view paper/master_paper.bib @ 3:ea6802db8b12

3章と4章もう少し
author gongo@gendarme.cr.ie.u-ryukyu.ac.jp
date Wed, 04 Feb 2009 17:46:51 +0900
parents 63cbf02d3c9e
children 42b2f2540153
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@article{akira,
author = "{Akira KAMIZATO}",
title = "{Cell を用いたゲームフレームワークの提案}",
journal = "{琉球大学理工学研究科情報工学専攻 平成19年度学位論文}",
year = 2008
}

@manual{cell_cpp,
author = "{International Business Machines Corporation, Sony Computer Entertainment Incorporated, Toshiba Corporation}",
title = "{C/C++ Language Extensions for Cell Broadband Engine Architecture Version 2.6}",
year = 2008
}

@misc{osmesa,
author = "",
title = "{The Mesa 3D Graphics Library}",
howpublished = "{http://www.mesa3d.org/}"
}

@misc{fedora,
author = "",
title = "{Fedora Project}",
howpublished = "{http://fedoraproject.org/}"
}

@misc{ydl,
author = "",
title = "{Yellow Dog Linux for PowerPC Computers}",
howpublished = "{http://us.fixstars.com/products/ydl/}"
}

@book{amdahl,
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title = "{Java Concurrency in Prac-tice}",
publisher = "{Addison-Wesley Professional}",
year = "2005"
}

@misc{gongo,
author = "",
title = "{SourceForge.JP: Project Info - Cerium Rendering Engine}",
howpublished = "\url{https://sourceforge.jp/projects/cerium/}"
}

@misc{spurs,
author = "{Keisuke Inoue}",
title = "{SPU Centric Execution Model}",
text = "SACSIS 2006",
year = 2006
}

@manual{cell,
author = "{Sony Corporation}",
title = "{Cell BroadbandEngine \texttrademark アーキテクチャ}",
year = 2006
}

@manual{cell_sdk,
author = "{International Business Machines Corporation}",
title = "{Software Development Kit for Multicore Acceleration Version 3.1}",
year = 2008
}

@manual{libspe2,
author = "{International Business Machines Corporation, Sony Computer Entertainment Incorporated, Toshiba Corporation}",
title = "{SPE Runtime Management Library Version 2.3}",
year = 2008
}

@article{gongo2,
author = "{Wataru MIYAGUNI}",
title = "{Cell 用の Fine-grain Task Manager の実装}",
journal = "{情報処理学会 システムソフトウェアとオペレーティング・システム研究会}",
year = 2008,
month = April
}

@journal{chiaki,
author = "{Chiaki SUGIYAMA}",
title = "{SceneGraph と StatePattern を用いたゲームフレームワークの設計と実装}",
journal = "{琉球大学工学部情報工学科 平成19年度卒業論文}",
year = 2008
}

@misc{blender,
title = "{Blender.jp - Blender Japanese Website}",
howpublished = "\url{http://blender.jp/}"
}

@article{kono,
author = "{Shinji KONO}",
title = "{検証を自身で表現できるハードウェア、ソフトウェア記述言語 Continuation ba sed C と、その Cell への応用}",
journal = "{電子情報通信学会VLSI設計技術研究会}",
year = 2008
}

@article{kono,
author = "{Shinji KONO}",
title = "{検証を自身で表現できるハードウェア、ソフトウェア記述言語 Continuation ba sed C と、その Cell への応用}",
journal = "{電子情報通信学会VLSI設計技術研究会}",
year = 2008
}

@article{spufs,
author = "{Toshiyuki SANUKI}",
title = "{Cell Broadband Engine \texttrademark を用いたブレード・サーバーの設計と実装}",
journal = "{IBM PROVISION No.48}",
year = 2006
}

@misc{sdl,
author = "",
title = "{Simple DirectMedia Layer}",
howpublished = "\url{http://www.libsdl.org/}"
}