view ppe/TitleMove.cc @ 19:632ce41a842a

testing game task with pad's input
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Thu, 26 Aug 2010 03:37:36 +0900
parents 2c188b2becec
children ec540ce4519d
line wrap: on
line source

#include <stdio.h>
#include "SchedTask.h"
#include "TitleMove.h"
#include "Joystick.h"
#include "Func.h"

/* これは必須 */
SchedDefineTask1(TitleMove, titlemove);

static int
titlemove(SchedTask *s,void *rbuf, void *wbuf)
{
  Pad* pad;
  ObjPropertyPtr i_obj, o_obj;

  i_obj = (ObjPropertyPtr)s->get_input(rbuf, 0);
  pad = (Pad*)s->get_input(rbuf, 1);
  o_obj = (ObjPropertyPtr)s->get_output(wbuf, 0);

  if(pad->start.isPush() || pad->start.isHold()) {
    i_obj->flag = 1;
  }

  o_obj->flag = i_obj->flag;

  return 0;
}