Mercurial > hg > Members > tkaito > task_dandy
view stage_init.cc @ 7:c015109a6041
schedule add. 10% done.
author | tkaito |
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date | Tue, 29 Jun 2010 04:25:32 +0900 |
parents | 661ec1e92042 |
children | 7c60ef3fca5b |
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#include "dandy.h" void back_move(SceneGraphPtr node, void *sgroot_, int w, int h) { schedule(node, sgroot_, w, h); node->frame += 1; } void back_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) { } void create_title(SchedTask *s, void *charactor_, void *b) { ObjPropertyPtr charactor = (ObjPropertyPtr)charactor_; SceneGraphPtr back1, title; back1 = (SceneGraphPtr)charactor[0].parent; title = (SceneGraphPtr)charactor[0].root; title->xyz[0] = charactor[0].x; title->xyz[1] = charactor[0].y; back1->addChild(title); } void create_back(void *sgroot_, int w, int h) { Viewer *sgroot = (Viewer *)sgroot_; SceneGraphPtr back; back = sgroot->createSceneGraph(); back->set_move_collision(back_move, back_coll); sgroot->setSceneData(back); charactor[0].x = w/2; charactor[0].y = h/2; charactor[0].parent = (void*)back; int size = sizeof(ObjPropertyPtr)*16; /* set_game_task(int id, ObjProperty property, int size, PostFunction post_func) */ sgroot->set_game_task(TITLE_MOVE, charactor, size, create_title); } void create_stage(void *sgroot_, int w, int h, ObjPropertyPtr charactor) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; SceneGraphPtr stage = sgroot->createSceneGraph(); SceneGraphPtr mydandy = sgroot->createSceneGraph("mydandy"); //mydandy->set_move_collision(dandy_move, dandy_coll); //stage->set_move_collision(stage_move, stage_coll); mydandy->xyz[0] = w/2; mydandy->xyz[1] = h*0.9; mydandy->xyz[2] = 0.0f; stage->addChild(mydandy); sgroot->setSceneData(stage); }