad[0].k0=0;
|
|
675
|
|
676 if(SDL_JoystickGetButton(joy,PS2_CIRCLE)==SDL_PRESSED)
|
|
677 pad[0].k1++;
|
|
678 else
|
|
679 pad[0].k1=0;
|
|
680
|
|
681 if(SDL_JoystickGetButton(joy,PS2_SQUARE)==SDL_PRESSED)
|
|
682 pad[0].k3++;
|
|
683 else
|
|
684 pad[0].k3=0;
|
|
685
|
|
686 if(SDL_JoystickGetButton(joy,PS2_TRIANGLE)==SDL_PRESSED)
|
|
687 pad[0].k4++;
|
|
688 else
|
|
689 pad[0].k4=0;
|
|
690
|
|
691 if(SDL_JoystickGetButton(joy,PS2_L1)==SDL_PRESSED)
|
|
692 pad[0].l1++;
|
|
693 else
|
|
694 pad[0].l1=0;
|
|
695
|
|
696 if(SDL_JoystickGetButton(joy,PS2_R1)==SDL_PRESSED)
|
|
697 pad[0].r1++;
|
|
698 else
|
|
699 pad[0].r1=0;
|
|
700
|
|
701 if(SDL_JoystickGetButton(joy,PS2_L2)==SDL_PRESSED)
|
|
702 pad[0].l2++;
|
|
703 else
|
|
704 pad[0].l2=0;
|
|
705
|
|
706 if(SDL_JoystickGetButton(joy,PS2_R2)==SDL_PRESSED)
|
|
707 pad[0].r2++;
|
|
708 else
|
|
709 pad[0].r2=0;
|
|
710
|
|
711 if(SDL_JoystickGetButton(joy,PS2_START)==SDL_PRESSED)
|
|
712 pad[0].st++;
|
|
713 else
|
|
714 pad[0].st=0;
|
|
715
|
|
716 if(SDL_JoystickGetButton(joy,PS2_SELECT)==SDL_PRESSED)
|
|
717 pad[0].se++;
|
|
718 else
|
|
719 pad[0].se=0;
|
|
720
|
|
721 if(SDL_JoystickGetButton(joy,PS2_L3)==SDL_PRESSED)
|
|
722 pad[0].l3++;
|
|
723 else
|
|
724 pad[0].l3=0;
|
|
725
|
|
726 if(SDL_JoystickGetButton(joy,PS2_R3)==SDL_PRESSED)
|
|
727 pad[0].r3++;
|
|
728 else
|
|
729 pad[0].r3=0;
|
|
730 //x
|
|
731 axis=SDL_JoystickGetAxis(joy,0);
|
|
732 if(axis>=3200){
|
|
733 pad[0].left=0;
|
|
734 pad[0].right++;
|
|
735 }
|
|
736 else if(axis<=-3200){
|
|
737 pad[0].right=0;
|
|
738 pad[0].left++;
|
|
739 }
|
|
740 else {
|
|
741 pad[0].right=0;
|
|
742 pad[0].left=0;
|
|
743 }
|
|
744 //y
|
|
745 axis=SDL_JoystickGetAxis(joy,1);
|
|
746 if(axis>=3200){
|
|
747 pad[0].up=0;
|
|
748 pad[0].down++;
|
|
749 }
|
|
750 else if(axis<=-3200){
|
|
751 pad[0].down=0;
|
|
752 pad[0].up++;
|
|
753 }
|
|
754 else {
|
|
755 pad[0].down=0;
|
|
756 pad[0].up=0;
|
|
757 }
|
|
758
|
|
759 if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
|
|
760 (pad[0].l2 != 0) && (pad[0].r2 != 0) &&
|
|
761 (pad[0].st != 0) && (pad[0].se != 0)) {
|
|
762 pad[0].quit = 1;
|
|
763 } else {
|
|
764 pad[0].quit = 0;
|
|
765 }
|
|
766
|
|
767 }
|
|
768
|
|
769
|
|
770 void keybord()
|
|
771 {
|
|
772 SDL_PumpEvents();
|
|
773 Uint8 *keys = SDL_GetKeyState(NULL);
|
|
