Mercurial > hg > Members > tkaito > task_dandy
annotate dandy.h @ 9:dea6d34c8e91
not move.
author | tkaito |
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date | Mon, 12 Jul 2010 04:39:50 +0900 |
parents | 7c60ef3fca5b |
children | 27d3291a7c82 |
rev | line source |
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1 #include <math.h> |
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2 #include <stdlib.h> |
3 | 3 #include <stdio.h> |
4 #include <stdlib.h> | |
5 #include <string.h> | |
6 #include "TaskManager.h" | |
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7 #include "SceneGraph.h" |
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8 #include "Application.h" |
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9 #include "MainLoop.h" |
3 | 10 #include "Func.h" |
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11 |
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12 class dandy : public Application { |
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13 MainLoopPtr init(Viewer *viewer, int w, int h); |
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14 }; |
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15 |
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16 typedef void (*move)(SceneGraphPtr node, void *sgroot_, int w, int h); |
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17 typedef void (*coll)(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree); |
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18 |
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19 typedef struct { |
6 | 20 double x, y; //8? |
21 double vx, vy; //8? | |
22 int frame; //4 | |
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23 const char *chara; |
6 | 24 int vital; //4 |
25 int score; //4 | |
26 void *parent; | |
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27 void *root; |
7 | 28 int flag; |
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29 |
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30 } *ObjPropertyPtr, ObjProperty; |
2 | 31 |
8 | 32 extern ObjProperty back_property; |
7 | 33 extern ObjPropertyPtr charactor; |
34 | |
2 | 35 static const int ENEMY_NUM = 1; |
36 | |
37 static const float player_speed = 10.0f; | |
38 static const float player_radius = 42.0f; | |
39 | |
40 static const float boss_radius_x = 65.4f; | |
41 static const float boss_radius_y = 130.8f; | |
42 static const float first_boss1_speed = 10.0; | |
43 static const float first_boss1_depth = 500.0; | |
44 static const float return_boss1_depth_speed = 10.0; | |
45 | |
46 static const float shot_speed = 30.0f; | |
47 static const float shot_radius = 42.4f; | |
48 | |
49 extern void title_move(SceneGraphPtr node, void *sgroot_, int w, int h); | |
50 extern void title_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree); | |
51 extern void dandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); | |
52 extern void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); | |
7 | 53 extern void create_back(void *sgroot, int w, int h); |
54 extern void create_stage(void *sgroot, int w, int h); | |
55 extern void schedule(SceneGraphPtr node, void *sgroot_, int w, int h); | |
2 | 56 |
9 | 57 //extern create_enemy(SchedTask *s, void *enemy_, void *b); |
58 | |
2 | 59 typedef struct enemy_state { |
60 const char *charano; | |
61 int score; | |
62 int vital; | |
63 | |
64 } state; | |
65 | |
7 | 66 |
6 | 67 //const state enemystate[50]; |
68 | |
7 | 69 #define ENEMY_STATUS_TABLE {\ |
6 | 70 ENEMY_STATUS("title001" , 0 , 0), \ |
71 ENEMY_STATUS("greencrab", 330, 98), \ | |
72 ENEMY_STATUS("plane", 470, 37), \ | |
73 ENEMY_STATUS("e_redbullet", 30, 16), \ | |
74 ENEMY_STATUS("bass1_organ", 25000, 10000), \ | |
75 ENEMY_STATUS("boss1_parts1", 10000, 10000), \ | |
76 ENEMY_STATUS("bluebullet", 40, 39), \ | |
77 ENEMY_STATUS("e_laser", 100, 100000), \ | |
78 ENEMY_STATUS("lightning", 100, 100000), \ | |
79 ENEMY_STATUS("asteroid", 170, 500), \ | |
80 ENEMY_STATUS("asteroid_boss2body", 100, 500), \ | |
81 ENEMY_STATUS("boss2_leftshoulder", 10000, 12000), \ | |
82 ENEMY_STATUS("t", 0, 0), \ | |
83 ENEMY_STATUS("t", 0, 0), \ | |
84 ENEMY_STATUS("t", 0, 0), \ | |
85 ENEMY_STATUS("t", 0, 0), \ | |
86 ENEMY_STATUS("t", 0, 0), \ | |
87 ENEMY_STATUS("t", 0, 0), \ | |
88 ENEMY_STATUS("t", 0, 0), \ | |
89 ENEMY_STATUS("t", 0, 0), \ | |
90 ENEMY_STATUS("t", 0, 0), \ | |
91 ENEMY_STATUS("t", 0, 0), \ | |
92 ENEMY_STATUS("t", 0, 0), \ | |
93 ENEMY_STATUS("t", 0, 0), \ | |
94 ENEMY_STATUS("t", 0, 0), \ | |
95 ENEMY_STATUS("t", 0, 0), \ | |
96 ENEMY_STATUS("t", 0, 0), \ | |
97 ENEMY_STATUS("t", 0, 0), \ | |
98 ENEMY_STATUS("t", 0, 0), \ | |
99 ENEMY_STATUS("t", 0, 0), \ | |
100 ENEMY_STATUS("t", 0, 0), \ | |
101 ENEMY_STATUS("t", 0, 0), \ | |
102 ENEMY_STATUS("t", 0, 0), \ | |
103 ENEMY_STATUS("t", 0, 0), \ | |
104 ENEMY_STATUS("t", 0, 0), \ | |
105 ENEMY_STATUS("t", 0, 0), \ | |
106 ENEMY_STATUS("t", 0, 0), \ | |
107 ENEMY_STATUS("t", 0, 0), \ | |
108 ENEMY_STATUS("t", 0, 0), \ | |
109 ENEMY_STATUS("t", 0, 0), \ | |
110 ENEMY_STATUS("t", 0, 0), \ | |
111 ENEMY_STATUS("t", 0, 0), \ | |
112 ENEMY_STATUS("t", 0, 0), \ | |
113 ENEMY_STATUS("t", 0, 0), \ | |
114 ENEMY_STATUS("t", 0, 0), \ | |
115 ENEMY_STATUS("t", 0, 0), \ | |
116 ENEMY_STATUS("t", 0, 0), \ | |
117 ENEMY_STATUS("t", 0, 0), \ | |
118 ENEMY_STATUS("t", 0, 0), \ | |
119 ENEMY_STATUS("t", 0, 0), \ | |
2 | 120 } |