view collision.h @ 25:aa37f220b7a8

add new files, not working.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Wed, 24 Nov 2010 19:24:43 +0900
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#ifndef INCLUDE_DANDY_H
#define INCLUDE_DANDY_H
#include "dandy.h"

#endif

#ifndef INCLUDE_COLLISION_H
#define INCLUDE_COLLISION_H

void
player_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
		 SceneGraphPtr tree);

void
collision_01(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_02(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_03(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_04(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_05(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_06(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_07(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_08(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_09(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_10(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

void
collision_11(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
	     SceneGraphPtr tree);

#endif