774
|
|
775 if (keys[SDLK_UP]) {
|
|
776 pad[0].up++;
|
|
777 } else {
|
|
778 pad[0].up = 0;
|
|
779 }
|
|
780 if (keys[SDLK_DOWN]) {
|
|
781 pad[0].down++;
|
|
782 } else {
|
|
783 pad[0].down = 0;
|
|
784 }
|
|
785
|
|
786 if (keys[SDLK_RIGHT]) {
|
|
787 pad[0].right++;
|
|
788 } else {
|
|
789 pad[0].right = 0;
|
|
790 }
|
|
791
|
|
792 if (keys[SDLK_LEFT]) {
|
|
793 pad[0].left++;
|
|
794 } else {
|
|
795 pad[0].left = 0;
|
|
796 }
|
|
797
|
|
798 if (keys[SDLK_a]) {
|
|
799 pad[0].k0++;
|
|
800 } else {
|
|
801 pad[0].k0 = 0;
|
|
802 }
|
|
803
|
|
804 if (keys[SDLK_z]) {
|
|
805 pad[0].k1++;
|
|
806 } else {
|
|
807 pad[0].k1 = 0;
|
|
808 }
|
|
809
|
|
810 if (keys[SDLK_s]) {
|
|
811 pad[0].k3++;
|
|
812 } else {
|
|
813 pad[0].k3 = 0;
|
|
814 }
|
|
815
|
|
816 if (keys[SDLK_x]) {
|
|
817 pad[0].k4++;
|
|
818 } else {
|
|
819 pad[0].k4 = 0;
|
|
820 }
|
|
821
|
|
822 if (keys[SDLK_r]) {
|
|
823 pad[0].r2++;
|
|
824 } else {
|
|
825 pad[0].r2 = 0;
|
|
826 }
|
|
827
|
|
828 if (keys[SDLK_e]) {
|
|
829 pad[0].r1++;
|
|
830 } else {
|
|
831 pad[0].r1 = 0;
|
|
832 }
|
|
833
|
|
834 if (keys[SDLK_w]) {
|
|
835 pad[0].l1++;
|
|
836 } else {
|
|
837 pad[0].l1 = 0;
|
|
838 }
|
|
839
|
|
840 if (keys[SDLK_q]) {
|
|
841 pad[0].l2++;
|
|
842 } else {
|
|
843 pad[0].l2 = 0;
|
|
844 }
|
|
845
|
|
846 // START ボタンは Return が似合う気がする
|
|
847 //if(keys[SDLK_1])
|
|
848 if (keys[SDLK_RETURN]) {
|
|
849 pad[0].st++;
|
|
850 } else {
|
|
851 pad[0].st = 0;
|
|
852 }
|
|
853
|
|
854 if (keys[SDLK_2]) {
|
|
855 pad[0].se++;
|
|
856 } else {
|
|
857 pad[0].se = 0;
|
|
858 }
|
|
859
|
|
860 if (keys[SDLK_ESCAPE]) {
|
|
861 pad[0].quit = 1;
|
|
862 }
|
|
863
|
|
864 if (keys[SDLK_0]) {
|
|
865 pad[0].quit = 1;
|
|
866 } else {
|
|
867 pad[0].quit = 0;
|
|
868 }
|
|
869 }
|
|
870
|
|
871
|
|
872 static void
|
|
873 KeyAssign(int runmode, TraceBuffPtr buff, SDL_Joystick *joy, SGO_PAD *pad)
|
|
874 {
|
|
875 switch (runmode) {
|
|
876 case 0:
|
|
877 if (use_keybord) {
|
|
878 keybord();
|
|
879 } else {
|
|
880 Pad(joy);
|
|
881 }
|
|
882 break;
|
|
883 case 1:
|
|
884 if (use_keybord) {
|
|
885 keybord();
|
|
886 } else {
|
|
887 Pad(joy);
|
|
888 }
|
|
889 t_buff = CapturePad(t_buff, pad);
|
|
890 break;
|
|
891 case 2:
|
|
892 t_buff = TracePad(t_buff, pad);
|
|
893 break;
|
|
894 }
|
|
895 }
|
|
896
|
|
897 /* end */
|