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view collision.h @ 25:aa37f220b7a8
add new files, not working.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Wed, 24 Nov 2010 19:24:43 +0900 |
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#ifndef INCLUDE_DANDY_H #define INCLUDE_DANDY_H #include "dandy.h" #endif #ifndef INCLUDE_COLLISION_H #define INCLUDE_COLLISION_H void player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_01(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_02(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_03(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_04(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_05(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_06(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_07(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_08(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_09(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_10(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); void collision_11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); #endif