# HG changeset patch # User koba # Date 1281284573 -32400 # Node ID 2c188b2bececfb399f6d9e31309ba858680163ea # Parent bed43801fd01209dff02b1a7979b43f4f8d87064 task_dandy test ver diff -r bed43801fd01 -r 2c188b2becec ppe/TitleMove.cc --- a/ppe/TitleMove.cc Sun Aug 08 18:55:51 2010 +0900 +++ b/ppe/TitleMove.cc Mon Aug 09 01:22:53 2010 +0900 @@ -16,9 +16,10 @@ o_obj = (ObjPropertyPtr)s->get_output(wbuf, 0); i_obj[0].x += i_obj[0].vx; + i_obj[0].y += i_obj[0].vy; - printf("indata_x = %f\n", i_obj[0].x); - printf("indata_y = %f\n", i_obj[0].y); + // printf("indata_x = %f\n", i_obj[0].x); + // printf("indata_y = %f\n", i_obj[0].y); s->swap(); diff -r bed43801fd01 -r 2c188b2becec stage_init.cc --- a/stage_init.cc Sun Aug 08 18:55:51 2010 +0900 +++ b/stage_init.cc Mon Aug 09 01:22:53 2010 +0900 @@ -9,8 +9,8 @@ back1 = (SceneGraphPtr)charactor[0].parent; title = (SceneGraphPtr)charactor[0].root; - title->xyz[0] = charactor[0].x; - title->xyz[1] = charactor[0].y; + title->xyz[0] += 1;//charactor[0].x; + title->xyz[1] += 1; //charactor[0].y; printf("title_x = %f\n", title->xyz[0]); printf("title_y = %f\n", title->xyz[1]);