Mercurial > hg > Members > tkaito > task_dandy
view stage_init.cc @ 3:7b4c2cfeba45
task not move 2%
author | tkaito |
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date | Thu, 17 Jun 2010 06:31:01 +0900 |
parents | 6e1afe1016dc |
children | ccc811ee5f55 |
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#include "dandy.h" void stage_move(SceneGraphPtr node, void *sgroot_, int w, int h); void stage_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); void createSceneGraphFromProperty(SchedTask *s, void *charactor_, void *b) { ObjPropertyPtr charactor1 = (ObjPropertyPtr)charactor; printf("charactor.x = %f\n", charactor1[0].x); } void create_title(void *sgroot_, int w, int h) { TaskManager *manager; Viewer *sgroot = (Viewer *)sgroot_; SceneGraphPtr back1; //title; back1 = sgroot->createSceneGraph(); //back->set_move_collision(back_move, back_coll); sgroot->setSceneData(back1); /* createPropertyFromSceneGraph */ charactor[0].x = back1->xyz[0]; charactor[0].y = back1->xyz[1]; charactor[0].vx = back1->stack_xyz[0]; charactor[0].vy = back1->stack_xyz[1]; charactor[0].frame = back1->frame; /* set_game_task */ HTask *back; back = manager->create_task(TITLE_MOVE); back->set_cpu(SPE_ANY); back->add_inData((char*)charactor, sizeof(ObjProperty)); back->add_outData(charactor, sizeof(ObjProperty)); back->add_param((memaddr)1); back->set_post(createSceneGraphFromProperty, (void*)charactor, 0); //back->set_post(test, (void*)charactor, 0); back->spawn(); } //createSceneGraphFromProperty(ObjProperty charactor); //title = sgroot->createSceneGraph("title001"); //title->xyz[0] = w/2; //title->xyz[1] = h/2; //back->addChild(title); //title->set_move_collision(title_move, title_coll); void create_stage(void *sgroot_, int w, int h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; SceneGraphPtr stage = sgroot->createSceneGraph(); SceneGraphPtr mydandy = sgroot->createSceneGraph("mydandy"); mydandy->set_move_collision(dandy_move, dandy_coll); stage->set_move_collision(stage_move, stage_coll); mydandy->xyz[0] = w/2; mydandy->xyz[1] = h*0.9; mydandy->xyz[2] = 0.0f; stage->addChild(mydandy); sgroot->setSceneData(stage); } void stage_move(SceneGraphPtr node, void *sgroot_, int w, int h) { //stage_plan(node, sgroot_, w, h); node->frame += 1; } void stage_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree) { }